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borg-

Balancing Advisors
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borg- last won the day on February 24

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  1. I don't know if this is a good solution. A new room come by default "nick_game", this would already take up much more than 10 characters, besides the fact that few characters make it difficult to customize matches, you would have many 1v1 1200/ 2v2 1600 etc...
  2. Only gaia can defeat me anyway
  3. Some victories ofc, but nothing that in my view justifies a bonus. They were feared on land not at sea like the Athenians for example, although a Persian financing technology for some warships would be very interesting.
  4. 1- I think we can give the medium warship a slow move speed, as they weren't as fast as the others, this would add historical realism and would likely solve the balancing problem. It could also cost a little more wood and less gold. 3- Fire ships has been nerfed enough, you just have some micro that can take it down without taking damage. 4- What you mean, lighthouse already reveals an area around it and no shoreline, since alpha 24. 5- Spartans lost tough naval battles in your history, why should there be any naval bonuses?
  5. Most competitive players are not playing the game often, so it's not being built for competitive players. The fact that we don't have such diverse civilizations is because there is no design plan and someone to command it. I've even started working on it, but it takes a lot of time, and unfortunately I don't have my free time to spend on it anymore, Besides that the part of 0.ad community is extremely ungrateful. You spend hundreds of hours working on various improvements, to find two or three problems/errors and post on the forum all the time when the new alpha is bad. I said several times that a24 was a work in progress and that a25 would be much better, but they continued to talk a lot of crap. Well the "end" result of the work is an alpha25 much better than alpha24 and 23 as I said. Lack of patience is a problem, especially for those who don't move a finger to help with anything. Basically the alpha 24 - 25 was mostly build by me and @Nescio (gameplay/balance), but we're not working on it concretely anymore, so if no one else is interested in this, players are destined to play with these civilizations / gameplay / balancing for many years, like that how was a23 sling + ram.
  6. AOE4 is good but doesn't use full potential. I think one year after the release it is using 100% potential, and I think it will be a great game for a few years. Developers gave up realism and graphic quality in exchange for visibility, and most of that is due to the scenery/hills, so not having any buffs/debuffs is a bit dumb in my opinion. They are listening to the community, and should be working hard on it by the 28th.
  7. @Jofursloft @chrstgtr @ValihrAnt @Feldfeld @Pudim @badosu and others, come.
  8. @Gurken Khanwhat we have now is not what i expect. We have victory by wonder, but we don't have a sacred place on the map that if controlled for a few minutes wins the game, it's not even close to the same thing. We don't have treasures on the map, we only have a few resources played across the map, no need to fight for them, just use your horse and collect everything before your opponent. It needs to be more complex and fun. I also want to say that these features shouldn't just be available on some specific maps.
  9. I'm referring to special buildings, buildings scattered around the map that you can capture to win the game, for example. What I mean is that 0 a.d doesn't challenge you to leave your small town because you have everything you need in a small piece of territory. What if we had structures that would give you victory if captured? Or nomadic tribes capable of producing mercenaries very quickly and cheaply to surprise their enemy, or even valuable treasures that give some sort of military/economic advantage if captured. This would encourage another style of play besides the snowball.
  10. The biggest problem with 0a.d is that you can easily reach your population limit without having to do anything. No need to expand territory, no special buildings, nothing, all the resources you need are in your reach. I think making the territory something more valuable would be interesting, also future additions of camps to ally, treasures among others, can make this snowball diminish.
  11. If I'm not mistaken the main Kushite economy came from husbandry, if confirmed, I would give a bonus to the animals in the corral, such as increasing the total meat of the animals for example and a 4° metal/stone tech. For athenas i would also change their team bonus to -50% and include all ships including fishing boats, and would give some unique new technologies (civilization with more unique technologies).
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