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av93

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av93 last won the day on June 11 2016

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About av93

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  1. About why there hasn't been a release for this time, pointing the things that you said
  2. Maybe a public announcement on social media and homepage would be cool
  3. Ambigatos, Vae Victis and Montefortino makes great synergies as a rush civ, good design. Take care about a farming bonus, to be different enough to Ptolomies, the civ that should have the greatest bonus to farming In contrast, Britons suggestions are more all round and defensive oriented. Weren't more decentralised and not so tech developed (so they could fill beter the "barbarian" rush trope? (I would give them also a skirmisher champion, instead of the not historic double sword man. (they should be the ultimate javelineer faction, because Iberian ambushers fit more Lusitanians rather than
  4. out of historical time of the mod
  5. In reality, Skiritai have spears, and fought as runners (ekodromos) but also could do a phalanx
  6. As you know, I've been almost unactive in this forum, mainly because it has been like, darn, 10 years, now I have not so much time to play, now I have money to buy games, and the gameplay didn't come as expected. BTW, you have www.projectceleste.com to play the dead and revived AoE Online. their quest are very grindy with not really scenario trigger design, but still fun. The thing of this post, after the things that I wrote before, are also to explain some great points that I really like are: - Very Unique civs, with very different mechanics - Very fast Age I, resource and trainin
  7. Is not the pathfinding, is the new defensive stance + attack move
  8. This is photoshop, or it's already implemented and working?
  9. I think it's better to say that devs have talked about it, but IRC there's been no much work on it.
  10. Sorry If I didnt explain myself, I was pointing that it would be cool to have different breast sizes for all female units.
  11. Would be cool also different breast bodies for all female units
  12. Now that I seen that slingers use a spread factor, that opens new gameplay design possibilities if formations are well implemented. What are the current formation implementation? grouping/ungrouping is supported? Stats formation modificacions are supported?
  13. I dont remember a particular one, but Borg patch was an intersting change in gameplay. I wanted to retake the multiplayer, but seems that the process of implementing its stalled. I'm happy with whataever the devs have after 2 years of work
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