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Itms

WFG Retired
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Itms last won the day on October 28 2020

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About Itms

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    Nicolas
  • Last Name
    Auvray

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    France

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Community Answers

  1. Hi Yekaterina, please contribute those improvements on Transifex so that they get included in A25. In the meantime, you can make a mod with your translations (you can take apart the official zh-lang mod, replace the po files and rezip it) and upload it to mod.io as an unofficial zh mod, I'll gladly sign it! The hotkey page was not translated in A24, this has been fixed and it will be translated in A25 The Atlas editor is not translated yet (apparently we don't have a ticket on Trac for this, or I couldn't find it).
  2. I finally took the time to regenerate the mods (using translations from r25014). I actually regenerated all four CJK mods, because I had forgotten the *-engine.po files in all of them So there you go.
  3. I'll see if I have time for this. I'll use the po files pulled by the upcoming i18n update, which will be the most recent one using the version of the pot included in A24.
  4. Hi, I signed the mod with the A24 key. It now appears in the A24 mod downloader. Here is the signature file: linux-libertine.zip.minisig
  5. Hi Angen, I have no knowledge about this and I don't remember dealing with TLS stuff on 0 A.D. (only password encryption). If I had to take a wild guess I would say it comes from the client's OS configuration.
  6. Hi Teiresias, this is very interesting! Our use of C++ unit testing to run JS tests is really subpar. If we can use jasmine through spidermonkey it would allow us to have a better tool for testing JS code. Would it be possible for you to demonstrate how to run, for instance, simulation component tests (in binaries/data/mods/public/simulation/components/tests/), using jasmine? Those tests rely on "Engine" methods which are defined in the 0ad engine, so I'd like to see how that works out. Coverage information would be nice to have. I wouldn't say it is mandatory (we have engine coverage and we don't really look at it) but if we have it it's definitely a plus, and it would push us into analyzing coverage information more often. Thanks a lot for your proposal!
  7. Itms

    NSIS error.

    You must run ./update-workspaces.sh without adding any option. Using the system spidermonkey or nvtt will not work.
  8. Itms

    NSIS error.

    @gameboy You must first discover how to build the game on Linux. You must use the Terminal (see https://ubuntu.com/tutorials/command-line-for-beginners) When you understand how the Terminal works, you can follow the instructions on Trac to build the game a first time: https://trac.wildfiregames.com/wiki/BuildInstructions#Linux If and only if everything works, you can run the packaging script in the terminal: cd source/tools/dist/ ./build.sh The last step should fail because nsisbi is needed instead of makensis. You should then copy the export-win32 folder to Windows and then use nsisbi. If you figure out how to use nsisbi on Linux, you can send a patch; else we'll patch the script for the next release, but probably not before.
  9. Itms

    NSIS error.

    Ah that is good, we will definitely use nsisbi from Linux if it works, instead of switching to Windows for the last step of packaging @gameboy 我的中文不太好你是对的,我们必须使用英文。为了packaging 0ad,你必须使用Linux。如果你没有Linux,不可以 ! ! 如果你不是 Wildfire Games member,你不需要作packaging, 你不需要有Linux !
  10. Itms

    NSIS error.

    I never knew what was your mother tongue, gameboy. If you can share it, we can try to resort to this whenever we have a serious misunderstanding, like here.
  11. Completely agree. The only questionable thing we find in a few mods is the code that removes the mod itself from the list of enabled mods. Players should be aware that their opponent is using autociv or any other mod (in theory: as I said, they can't know if their opponent changed the code locally).
  12. Itms

    NSIS error.

    In this situation, it's you who doesn't understand me: for the last time You need to use Linux to run the packaging script BEFORE using nsisbi on Windows. I believe there is no problem in the code, it's just that you don't use or don't have the correct tools. I could test but I'm working on SpiderMonkey at the moment, and however much time I loose repeating things to you it's still quicker than packaging the game, which takes a couple hours. If you make the effort of understanding what's blocking you, then I can answer your questions if they are clear. No problem with that.
  13. Itms

    NSIS error.

    No, it doesn't need any update!
  14. Itms

    NSIS error.

    You need to run source/tools/dist/build.sh on Linux, then you can use nsisbi on Windows (instead of makensis on Linux) to create a Windows installer. What do you not understand? Can you stop pinging people all the time? Can you formulate questions instead of harassing us?
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