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wowgetoffyourcellphone last won the day on August 26
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About wowgetoffyourcellphone

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Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
Putting the ceasefire timer into the tooltip of a vague UI element is hardly an improvement. You should just see it right away ticking down. -
It wouldn't be for nothing. It gives you the option of training heavier units for more cost or lighter units for less cost or a balance in the medium units. Gives the player options.
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3rd one looks really good. Hence, variations:
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I've had the idea for a while, sitting in the back of my mind for several years now, of rather than simply adjusting stats, some Forge techs unlock the ability to train Medium and Heavy variants of your units. So, researching "Linothorakes" unlocks Medium units, while researching "Bronze Cuirass" unlocks Heavy units. Ranged units like Slingers, Archers, Skirmish Cavalry, etc. would only have Light and Medium options to train after your research "Linothorakes", and then you can unlock Light, Medium, and Heavy variants for Hoplites and Hippikons after researching Linothorakes and then Bronze Cuirasses. This would replace the current promotion system.
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"Strategy Game Icon Style" (the standard I've taught the LLM to maintain): Iconized for in-game: Athletic Dances (replaces "Feminine Mystique") Cost 300 Food 300 Glory Effect Spartan Women +100% attack. Spartan Women +25% health. Spartan Women +5 carry capacity for all resources. Description Ancient Spartan dance was closely tied to education, athletic training, religion, and communal identity. Spartan boys and men practiced martial dances, especially the pyrrhichē, which imitated combat movements—dodging, striking, advancing, and retreating—and helped develop rhythm, agility, and coordination. Choral dancing was equally important at festivals such as the Gymnopaidiai and Hyakinthia, where age groups performed songs and dances that celebrated discipline, military virtue, civic continuity, and the gods. Spartan girls also received unusually extensive physical training by Greek standards, and dancing formed part of that culture of public athletic display. The female Spartan dance usually called the bibasis (Greek βίβασις) was an especially athletic form. Ancient descriptions portray dancers repeatedly leaping upward and striking or touching their buttocks with their heels while airborne, apparently counting the successful repetitions. It was therefore less like a restrained ceremonial dance and more like a combination of dance, jumping exercise, and competitive athletic display. Both young men and women could perform versions of it, but Spartan girls became particularly associated with the feat. One ancient anecdotal tradition even praises a girl for performing a thousand consecutive kicks or jumps, although such numbers should be treated as celebratory exaggeration rather than a precise athletic record. For Spartan women, the bibasis fits the broader educational ideal attributed to Sparta: girls were encouraged to cultivate strength, stamina, coordination, and bodily confidence, rather than being confined exclusively to domestic accomplishments. The dance would most plausibly have been performed in a short, practical tunic, allowing freedom of leg movement, probably barefoot, and without armor. It was athletic, rhythmic, and distinctly Spartan in the way it blurred the boundary between dance and physical training.
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It's armor, so we're going for more protection. Other considerations like flexibility and whatnot is getting too far into the weeds. And as a reminder, it's not supposed to be a historical progression through the timeline either. Several of these cultures are depicted compressed into a representation of about a century of time. Several decades in the least. So, for body armor, which is supposed to give a +1 hack resistance for each tech up the ladder, going from a bell cuirass to an exomis, which is the historical progression, is not intuitive to its effect. During Sparta's height, sure, most Spartiates wore the exomis instead of a cuirass or linothorax, but they had the technology and knowledge of those things and they were available and some of them wore the heavier items, so they make sense as techs.
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This is fantastic! I'll add it. Well, I'm down foe making a more realistic 'progression', but you gotta remember that the 'progression' in the game should be from light -> medium -> heavy. That's a general trend throughout the game for many types of tech progressions. Like how it goes from baskets -> wheelbarrows -> large carts. I know this particular example is problematic too, but it's illustrative of the concept and its pitfalls. In your example, going from patina bronze cuirass -> different looking bronze cuirass -> different looking bronze cuirass -> iron thorax isn't an intuitive progression. Some Spartans certainly used the linothorax at some point, so it seems a better progression to go with: Quilted Linen Corselets -> Laminated Tube-and-Yoke Corselets (Linothorakes) -> Bronze Cuirasses (Chalkthorakes) or something like this. Or Linothorakes -> Scale-Reinforced Linothorakes -> Bronze Cuirasses. Not sure myself. Several directions which can be taken. -> ->
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Top Panel UI Opinion
wowgetoffyourcellphone replied to manowar's topic in Game Development & Technical Discussion
The About page and moving that info from the top ribbon to that page is now a must have for me. Good job on that. Let's make a PR for it! About the color overlays: I'd much rather just have a visible timer like any other RTS in existence. The color overlays are a neat idea, but not intuitive at all. -
There are subscriptions which supposedly do this, but I'm loathe to sign up for yet more subscriptions.
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The WFG team is in current discussions revolving around the inclusion of LLM content in the base game. The consensus seems to be swirling around these points: No LLM-generated Art or History articles in the base game. Must be written or created by a human. LLM-generated code is only okay if the one presenting the code understands the code. This is important for further improving the code and in being able to communicate with the other programmers. I support both contentions. However, for mods, I think the sky is the limit and we should be able to push the limits of what's possible. For the base game, let's push the limits of what's possible by volunteer human minds and hands. I think being looser with mods is a good trade off. So, yes, in Delenda Est you'll see these LLM-generated images.
