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mysticjim last won the day on September 20

mysticjim had the most liked content!

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About mysticjim

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  1. Just for info - have finally featured Balanced Maps in my Mod features series of videos
  2. And finally done another feature on Mods;
  3. Bit midweek fun. I do believe 0AD can be enjoyed as a spectacle even if the players are not 'pro' level standard and they spend a fair bit of time, shall we say, taking a slightly different approach to playing the game
  4. Thanks for posting here for me @Boudica - managed to post to Reddit but ran out of time to post here before I had to head out this morning. And darn, did I get @Dakara and @Dizaka mixed up? I probably did, I know I covered Dizaka in a tournament game a while back, you know how crap I am with player names!!!!!!!
  5. That is looking spectacular, dude, great work. I used the older version for my commentary for the game I'm releasing this Sunday, shame I couldn't have used this shiny, revised version, but I had to get it done while I had time last night Will have this new one up and running for later...:)
  6. @dpikt Brilliant work, dude, very interested to see how you refine this in terms of the whole situation with count accuracy, but it's certainly a great start. Is there not a live running count of population through the game that can be plotted? I mean, the game keeps track of a pop count, and although it seems to reach it by different means, so does the FGOD mod, right? Or am I missing something silly here?
  7. Nice work, just replied to you in your email in a bit more detail.
  8. As I said, @Sundiata- not intended as a criticism - anyone who is an active part of the community will know how much hard work is happening 'under the hood' - so to speak. Those on the outside looking in, they might draw an incorrect conclusion based on the metric of visible activity and engagement at a surface level - that would be my concern. @Stan` & @Sundiata- couple of things to float at you here. Does 0AD need more support/help/volunteers from it's community in the more non-technical aspects of the project, like community engagement on it's social media and video channels or pu
  9. I'm pretty sure the purpose of social media is community engagement. Which doesn't occur from not posting. Again, not mean't as a criticism, merely an observation. If there is truth in the fact that potential players are being turned off 0AD by the perception that the project is dead, which could be arrived at due to there being no uploads to the official 0AD Youtube channel since the A23 trailer (i.e. no uploads since 2018), and infrequent social media posting generally (last post on FB was from 20th sept (only post in Sept) about European Bison) - then how could positive engagement not help?
  10. Good stuff, dude, glad you've made such a swift recovery. Not least cos you're the one player I can beat at 0AD on a regular basis! Just kidding, welcome back, dude!
  11. Another great Sunday game, and huge thanks to @Isshfor providing the replay.
  12. Hi Stan, many thanks for your reply - and It's totally not really an inconvenience - I think everyone is just really psyched and excited for the updated iteration of the game
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