Jump to content

borg-

Balancing Advisors
  • Posts

    829
  • Joined

  • Last visited

  • Days Won

    9

borg- last won the day on July 6

borg- had the most liked content!

About borg-

Recent Profile Visitors

5.061 profile views

borg-'s Achievements

Centurio

Centurio (6/14)

859

Reputation

  1. Yes it is a good idea as long as its cost is lower.
  2. Women need a smaller range of vision to provide harassment by the cavalry, especially in the first minutes of the game, increasing their range of vision would be tragic in the current scenario. Currently it is very easy to open the map, in a few seconds you discover all the features of the map and also how the enemy is behaving just using cavalry on enemy borders. Making a general reduction of the range of vision, the player will have to scan the map for new resources, mainly hunting in the first few minutes, watchtower becomes much more important, new CC builds are encouraged, technologies and vision auras like "sibylline books" would again have a good importance, etc.. I'm guessing a number here, but I think something like 40 range would be pretty good to start with.
  3. For me 3 horizontal lines, one for each phase would be the best way (Phase > Function). In any case, muscle memory should be able to accept any other chosen pattern.
  4. In 1v1 games you dont need to build a new cc to get some extra resource, this hardly happens in team games too. The border in phase 3 is enough to reach all resources 95% of the time. We should give more value to buildings and units, not just build/train as fast as possible without a purpose in mind. The game works now only in the first few minutes, after that is spam maximum units, move to p2, build market/temple/blacksmith, move p3, research blacksmith techs, train hero and fight a final fight, whoever wins this fight, win the game.
  5. I'm not particularly a fan of the fast style, I think in general, not just units, they must be harder to get. Basically everything is now easy to get, you hardly need a new cc to expand for example. Some small changes might be interesting, like initial gold and stone mines smaller (800 - 1000), cc border should be considerably smaller, gather rate longer, remove the ability to recruit soldiers in cc, etc..
  6. https://code.wildfiregames.com/D4736
  7. adds a minimum of 10 games until the rating count starts, that way some will be "lazy" to start new accounts
  8. A bonus against champion units and less xp to level up would be interesting in my opinion.
  9. Maybe offtopic, but crossbows were much easier to learn than bows and arrows, so it wouldn't be interesting to make a little differentiation in citizen crossbows like requires -50% xp to promotion ?
  10. It's an idea that was raised a while ago, but we don't have all the models available, for example, rome cavalry champion swordman doesn't have its citizen model. I also don't know how correct that would be in the historical sense, although it sounds like a fun idea. Could be added after elite level.
  11. Are diverting the focus of the topic... Pls stay focused on finding solutions and bringing new ideas
×
×
  • Create New...