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wowgetoffyourcellphone

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  1. That section can expand vertically to accommodate the extra stats (or there could be a vertical scrollbar). The Historical section can shrink vertically to give room, since it has a scrollbar.
  2. I would of course love to have tooltips for most items you suggest! I'd prefer the base stats to stay text though, but that's just me. For auras, there is currently not a gameplay distinction between 'passive' or 'active' auras. The only distinctions we currently have are: ranged, global, formation, and garrisoned auras. And yes, such an aura is best as a Formation effect, but those only exist in 1 mod, not the base game or DE.
  3. As far as I know, it's only implemented for minimaps. I am not sure if it's currently possible for other UI elements or if it would need new code beyond just creating sprite XMLs, etc.
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  5. Potential Athenian design elements, which would be re-scaled obviously. They could even be combined into a texture sheet.
  6. Yeah, the headers, buttons, etc. would all be consistent. Also, the little motifs and UI elements for each civ would be consistent across the different windows.
  7. +++++1. I think the same could be done for Structree. The LED proportions in DE is so much better for widescreens:
  8. I debated even posting these other ones, lest I just spark endless rounds of talks of "customization." All of the relevant information shown in the 2nd version and more would be shown in the 1st version with very detailed tooltips. I'm not sure every aspect of the game should be customizable. Sometimes we have to actually design something and stand by it.
  9. Another potential layout. It's less "graphical" and doesn't have icons. it's a simpler layout and follow the current more closely. Potentially more text on the screen than the other one, which I was trying to get away from.
  10. Edited the Athenian mockup with some DE-accurate information: I threw in some vertical scrollbars for 3 of the information panels and a horizontal scrollbar under the Hero portraits at the bottom.
  11. Items like this for Civ Bonuses and Team Bonus. Stencil format. onHover tooltips give Description/History: Then for technologies and structures, we get icons like these, which have onHover tooltips giving costs, etc., as in-game or in structtree, plus Description/History: (technologies) (Structures)
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