Duileoga Posted November 4, 2021 Report Share Posted November 4, 2021 Hola , buenos día o tardes; -Aquí les presento las texturas para los escudos de las unidades campeonas lusitanas; Noble/aristocrata; (infantería)----------------------------------- (Arimo) Emboscador; (infantería)----------------------------------------- (iabarannta) Bandolero(unidad con dos jinetes);-------------------------------(Epones Arimos) Púnico (Héroe jinete) ;--------------------------------------------(Apimano) Cauceno (Héroe jinete);-------------------------------------------(Kaikainos) (Viriato-Héroe con modelo en jinete y en infantería- tiene su propio escudo) Texturas; (Las referencias ya las subí antes, basadas en estatuas de guerreros y pruebas arqueológicas) Disculpen las molestias* 2 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 4, 2021 Report Share Posted November 4, 2021 2 hours ago, Duileoga said: Hola , buenos día o tardes; -Aquí les presento las texturas para los escudos de las unidades campeonas lusitanas; Noble/aristocrata; (infantería)----------------------------------- (Arimo) Emboscador; (infantería)----------------------------------------- (iabarannta) Bandolero(unidad con dos jinetes);-------------------------------(Epones Arimos) Púnico (Héroe jinete) ;--------------------------------------------(Apimano) Cauceno (Héroe jinete);-------------------------------------------(Kaikainos) (Viriato-Héroe con modelo en jinete y en infantería- tiene su propio escudo) Texturas; (Las referencias ya las subí antes, basadas en estatuas de guerreros y pruebas arqueológicas) Disculpen las molestias* Black part = player color? Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 5, 2021 Report Share Posted November 5, 2021 6 hours ago, wowgetoffyourcellphone said: Black part = player color? Yes , it is the player color/ Si , es el color de facción. Disculpen las molestias* Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 10, 2021 Report Share Posted November 10, 2021 Buenos días /Buenas tardes; -(posibles)Textura escudos para "Auxiliares Vettones"; Unidades y referencias de unidades y escudos; Disculpen las molestias* 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 10, 2021 Report Share Posted November 10, 2021 Que buen material. 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 10, 2021 Report Share Posted November 10, 2021 Posdata; La información la saque de los castros vettones de ; Castro de Ulaca. Castro de El Raso. Castro La Osera. Castro Las Cogotas. Castro de Yecla. Castro Las Merchanas. (Entre los principales) Disculpen las molestias* 2 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 10, 2021 Report Share Posted November 10, 2021 -Para las unidades "Auxiliares vettonas" había pensado en 3 tipos; 1. Infantería vettona mercenaria( com lanza); -------------------------(Scortamareva Secias) 2.Infantería vettona mercenaria (con venablos);-----------------------(iovanan Secias) 3.Jinete mercenario Vettón(com laza);---------------------------------(Epones Secias) -Los escudos vettones serían más grandes que la de los lusitanos (que usaban caetras"escudos pequeños") y los auxiliares vettones tendrían dos tipos de escudos , unos redondos y grandes para la caballería y guerrilleros (con venablos) y otros ovalados y alargados para los lanceros . -Si tienen más interés en investigar , busquen el "Centro de interpretación de la Cultura Vettona" Disculpen las molestias* 3 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 11, 2021 Report Share Posted November 11, 2021 On 20/09/2021 at 7:12 AM, wowgetoffyourcellphone said: @Lopess @Duileoga Been trying out the mod some more. Some great stuff here. Hope you don't mind my thoughts and suggestions! Textures Since the gray "stone wall" texture is used so often (on nearly every building), it would be worthwhile to create a larger section in the texture sheet (or a whole new texture sheet) with various sizes and resolutions, so that you don't have to keep stretching and compressing the texture in the UV mapping. This will help with "texel" size. This is the most obvious with the City Walls, which uses the same texture, but with UV mapping attempts to make 3 distinct sections of different size. In the end, it just looks stretched. Same goes for the hay roof texture. This texture needs the most improvement. Probably replace. Same goes for the stone texture use for such buildings as the Wonder and the Temple. Textures already in-game that you could use \textures\skins\gaia\ slab_medit.png stone_aegean_01.png stone_india_01_norm.png stone_india_01_spec.png stone_scandiv_template.png stone_scandiv_template_norm.png stone_scandiv_template_spec.png temp_stone.png stone_scandiv_template_norm.png stone_scandiv_template_spec.png temp_stone_b.png stone_scandiv_template_norm.png stone_scandiv_template_spec.png I thought the look of the floor tile texture could be improved. Either UV mapped to be smaller (thus increasing its apparent resolution) or just replaced with a higher resolution texture. A lot of the unit textures don't have player color enabled. This is important. The roof tile texture for the Sauna is too low resolution. Again, this is all about trying to make every texture look the same resolution in the final product (texel size). Buildings I suggest to remove the wall from the Farmstead. Just have the 3 round huts, plus Farmstead props and the farmstead decal all the other civs use. It'll look nice. Castro I think this can be a Wooden Fortress (400 Wood), but available 1 phase earlier, in Town Phase. It can then be upgraded to a Stone Fortress (+300 Stone) in City Phase. The Mercenary Dock, aka Punic Port Model needs fixed for some reason, it looks very weird in-game. The model is a bit overly complex. Could be toned down a bit with so many structures. Archery Range Could use one. lol That's all. Houses Could use smaller dirt decals. Stable Could maybe follow the "horse butts" convention. Walls Maybe both Iberians and Lusitanians could get free walls? Need to animate that Wooden Gate. Wonder Perhaps more like a sanctuary rather than building a "mountain"? Same for the Temple. Attached is a texture sheet sample idea, sourced from legit sources (cc0 or from the game): Reveal hidden contents Buenos días/tardes o noches; -Estoy remodelando los edificios según las recomendaciones de @wowgetoffyourcellphone; Nuevo "Granero Lusitano"; (Comparación); -Quité los muros y añadí algún elemento agrícola. Nuevo "Establo Lusitano" (comparación); -Lo intenté hacer más convencional(Le hace falta añadir los caballos). -Ahora estoy remodelando el "Puerto Púnico"( para hacerlo la mitad de grande y también más convencional),además de la Maravilla lusitana y estoy creando una "Galería de tiro lusitana"(its a Archery Range). -Eso es porque básicamente ya terminé con las texturas de las unidades. Disculpen las molestias* 3 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 13, 2021 Report Share Posted November 13, 2021 Buenos días o tardes; -Nuevo diseño del "Puerto Auxiliar Púnico"o "factoría Púnica"; Comparación con el anterior modelo (que era mucho más grande); -Se que el anterior modelo de puerto es muy grande y que a lo mejor no encaja con un puerto convencional de una facción jugable ,pero podría incluirse en algún mapa como "Costa fenicia" u otro mapa de esa temática (en la que hubo presencia fenicia o púnica) y que se pueda reclutar mercenarios/auxiliares fenicios o cartagineses tanto unidades marítimas como terrestres. Le puse cariño y tiempo al modelo y me da pena que puede que no sirva para nada. -Nueva Estructura, "Galería de Tiro"(Archery Range); -Por recomendaciones de @wowgetoffyourcellphone. Disculpen las molestias* 6 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 13, 2021 Report Share Posted November 13, 2021 (edited) 6 hours ago, Duileoga said: Buenos días o tardes; -Nuevo diseño del "Puerto Auxiliar Púnico"o "factoría Púnica"; Comparación con el anterior modelo (que era mucho más grande); -Se que el anterior modelo de puerto es muy grande y que a lo mejor no encaja con un puerto convencional de una facción jugable ,pero podría incluirse en algún mapa como "Costa fenicia" u otro mapa de esa temática (en la que hubo presencia fenicia o púnica) y que se pueda reclutar mercenarios/auxiliares fenicios o cartagineses tanto unidades marítimas como terrestres. Le puse cariño y tiempo al modelo y me da pena que puede que no sirva para nada. -Nueva Estructura, "Galería de Tiro"(Archery Range); -Por recomendaciones de @wowgetoffyourcellphone. Disculpen las molestias* Ya va tomando forma. No se te olvide/ don't forget to share the files. Si no solo se van a quedar en ideas conceptuales. Edited November 13, 2021 by Lion.Kanzen 1 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 14, 2021 Report Share Posted November 14, 2021 3 hours ago, Lion.Kanzen said: Ya va tomando forma. No se te olvide/ don't forget to share the files. Si no solo se van a quedar en ideas conceptuales. https://github.com/0ADMods/Lusitanians_civ 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 14, 2021 Report Share Posted November 14, 2021 Having the blend files or blender files is also important. In any project from 0 A.D For example, editions are made, when the artist is not available or someone wants to copy a design. Conserve los blend files también. Algunos props me interesan. ------ @Lopess Don't you have screenshots of what the whole mod looks like in the game? That gives the mod good publicity. @Yekaterina Thank you for your work. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 14, 2021 Report Share Posted November 14, 2021 @Duileoga definitivamente lo de hacer edificios te compete bastante. Te detienes en los pequeños detalles. Tienes buen gusto y talento. Así empezó Lordgood. Sin duda me gustaría verte haciendo los edificios Sasánidas. No sé si te atreverías a hacer el campamento de la princesa Han.(?) 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 14, 2021 Report Share Posted November 14, 2021 Buenos días/tardes ; -Estas son las primeras unidades terminadas; Héroes lusitanos; Viriato-"Virilos";---------------------------------------(En la derecha ,con espada y con un escudo) Cauceno-"Kaikainos";---------------------------------(En el medio) Púnico-"Apimano";------------------------------------(En la izquierda , al lado de la barra de unidades) (Gracias a @Lopess) -En un futuro , si las unidades necesitan una remodelación no pasa nada, como con los edificios, primero terminaré todas las unidades y después iré una a una . Disculpen las molestias* 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 14, 2021 Report Share Posted November 14, 2021 2 minutes ago, Lion.Kanzen said: @Duileoga definitivamente lo de hacer edificios te compete bastante. Te detienes en los pequeños detalles. Tienes buen gusto y talento. Así empezó Lordgood. Sin duda me gustaría verte haciendo los edificios Sasánidas. No sé si te atreverías a hacer el campamento de la princesa Han.(?) -Buenas @Lion.Kanzen , muchas gracias, cuando termine con los lusitanos y los íberos , me gustaría ayudar a @Lopess con los "Mayas" y luego a @Genava55 con los "Tracios". No se de qué "Campamento Han" está usted hablando, pero en un futuro podría intentarlo. Disculpen las molestias* Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 14, 2021 Report Share Posted November 14, 2021 8 minutes ago, Duileoga said: Mayas Lo de los mayas básicamente son más de una facción. Lo de Tracia no sabía, por allí te apuntas a asmoneos e Ilirios... A la larga vas a terminar haciendo Germanos. 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 16, 2021 Report Share Posted November 16, 2021 Buenos días o tardes; (good morning or afternoon) -Actuales avances en los lusitanos ,en proceso; (Current advances in the Lusitanians ,in process) Espero que os gusten; (I hope you like them;) @Lopess, @Stan` , @Lion.Kanzen , @wowgetoffyourcellphone , @Yekaterina , @soloooy0 , @Genava55 , @Dizaka , @Carltonus , @Trinketos , @fabio @Alexandermb @av93 @Radiotraining @alre @Dasaavawar @Ardworix , @Phalanx , @Ultimate Aurelian @Loki1950 @maroder @Belisarius17 @Mr.lie @Mosé @GunChleoc @whocares @Sundiata, @DarcReaver @feneur @Itms @intipablo @wackyserious @balduin @Radagast. @iNcog , @Thorfinn the Shallow Minded @Mythos_Ruler y @sanderd17 . No olvidéis probar el mod para dar críticas o sugerencias (Do not forget to try the mod and to give yours criticism or suggestions) Disculpen las molestias* (Sorry for the inconvenience *) 8 6 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 16, 2021 Report Share Posted November 16, 2021 16 minutes ago, Duileoga said: Buenos días o tardes; (good morning or afternoon) -Actuales avances en los lusitanos ,en proceso; (Current advances in the Lusitanians ,in process) Espero que os gusten; (I hope you like them;) @Lopess, @Stan` , @Lion.Kanzen , @wowgetoffyourcellphone , @Yekaterina , @soloooy0 , @Genava55 , @Dizaka , @Carltonus , @Trinketos , @fabio @Alexandermb @av93 @Radiotraining @alre @Dasaavawar @Ardworix , @Phalanx , @Ultimate Aurelian @Loki1950 @maroder @Belisarius17 @Mr.lie @Mosé @GunChleoc @whocares @Sundiata, @DarcReaver @feneur @Itms @intipablo @wackyserious @balduin @Radagast. @iNcog , @Thorfinn the Shallow Minded @Mythos_Ruler y @sanderd17 . No olvidéis probar el mod para dar críticas o sugerencias (Do not forget to try the mod and to give yours criticism or suggestions) Disculpen las molestias* (Sorry for the inconvenience *) También espero que les gusten a ; (I hope you like them too) @mysticjim @m7600 , @LordGood @artoo @chrstgtr , @LetswaveaBook @nani @vladislavbelov , @wraitii @Gurken Khan , @Freagarach @jurgi123 @implodedok y @Jeru Disculpen las molestias* (Sorry for the inconvenience *) 5 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 16, 2021 Report Share Posted November 16, 2021 (edited) they look darn cool!! Congrats everyone!! going to try out the mod!! Thanks for mentioning me! Is very cool to see the project develop! Edited November 16, 2021 by Radiotraining 1 Quote Link to comment Share on other sites More sharing options...
artoo Posted November 16, 2021 Report Share Posted November 16, 2021 Very beautiful artwork, so nice. 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted November 16, 2021 Report Share Posted November 16, 2021 I also like the buildings, very nice work few remarks: I think the textures could be improved they look a bit to "unreal". Something is wrong in the mesh of the wonder -> gives an strange effect when looking at it from the top. I got the following error: ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/lusi_piedras_short.dae" for actor "structures/lusitanians/wall_tower_stones.xml255" Why is there a castro and a fortress? Is that not the same? If you compare the scale of the vases on the wonder and in front of a normal house, there is a big difference in size. I think it would look better if the size of the props would be more uniform. Also the size of the buildings compared to each other could maybe be improved. The female citizens don't seem to have anything indicating the player color. This may be confusing I guess. and also this "dependencies": ["0ad => 0.0.26"] should be "dependencies": ["0ad >= 0.0.26"]]. But overall, really nice work, keep it up! 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 16, 2021 Report Share Posted November 16, 2021 2 hours ago, Duileoga said: Buenos días o tardes; (good morning or afternoon) -Actuales avances en los lusitanos ,en proceso; (Current advances in the Lusitanians ,in process) Espero que os gusten; (I hope you like them;) @Lopess, @Stan` , @Lion.Kanzen , @wowgetoffyourcellphone , @Yekaterina , @soloooy0 , @Genava55 , @Dizaka , @Carltonus , @Trinketos , @fabio @Alexandermb @av93 @Radiotraining @alre @Dasaavawar @Ardworix , @Phalanx , @Ultimate Aurelian @Loki1950 @maroder @Belisarius17 @Mr.lie @Mosé @GunChleoc @whocares @Sundiata, @DarcReaver @feneur @Itms @intipablo @wackyserious @balduin @Radagast. @iNcog , @Thorfinn the Shallow Minded @Mythos_Ruler y @sanderd17 . No olvidéis probar el mod para dar críticas o sugerencias (Do not forget to try the mod and to give yours criticism or suggestions) Disculpen las molestias* (Sorry for the inconvenience *) Eso sí vende. Con eso enamoras a cualquier jugador. 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 16, 2021 Report Share Posted November 16, 2021 "The female citizens don't seem to have anything indicating the player color. This may be confusing I guess." Good notes, regarding unit textures, we are hoping to finalize all textures and after that unit colors will be implemented. "Why is there a castro and a fortress? Is that not the same?" In this case it will be a special structure, Duileoga can give you more information. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 16, 2021 Report Share Posted November 16, 2021 1 hour ago, Radiotraining said: they look darn cool!! Congrats everyone!! going to try out the mod!! Thanks for mentioning me! Is very cool to see the project develop! that's what everyone's ideas are for. That's why inspiration ideas and sketches are needed from everyone. 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 16, 2021 Report Share Posted November 16, 2021 23 minutes ago, maroder said: I also like the buildings, very nice work few remarks: I think the textures could be improved they look a bit to "unreal". Something is wrong in the mesh of the wonder -> gives an strange effect when looking at it from the top. I got the following error: ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/lusi_piedras_short.dae" for actor "structures/lusitanians/wall_tower_stones.xml255" Why is there a castro and a fortress? Is that not the same? If you compare the scale of the vases on the wonder and in front of a normal house, there is a big difference in size. I think it would look better if the size of the props would be more uniform. Also the size of the buildings compared to each other could maybe be improved. The female citizens don't seem to have anything indicating the player color. This may be confusing I guess. and also this "dependencies": ["0ad => 0.0.26"] should be "dependencies": ["0ad >= 0.0.26"]]. But overall, really nice work, keep it up! Could you give some details on this point. What textures do you find problematic? 1 Quote Link to comment Share on other sites More sharing options...
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