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  1. (He has been banned, regardless of the merits of the topic, the username alone is enough to be banned. I can't see a scenario where someone would choose a name like that without having ill intentions, especially since they went to the effort of finding an alternative spelling that wasn't already blocked.)
    6 points
  2. If someone would like to tackle the challenge, it would be great to have the Pantheon in Rome added to the game (perhaps as part of a group of wonders for a possible "Capture the Wonder" game mode). For DE I'd like to use it for Augustus' wonder (I'm able to change wonders and other things based on who you choose as a hero). Shape. Statuary along the roofline and in the pediment. Bronze Rooftiles. --------------------------------------------------------------------------------- Mozaik 3D replica. https://us.mozaweb.com/en/Search/global?search=pantheon
    6 points
  3. I'm trying to make researched techs to change the look of affected entities. For example, Greave technology that allows all soldiers to have greaves on their legs. For this, I made custom actor based on basic infantry spearman, but the greave prop is separated into its own variant (similar to flag prop in garrison holder) named greave0 (without greave) and greave1 (with greave). To trigger the actor update, I made a new component, named VisibleTechnology. It will check if the player has researched the tech, and then set the actor variant based on the tech. The problem is that it seems that the TechnologyManager component cannot be called. I tried to call it in UpdateActor() function during Init() and OnResearchFinished(). The call is like this: let cmpTechnologyManager = Engine.QueryInterface(this.entity, IID_TechnologyManager); if (!cmpTechnologyManager) return; During Init(), it's always Null, and on OnResearchFinished(), the UpdateActor() isn't even called. I'm not sure what I did wrong here. Any help is truly appreciated. NB: I replaced the Athenian CC to train this infantry spearman with researchable graves. I also put Greaves as tech in Athenian Forge. Easiest way to test this is by loading Sandbox Athenians and training infantry spearman from CC and then research the Greave tech in Forge. The prototype is here: https://github.com/azayrahmad/visible-upgrade-A25 Thank you.
    5 points
  4. @wowgetoffyourcellphone, @Stan`, @Freagarach and @Trinketos thanks a bunch guys, with your helpful comments I was able to make, not only the auras and portraits for units and techs but also most of the unique techs of my modest Syracuse mod.
    5 points
  5. It has been like... 10 years? I clearly remember the first prealphas, and then the first alphas. How the game started to grow, Civs, AIs, MP. I was 18 at the time, holy jesus. I did a trip around my country that year, I remember checking 0 a.d progress when I was bored in libraries. The thing is that I got older, I'm trying to spend less time in front on my computer, AoE have been remade (and now I have money to buy it), and I feel that 0 A.D got stuck on the gameplay. Anyway, I think is one of the most amazing open source videogame projects, with a lot of potential and hard work behind. As you noticed, this years I have been less and less active. I put that everything because I spend a lot of time here, and have some emotional value. I probably will look from time to time to the new versions, but overall I'm saying goodbye. Stay safe, enjoy what you like. PD: rename that Skiritai Commando to Skiritai runners or ekodromos, "commando" is a modern military notion! Just for real now, logging out!
    5 points
  6. Actually most theologians theorise that there is no wifi or computers in hell, making the comparison not quite valid. Balance is difficult to quantify. Could you provide some statistical information to back up that claim preferably through some peer-reviewed studies? Also, do bear in mind that this is in alpha a gamestate in which balance is a less important concern since not all of the features are in place yet. Massive abuse of administrators is expected. After all, power corrupts, and absolute power corrupts absolutely. Whether the game is garbage is up for debate, but if it's garbage, it's free garbage. You're welcome.
    5 points
  7. That was my thought, although I personally don't feel any sexism in the game and not offended by the idea of cavalry rush killing all women neither. I do that a lot myself!
    5 points
  8. I guess I'll blog some of my progress here. This week I created a new City Center actor for the Romans by reskinning the extra Spartan civil center actor. In the long run I'm hoping to replace it with something that looks more like the Basilica Aemilia (similar to the current Roman CC, but a bit smaller, and with tapered levels), but for now I think it looks pretty nice. I used the texture files for this to reskin the Roman bathhouse and level 1 farmstead too, so they look a bit more professional. Here's a video of the complete Roman civil center progression now: roman_city.webm Other changes I've made the lately: Civil centers can train citizen soldiers again. I realized removing them from the cc made the early game too slow. Phase upgrade alerts now display correctly and play the sound. This also fixes a bug where all civs were researching the Athenian phase techs. A ton of bugfixes for Delphi bot, mostly checking for entities with undefined position (it seems the AI has trouble noticing when a civil center has upgraded). The most common bugs are gone now. City radius range overlays display correctly now. I borrowed the texture for the overlay from @azayrahmad's city building mod. Over the next few weeks I'm going to start working on a couple different features. I'll try to submit them as patches for A26, since they could be useful for the main game: A gui interface for "popup choices" that can be called from Trigger scripts. The popup choice menu will have up to three buttons, with each button being linked to a callback function that can be used to trigger different events. This will be useful for adding a "choose-your-adventure" element to scenarios (i.e. "Ally with the Rhodians and receive 20 ships" vs "Ally with the Spartans and receive 20 Spartiates"). Allowing technologies to call Trigger functions when researched. This will be useful for technologies like the "Marriage Pact" technology being discussed for the Syracuse mod (i.e. "receive a one-time delivery of 20 Maurya war elephants").
    5 points
  9. Open to suggestions for these guys.
    5 points
  10. A rough day in the lobby...
    5 points
  11. I think the A25 release candidate could benefit a lot from feedback gained by playing a "competitve" Teamgame. Who would be in at Sunday 19 CET ? @borg_ @Feldfeld @chrstgtr @Stockfish @ffffffff@nani@Pudim@JC (naval supremacist)@Yekaterina@carthage@BoredRusher@Boudica@vinme@Dakara@Dizaka@faction02@cl2488@Jofursloft@Wendy22@badosu and all the others i forgot or cant find on Forum (pls inform) Should be fun and A25 looks really nice. If you dont have A25 and dont know how to get it check out this thread with detailed instructions. Make sure to update to the latest version Thanks for taking notice and see you on Sunday
    4 points
  12. Well I'm working on the final RC, so... :p
    4 points
  13. - don't decrease rating, because playing no rated games doesnt mean that the skill decreases - if a player doesnt play rated, increase the uncertainty of his rating - if the uncertainty is too high, mark the player rating with a question mark and remove him from the leaderbord
    4 points
  14. Fixed in https://code.wildfiregames.com/rP25835.
    4 points
  15. I've split the thread. It makes little sense now that half the posts are just dots but at least it no longer pollutes the kushite thread. @Mentuhotep please continue the discussion in a civil manner here or don't.
    4 points
  16. \gui\session\ sprites.xml session.xml \gui\session\minimap\ MiniMap.xml \art\textures\ui\session\
    4 points
  17. I will consider your proposal. It's not what I have in mind right now though. Most of the RBs have fixes that are waiting to be committed by their respective owners which are sometimes not active. My plan is to commit them ASAP and to release a RC3. Wait for some testers to make sure it's not broken still. Then publish the announcement and the trailer. Moving the deadline and lifting restrictions could be done but it has implications for translations and stability and the people that are currently active now are not the ones that would work in balancing. So pushing the release two months from now with no proof that anything of value would be done seems a bit dangerous to me.
    4 points
  18. Why would an economical role be the equivalent of being worthless? Why is the warfare role more important than the economical one? You need both, without economics you can't deploy warfare. I'd say thats far from being useless or honourless. I think men would be picked to fight over women 99.9% of the time with the current civs we have ingame. Don't quote me on it though. But the mod wow made for having both male and female "gatherers" is a nice addition because that seems more realistic to me since not all men went to warfare.
    4 points
  19. I really don't understand until today why the two gendered citizen mod was not added, I believe some civs, merchants and priests could also be of both genders.
    4 points
  20. It is often phrased that way but indeed 0AD isn't a real portray of history, nor putting historical accuracy above everything else. Actually, the gameplay and the design of the game are above the historical accuracy. HOWEVER, the gameplay and the game design themselves try to take inspiration from history to create a basic set of rules to follow, a framework. There is a kind of back-and-forth logic in how the game was framed and designed. History and gameplay aren't contradicting each other all the time. Now this is true the game didn't follow historically accuracy in absolute. But this is like everything in real life, it is rare that something follows an absolute rule. From a more practical oriented phrasing, the community made a huge effort to portray ancient civilizations as accurate as possible without hindering the gameplay and the fun from playing the game. Obviously there is a line to not cross. If someone argues about naked Conan-like berserkers with giant two-handed axes or to put lorica segmentata on Punic Wars hastati, this should not be ok. Even if it is cool or fun.
    4 points
  21. True. just merge the two-gendered citizen mod and be done with it.
    4 points
  22. That is called choice.
    4 points
  23. Herodotus account: [60] I cannot give an exact breakdown of how many men each contingent contributed to the total, because not one person has recorded this information, but it turned out that there were 1,700,000 men altogether in the land army. The census was conducted as follows. Ten thousand men were assembled in a single area and packed as closely together as possible; a circle was drawn round the outside of the body of men (who were then dismissed) and a waist-high wall was built around the circle. Then more men were introduced into the enclosed area, and so on until everyone had been counted. After the census, the men were organized into contingents based on nationality. [61] Here are the peoples which made up Xerxes’ army. First, there were the Persians, dressed as follows. On their heads they wore tiaras, as they call them, which are loose, felt caps, and their bodies were clothed in colourful tunics with sleeves (and breastplates)† of iron plate, looking rather like fish-scales. Their legs were covered in trousers and instead of normal shields they carried pieces of wickerwork. They had quivers hanging under their shields, short spears, large bows, arrows made of cane, and also daggers hanging from their belts down beside their right thighs. They were commanded by Otanes, whose daughter Amestris was Xerxes’ wife. In times past the Greeks used to call Persians Cephenes (even though both they and their neighbours called them Artaei), but then Perseus, the son of Danaë and Zeus, came to Cepheus the son of Belus, married his daughter Andromeda, and had a son, whom he called Perses. Cepheus had no male children, so Perseus left Perses there, and as a result the Persians are named after Perses. [62] The Median contingent wore the same clothes as the Persians, since it was in fact a Median style of clothing, rather than a Persian one. Their commander was an Achaemenid called Tigranes. Medes used to be called Arians by everybody, but when Medea of Colchis left Athens and arrived in their country—this is what the Medes themselves say—they too changed their name. The Cissian contingent was clothed and equipped in the Persian style, except that they wore turbans instead of caps. They were commanded by Anaphes the son of Otanes. The Hyrcanians also had the same equipment as the Persians, and were commanded by Megapanus, who later became the governor of Babylon. [63] The Assyrian contingent wore on their heads either bronze helmets or plaited helmets of a peculiarly foreign design which is hard to describe. Their shields, spears, and daggers resembled Egyptian ones, and they also carried wooden clubs with iron studs, and wore linen breastplates. These are the people the Greeks call Syrians, but they were called Assyrians by the Persian invaders. Their commander was Otaspes the son of Artachaees. [64] The Bactrian contingent wore headgear which was very similar to that of the Medes, and were armed with native cane bows and short spears. The Sacae, a Scythian tribe, had as headgear kurbasias whose crowns were stiffened into an upright point, and wore trousers. They carried native bows and daggers, and also battleaxes called sagareis. They were in fact Scythians from Amyrgium, but they were known as Sacae because that is what the Persians call all Scythians. The commander of both the Bactrian and Sacian contingents was Hystaspes, the son of Darius and Cyrus’ daughter Atossa. [65] Indian gear consisted of cotton clothing, cane bows and cane arrows with iron heads. For the duration of this expedition they were assigned to the command of Pharnazathres the son of Artabates. [66] The Arians were equipped like the Bactrians, except that their bows were in the Median style. Their commander was Sisamnes the son of Hydarnes. Also fitted out like the Bactrians were the Parthians and Chorasmians, commanded by Artabazus the son of Pharnaces; the Sogdians, commanded by Azanes the son of Artaeus; and the Gandarians and Dadicae, commanded by Artyphius the son of Artabanus. [67] Caspian equipment consisted of jackets, native cane bows, and akinakeis. Their commander was Ariomardus the brother of Artyphius. The Sarangae were conspicuous for their coloured clothing. They wore knee-high boots and carried bows and Median-style spears. They were commanded by Pherendates the son of Megabazus. The Pactyes wore jackets and were armed with native bows and daggers. Their commander was Artayntes the son of Ithamitres. [68] The Utians, Mycians, and Paricanians were fitted out like the Pactyes. The Utians and Mycians were commanded by Arsamenes the son of Darius, and the Paricanians by Siromitres the son of Oeobazus. [69] The Arabians wore belted zeiras and carried on their right sides long, reflexible bows. The Ethiopians were dressed in leopard skins and lion pelts, and were armed with bows made out of palm fronds. These bows were long, at least four cubits in length, and their arrows were short and tipped not with iron but with a head made from sharpened stone—the kind of stone they also use to engrave signet-rings. They carried spears as well, whose heads were made out of gazelles’ horns sharpened like the head of a lance, and also studded clubs. When they go into battle they paint half of their bodies with chalk and half with ochre. The commander of the Arabians and the Ethiopians from south of Egypt was Arsames, the son of Darius and Cyrus’ daughter Artystone, who was his favourite wife. He had a statue of her made out of beaten gold. [70] So Arsames was the commander of the Ethiopians from south of Egypt, as well as of the Arabians, but there were two lots of Ethiopians in the army. The eastern Ethiopians were assigned to the Indian contingent; these Ethiopians are exactly the same as the others to look at, but they speak a different language and their hair is different. The eastern Ethiopians have straight hair, while the Libyan ones have curlier hair than any other people in the world. The Asian Ethiopians were equipped more or less in the same fashion as the Indians, except that they wore a head-dress consisting of a horse’s scalp, including the ears and mane. The mane acted as a crest, and the horse’s ears were stiffened into an upright position. Instead of regular shields they had targes made out of crane skins. [71] The Libyans came wearing leather clothing and armed with javelins whose ends had been burnt into sharp points. Their commander was Massages the son of Oärizus. [72] The Paphlagonian contingent wore plaited helmets on their heads and were armed with small shields, medium-sized spears, and javelins and daggers as well. On their feet they wore native boots which reached halfway up their shins. The Ligyan contingent had the same equipment as the Paphlagonians, and so did the Matieneans, Mariandynians, and Syrians (whom the Persians call Cappadocians). Dotus the son of Megasidrus was in command of the Paphlagonians and the Matieneans, and Gobryas the son of Darius and Artystone was in command of the Mariandynians, Ligyes, and Syrians. [73] The Phrygians’ equipment was very similar to that of the Paphlagonians, with only minor differences. According to the Macedonians, the Phrygians were called Briges for as long as they lived in Europe next to the Macedonians, but then when they moved to Asia they changed their name along with their country. The Armenians were fitted out just like the Phrygians—but then they were originally emigrants from Phrygia. Artochmes, who was married to one of Darius’ daughters, was in command of both the Armenians and the Phrygians. [74] The Lydians’ equipment was not very different from Greek. A long time ago, the Lydians were known as Maeonians, but they changed their name when they named themselves after Lydus the son of Atys. The Mysians wore a native style of helmet on their heads and were armed with small shields and javelins whose ends had been burnt into sharp points. They were originally emigrants from Lydia, and are also known as Olympieni, after Mount Olympus. The Lydians and the Mysians were under the command of Artaphrenes the son of Artaphrenes, who was jointly responsible, with Datis, for the invasion at Marathon. [75] The Thracian contingent wore fox-skin caps on their heads and were dressed in tunics with colourful zeiras on top; their feet and lower legs were covered in boots made out of fawn-skin. They also carried javelins, bucklers, and small daggers. After they moved from Europe to Asia they were called the Bithynians, but, as they say themselves, before that they were called the Strymonians, because they lived on the River Strymon. They say that they were driven out of their original homeland by the Teucrians and the Mysians. These Asian Thracians were commanded by Bassaces the son of Artabanus. [76] 〈The Pisidae〉† carried small shields of untreated oxhide. Every man among them was armed with two hunting-spears in the Lycian style, and wore a bronze helmet on his head. Each helmet had the ears and horns of an ox, also in bronze, attached to it, and had a crest as well. They wore red cloths wrapped around their lower legs. There is an oracle of Ares in their country. [77] The Cabalians (who are known as Lasonians, despite being of Maeonian stock) were fitted out in the same way as the Cilicians, and so I will describe their equipment when I come to the Cilician contingent in my account. The Milyans carried short spears and wore cloaks fastened with a brooch. Some of them had Lycian-style bows and wore on their heads helmets made out of leather. The whole Milyan contingent was under the command of Badres the son of Hystanes. [78] The Moschians wore wooden helmets on their heads and carried shields and spears which were short, but with long points. The Tibarenians, Macrones, and Mossynoecians had the same equipment as the Moschians. The Moschians and Tibarenians formed a single contingent under the command of Ariomardus, the son of Darius and Parmys, who was the daughter of Smerdis and granddaughter of Cyrus. The Macrones and Mossynoecians together formed another contingent under the command of Artayctes the son of Cherasmis, who was the governor of Sestus on the Hellespont. [79] The Mares wore plaited native helmets on their heads, and carried small shields of animal skin and javelins. The Colchians wore wooden helmets on their heads, carried small shields of untreated oxhide and short spears, and were armed with knives as well. Pharandates the son of Teäspis was in command of the Mares and the Colchians. The Alarodian and Saspeiran troops were equipped like the Colchians, and commanded by Masistius the son of Siromitres. [80] The tribes who had come from the islands in the Red Sea to take part in the expedition—the islands where the Persian king settles the people known as ‘the Dispossessed’—closely resembled the Medes in respect of both clothing and weaponry. These islanders were commanded by Mardontes the son of Bagaeus, who was one of the Persian commanders a year later at the battle of Mycale, where he died. [81] These were the tribes and peoples who marched by land and were organized into infantry contingents. I have already given the names of the commanders of this division, whose job it was also to organize and count the troops, and to appoint officers to take charge of the brigades of 10,000 and the battalions of 1,000; the leaders of the companies of 100 and the sections of 10 were appointed by the brigade-commanders. There were also other officers in command of the various regiments and tribal units. Anyway, the commanding officers were as stated.
    4 points
  24. @hopeless-ponderer I implemented the Cash Crops from your mod into DE! They are a way to "harvest" coin as opposed the more passive ay of taxes and trading. I really like it, and thanks for the idea! Hopefully I (we?) can differentiate the cash crops going forward for each civ.
    4 points
  25. Facebook watches. I'm afraid you've been exposed to a lot of Delenda Est radicalism and propaganda. I admit it, I have plans for the game.
    4 points
  26. Microsoft’s Blue Screen of Death is changing to black in Windows 11 If that isn't progress, what is?
    4 points
  27. my plan is to add a couple of propos as a kind of mini plaza. The back requires a couple of things because there is literally nothing.
    4 points
  28. Buenos días/tardes @Belisarius17 -Los edificios estarán en unos pocos días , aún así , estaré en disposición de remodelarlos según sugerencias , críticas , proposiciones etc... (con bases históricas o arqueológicas). Disculpen las molestias*
    4 points
  29. hi if i play kush i noticed, that the wall texture of kush wonder is on head (inside, but only one wall), its possible to fix this?
    4 points
  30. Just as a quick update for everyone: a lot of the team is on holidays / not super available for the past few/next few days, so releasing won't be as timely as we'd hoped, but we're still going to get there soon, no worries.
    4 points
  31. Someone made a UI redesign mockup of the grandfather of RTS: Dune II. Some good UI ideas here. More here: https://www.behance.net/gallery/102033829/DUNE-II-Reimagined
    3 points
  32. Turns out I'm free today, so I finished the custom template. Here is the patch if anybody's interested: https://code.wildfiregames.com/D4196 Basically with this patch, introductory tutorial would be less cluttered as units and structures can only build/train/research what is required by tutorial and not much more. There are some teasers though (Healers and Storehouse wood gathering tech are unlocked even though not required by tutorial). For those more interested in testing it as a mod, I have attached it below, A25 only. The next step would be to fix some tutorial language as some are referred by incorrect name (Xiphos/sidearm tech in Forge is referred as Infantry Training by tutorial instruction). And then my plan is to divide the tutorial into several smaller missions as per syllabus to ensure learning players can skip any stage. Please let me know what you guys think! limited-introductory-tutorial.zip
    3 points
  33. Hi so I just started playing this game. (Technically I haven't gotten beyond the tutorial of the game so maybe that's all that needs fixed?) I'm female and got pissed at this game in the tutorial. I get the time frame women can't "fight" aspect of that time but could you at least make a little less sexist by making it so there are male gathers that also can't fight? Or making it so there are like amazon warriors? Or better yet both? Here's more on the amazon warriors: https://www.nationalgeographic.com/news/2014/10/141029-amazons-scythians-hunger-games-herodotus-ice-princess-tattoo-cannabis/ If this is already a thing an updated to the tutorial would be great! If not I, and I'm sure your other female players of this game, would greatly apricate some changes in this regard.
    3 points
  34. I agree with this. It should be made clear that while historically accurate, women couldn't fight not because they were unable to, but because they were not permitted to. I tried to rephrase the sentence (pardon for grammar mistakes): Also the word 'female' is meant for backend code, not for user facing description. Even the unit names are already Spartan women, Athenian women, not female citizen. Although I'm hesitate to replace female citizens with women. Also in ancient Greece I think women are not citizens, so perhaps civilian would be more appropriate.
    3 points
  35. Space Rifleman. In the future I intend to make a mod (base defense) with some things I'm creating along with @Alexandermb rifle animations and @Stan` stella_artis texture.
    3 points
  36. Could there have been black Roman soldiers? Yes, but they would have been rare. Would it make sense to include a super rare black legionnaire or auxiliary variant? Yeah, it could make sense. It would be a nice little detail. It just takes someone with motivation to add such a variant (texture, actor work). Is it a bad thing that they have not yet been included? No. You can't expect an historical game to include every outlier imaginable.
    3 points
  37. Matrix and Xmpp (Used for the lobby) are nice but they aren't gamer friendly. Same with Rocket Chat. We're at the edge of the Foss world and the Gaming world. Keeping the foss world usually gets more developpers, and doing commercial things brings more gamers so it's a balance that has to be found.
    3 points
  38. Okay, so for "naval" heroes, such as Themistocles, I think it could be possible to have a tech pair, where you can choose 1 of 2 auras for him to have. So, he'd have his naval aura as a possible choice, and then perhaps a walls/fortress aura, and the player can choose which one for him to unlock.
    3 points
  39. Themistocles? I have an idea for him, but I am not sure it wouldn't get shot down as ToO RaDiCaL.
    3 points
  40. I don't know why I can't enter the webpage and the forums.. anyway just skimmed to the post and I just want to say two things: First, from a political POV, socialism and nazism (fascims) have very different roots and although Mussolini had their origins in socialism, fascisms and nazism have little bridges with the left. Because socialism is not "when the goverment do stuff". It is related to give the means of production to the people and redistribution of wealth. By an state (broadly speaken what we call communist states), by syndicates (classic anarchism and some non-leninist marxisms), or by coops ("utopian" socialism). Classical liberalism (Adam Smith) defended some government intervenction (and was very vocal against monopolies). Fascism believes in the cooperation between burgouis class and worker class negating the class struggle, that it's a core of the revolutionary socialism, in fact one of the characteristics of fascism and nazism is that they are reactions to revolutionary socialist movements of their countries. As another guy said, the "left" elements of nazism were kicked fast in the early days of nazism, and all the worker rhetoric of nazism and fascism was just propaganda to attract workers to their ranks, not real practice. Also the class relationship within the countries: fascism and nazism rised because they protected industrialist and landowners, while they we're wiped on communist revolutions. I mean, if people want to say that Soviet Union and Nazism we're equal (which I don't think that, while I think that URSS did horrible things) it has to do more in that they were strong states in geopolitical disputes. But, let's be honest, slavery, genocide, senseless wars, corruption and abuse of power have been done by capitalist countries also, from USA slavery, to Leopold II on Congo, or the unnecesary nuclear bombs on Japan. Second, my worries this days are about climate change and the end cheap oil and minerals. A system can't grow without limit in a limited space, and tech can't solve some issues like that and the laws of thermodynamics. Probably we go to a social collapse of the industrial world as we know, and also that leads also to the end of that global era. But I hope that don't lead to fascism and genocidal regimes. Also I would hope that I'm wrong, but there's a lot of data poiting that things are getting worse from a material point of view.
    3 points
  41. This is a somewhat ridiculous approach, better just to check https://feedback.wildfiregames.com/results/os/
    3 points
  42. I think we are going towards making every civ the same. I mean army compositions are basically the same over the board already.
    3 points
  43. Should be able to just say get back to work for them to resume their routes with their res.
    3 points
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