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  1. So, DE has a feature called Groves, which are collections of trees which are 1 large selectable and gatherable object. There's a few interesting things you can do with this, like make an "underbrush" aura which makes units move slower through them, have less accuracy while shooting in them, etc. Also, as one selectable object you have fewer things to keep track of and also conceptually they make sense in that forests were valuable sources of resources, not just individual trees. There are still individual trees (stragglers), but they aren't the sole source or primary source of wood, the groves
    7 points
  2. These are for the original 0AD civilisations in Alpha 23. I concluded the following from my personal experience playing 0AD. If you disagree then please comment below. 1. Athenians Strengths: Hero characters offer great technological gains Slingers and hoplites are decent in mass formation Navy can be excellent Weaknesses: Has access to neither rams nor elephants - this makes siege very difficult. The Athenians must rely on catapults and bolt shooters for crush damage. 2. Britons Strengths: Economic bon
    5 points
  3. Hello fellow members of 0 A.D., I am officially back. I will be planning to do tournaments now team styled (2v2, 3v3) via Challonge aswell. the reason I had to go was because of school and I had a bunch of things pressuring me, right when I was was supposed to come back I had a horrible injury (flipped over a rock while riding a bike) it left my face scared, hard for me to talk, walk, and see from my left eye. By the grace of God I healed up with-in a mere 3 weeks and I have mostly healed after 5 weeks (now). right before I could really start my School had just begun, and this is my last year
    5 points
  4. Not saying this needs to be done, but I didn't know where else to share this. I recently stumbled across pictures of Tira, the cutest little zebra I've ever seen, from the Maasai Mara in Kenya, and she has a very rare, and gorgeous mutation: And she's not the only one either. Another zebra with very similar markings exists in South Africa: "Blonde" zebras also exist: And brunettes: And albino: King Cheetahs are another rare, yet natural and gorgeous mutation (born to regular cheetahs
    5 points
  5. Hi everyone, Here can find the battalion code from Hyrule's mod who work with actual vanilla version of 0ad (0.0.23 Ken Wood) http://www.mediafire.com/file/olj7hu2s07w91m1/0ad_battalion.rar/file There are some error messages, bugs and need to be balanced but it works. I did it for myself and after reflexion, i said "why not sharing this ?"... I think there are some peoples who can enjoy this. I actually do myself a balance mod of this for my private use, but if the creator of Hyrule's mod wants, i can publish it after i finish. Of course, all credits go to Hyrule
    4 points
  6. Yes ! Finally, working. Thanks for the feedback, and keep it coming. The File : europeanbison.rar Ok, next time it's going to be quicker. Had to tweak the tail to avoid backface culling, and the overall size of the beast was changed to feel more like a true bison. Cleaned the vertex groups and the xml. Everything is fineeeee. The template is based on the muskox. And added an icon trying to emulate the style of the other ones with the halo. I'll just for the sake of it. Also here is some eyecandy. Edit: also the blend file eurpeanBison_shared.rar
    4 points
  7. One of my first attempts at 0 A.D. map making. A 2v3 skirmish map, I created for me and a friend to play vs the AI. It puts us closer together at start, and pits us against 3 AI at the other end of the map. To make this map, I used a randomly generated version of Mainland, set for "Giant" sized (although because the sides are inaccessible, the total land area is about 30% less than a standard Giant sized map. aa2020-2_skirmish_map-0.0.1.7z
    4 points
  8. Terra Magna Mod: 1. Han Chinese Strengths: Has the most manoeuvrable catapults in the game - the Chinese catapults do not need to be packed or unpacked, and their small size allows them to sneak through gaps between buildings. Furthermore, they do not have a minimum range. Wide range of infantry and cavalry, especially their unique crossbowman and crossbow cavalry. Their unique Government centre can train ministers (units with high capture attack and can boost workers) and research technologies. Chinese archers cost 40 wood and 50 food each - 10 wood cheaper than
    4 points
  9. https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-08 https://www.moddb.com/mods/hyrule-conquest/downloads/low-poly-patch-for-08 New hc version released. @wowgetoffyourcellphone @Angen @Stan` @Freagarach , there is battalion support and other features as shown on previous videos and some new additions and suprises.
    4 points
  10. So there are evidences for spearmen, swordsmen, javelineers, light cavalry, heavy cavalry, slingers. The most common symbol for the Lusitanians is the lunula: https://en.wikipedia.org/wiki/Lusitanians#/media/File:Lúnula_lusitana_de_Chão_de_Lamas_(M.A.N._28589)_01.jpg
    3 points
  11. This one has 5 Gaia temples and 2 Gaia lighthouses, each protected by some Gaia combat units. aa2020-7-Latium-2v4_6p.xml aa2020-7-Latium-2v4_6p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
    3 points
  12. Committed in https://code.wildfiregames.com/rP24058
    3 points
  13. Hey there, I want to say to thanks to Enrique. Original model and texturing draft was his (for what I've understood). I cleaned it, organised, optimised and have changed texturing part of the texturing choices. To break form I chose to play with the walls and tower elevation, critiques are welcome. I have used extensively the prop system. from the 'technical' screenshoots you can see that the wonder is made out of the inner core building and his floor. Then 4 props for the 4 towers, 3 for the outer wall, 3 for the inner, and one prop for the small frontal wall and the one for the st
    3 points
  14. Just to make a pause and share technical progress. I have 1480 triangles for now. We are good, still good. Edit: Abort mission, abort mission ! 3500 triangles and we are not finished. We need more dakka ! I'll get it, eventually
    3 points
  15. I like the original DE concept better, farmstead and storehouses outside of territory does not seem bad. Having territory allows you to protect it better, so it's still encouraged for taking map control. At the same time allows for players using heavy mineral dependent civilizations to not be too far behind if the map gen is not generous, encourages players to constantly scout or make outposts on resource dense spots which is a plus in my opinion. Capturing a stray farmstead or storehouse could make some sense but it feel out of place in my opinion. Farmlands + forests would be awesome
    3 points
  16. Ah that is good, we will definitely use nsisbi from Linux if it works, instead of switching to Windows for the last step of packaging @gameboy 我的中文不太好你是对的,我们必须使用英文。为了packaging 0ad,你必须使用Linux。如果你没有Linux,不可以 ! ! 如果你不是 Wildfire Games member,你不需要作packaging, 你不需要有Linux !
    3 points
  17. I suggest we use recently committed Hero Selection code to differentiate some civs. While non-branching civs use the code to choose hero, branching civs use it to choose a branch, each with 1 or 2 possible heroes. Iberians are the best example for branching for sure (Iberians, Celt-Iberians, Lusitanians). I would preferrrrr a separate civ entirely for the Lusitanians, but the code is now there for branching. There's a lot of ways to present this, and not every civ needs to do it the same way. For instance, in DE the Spartans branch slightly when you choose Cleomenes III as your hero. Choo
    3 points
  18. Just letting you know that I have released the next version of nsisbi, and the changelog documents what changed. Enjoy .
    3 points
  19. I'm glad you liked the buildings, there are still many props missing, but the idea is to be as faithful as possible. The gameplay ideas are good, but not for "" Tupis Amazonicos "", this distinction was made with the purpose of separating them from what Europeans found on the coast of Brazil. My proposal here is to show the "" tupis "" and other peoples who lived in the Amazon region in a similar way, but speaking of other linguistic changes. As we know, there were large villages there, many of them with sedentary characteristics, each with their own heads, however, with those chefs submitte
    3 points
  20. Thanks, @Stan`! I've received the email and will be looking out for a track from you, @Fego. Omri
    2 points
  21. True, but a part of public relations, especially with a project of this kind, is education. People can be educated about how and why things work, and this engages them. Also, any post, no matter how technical, tells the fans or potential fans that progress continues.
    2 points
  22. V 0.92 of Aye Pirates has a large changelog and some known bugs but I am mostly happy with it. capture the relic for 10 minutes on the large map is fun i think.
    2 points
  23. While discussing a quirk of the common AI API on IRC Stan suggested to take a code coverage measurement on the existent simulation components, since I had the toolchain already set up for AI development. I took the challenge and now present first results. However, I decided to not attach this to the already running jasmine-thread since I consider it an independent topic. To reproduce the measurements: Attached to this posting is a zip archive. Unzip it to binaries/data/mods/public/simulation. A new directory CoverageMeasurement will show up. Inside that directory, the subdirectory instrum
    2 points
  24. https://code.wildfiregames.com/D3018 While I can propose patches, make suggestions, and raise concerns (anyone could), I don't decide what makes it in and what not. https://code.wildfiregames.com/D2815 would give all civs rams (kush would reuse the pers (i.e. Assyrian) ram actor), and multiple people are in favour; however, others have pointed out it would make civs more similar to each other, so I don't know what'll happen eventually. Actually something has to exist before it can be enabled, i.e. art has to be created first, unused assets are fine; a gameplay patch can follow
    2 points
  25. A 3v3 map; all players start on a modified continent map surrounded by water, with a large lake in the middle. May not be balanced for PVP games. You can get the two files from https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes aa2020_3_modified_continent_6p.xml aa2020_3_modified_continent_6p.pmp
    2 points
  26. Nothing fancy. A knife machete to cut and splash. 79 triangles. butcher_knife.xmlbutcher_knife.dae Textured with the tiny texture called props_tools. Don't know if it's an artefact or not. Comparaison in game with the present knife
    2 points
  27. I feel like the game would be really enjoyable if you had objective or history based missions to play. Like say play as the spartans and defend against the Persians. or as the gualts against the romans, etc.
    2 points
  28. @Lopess @Duileoga Sadly I don't have the time to give advices on a new mini-faction, I just got a new job and I am really busy for the following months. Furthermore I am already helping Europa Barbarorum's team, which is time-consuming. In addition, Spanish is not my mother tongue and I am still learning it. Finally, I don't know enough the Iberian peninsula to rely on memory. So basically I could help mostly by relying on reading, for which I am not in the best position in this context. In the future, I can ask Trarco if he wants to participate here. I can simply remember you that t
    2 points
  29. This is my first custom made map. Looking for people to test it out and give suggestions and/or criticism. Screenshots: https://imgur.com/a/PfOcfxo It is a little heavy due to lots of structures, units and vegetation. Anyone who can optimize/beautify it without loosing the essence of this map is really appreciated. Essence of the map: 1) Player 1 is advanced and has lots of structures and treasures inside the city for scarcity time. Protected by the impenetrable wall. Comparatively low natural resources inside city, so dependent on resources externally, in order to save r
    2 points
  30. Should I lightpack my uv and be done with it ? I assume you mean Smart UV Project/ Lightmap Pack options of unwrapping in Blender. If that's the case, ambient occlusion is generally the only one that needs that as it's gonna be one texture per model (Although you can sometime manage to use the same texture, eg baking props with the main mesh) In general unique texture should be retexturable in photoshop for skins, so if you use lightmap or smart uv project that's literally impossible. Depends on the size of the object, sometimes diffuse is enough. Also note that you can't use
    2 points
  31. The Gate of All Nations was slated to also include the monumental ramp and other stuff. As designed it was quite interesting:
    2 points
  32. I gotta say guys and gals, your passion for history and your hard work of bringing sources and references is really what made me want to contribute to the game. Keep it up, love ya ! Also as an artist, those images are the best. Look at all those architectural details and the blue, love that blue.
    2 points
  33. I still have so so much to post.... And not enough time, but here's a quick in between post: Kerma period Kushite boats / ships: Considering how difficult it initially was to find quality period references for Kushite ships, it's nice to find the typical Nile Valley ships confidently appear in the Kushite record as early as the Kerma Period. Hippopotamus hunt: Recorded murals from Kerma, Temple K XI, Eastern Cemetery, depicting a boat with 8 sets of oars, a bull and a donkey (drawing water from a well) Temple K XI, Kerma Eastern Cemeter
    2 points
  34. That's it. Projectiles (mostly) don't have a trajectory from the simulation point of view, they are just distant delayed hit. Then a trajectory is rendered. The choice was a parabolic trajectory. <Gravity> is the graphical parameter which will adjust the height of the parabola. For now, artists have to tweak that so it fits what they want to see. Don't bother with anything else. More have to be said, but not enough place on that margin.
    2 points
  35. I'd just like to make a humble suggestion that arrows and javelins should arc more when launched. I won't make any claim regarding the angle archers historically used, but in general, I prefer that aesthetic since the projectiles are easier to see, and they do not clip through as many buildings and units, breaking the visual immersion.
    2 points
  36. Como no encontré un edificio modelo para crear un "Centro Cívico Arsácida" , creé uno a raíz de la antigua ciudades de "Hatra" y "Ctesifonte" ;( espero que les parezca interesante y corrijan cualquier error histórico-arquitectónico) ; Las dimensiones respecto a una persona no las puse , pero mi intención sería que tuviera un tamaño similar al "Centro Cívico Romano" . Para darle más vida sería interesante ponerle alguna decoración vegetal , jarrones , alfombras ... Disculpen las molestias.
    2 points
  37. In this situation, it's you who doesn't understand me: for the last time You need to use Linux to run the packaging script BEFORE using nsisbi on Windows. I believe there is no problem in the code, it's just that you don't use or don't have the correct tools. I could test but I'm working on SpiderMonkey at the moment, and however much time I loose repeating things to you it's still quicker than packaging the game, which takes a couple hours. If you make the effort of understanding what's blocking you, then I can answer your questions if they are clear. No problem with that.
    2 points
  38. I agree it's going out of topic. In the staff forums we have been saying that I will stop signing mods that change the mod detection code. For instance autociv "hides itself" from the list of enabled mods, specifically in multiplayer. I can't "unsign" it, but all mods will need a new signature for A24, at which point autociv and others will have to remove this hiding feature in order to appear on mod.io. As odalman mentions, this is not going to fix the underlying problem. Players can install non-signed mods manually, they can even modify the engine code if they have the skills. Out of sy
    2 points
  39. (someone should split this, it is going out of topic)
    2 points
  40. cc @Itms (for the cheating part if you have any ideas)
    2 points
  41. No, you're mistaken, they're actually slightly over 4 m tall in Blender: For comparison, the default cube with position 0,0,0 and scale 1,1,1 has dimensions 2×2×2.
    2 points
  42. It would be interesting to have a limit of possible characters so that it doesn't happen again.
    2 points
  43. Unbelievable he performed so well in those Marvel movies. It's no easy feat even for someone at peak physical fitness. Rest in Power.
    2 points
  44. Yes, Amazonian Tupis. I am reworking them including structures like artificial cisterns and artificial village island. It is a pattern of graphics of Santarém ceramics, something temporary just to differentiate them from non-Amazonians.
    2 points
  45. I want my points back this player andreassadi closed rated game. For my defense I play with him few games and I lost. So there are credits for him. Nevertheless last game he requested me to resign in middle of the game, while he could not "move mouse". So I told him resign yourself.. well and problem with mouse somehow resolved and game continue. I have to say as brave kushites i had really trouble with him. Anyway I could make good defense in the end 3x fort, cc and he lost lots of units.. then he told be "turle game" and probably expected instant resign from my side or different game style f
    2 points
  46. A text frequently mentioned in connection with ancient India in general, and the Mauryas specifically, is Kauṭilya's Arthaśāstra. You can find the Sanskrit at: https://sarit.indology.info/kautalyarthasastra.xml The text was considered lost for centuries, but rediscovered in 1905. The first complete (English) translation, by R. Shamasastry, appeared in 1915 (it's now in the public domain and available at Wikisource); however, this translation is often faulty at best: when the work reappeared, it was poorly understood; many of the words were unknown and did not appear in any Sanskrit d
    2 points
  47. Nah he wants to set it during the game. @Angen I don't know, could be a special feature of identity, one could allow to edit the specific name of an entity during the game. I don't have a strong opinion, A few people would rather be able to remove specific names, @Freagarach made
    2 points
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