Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Putting the ceasefire timer into the tooltip of a vague UI element is hardly an improvement. You should just see it right away ticking down.
  3. Finally figured it out, Im a little embarassed to say what it was. But its all good now! (Once I push it through to git, Im gonna clean up a few more things first so you will still see the error until its updated on the git site)
  4. Today
  5. @Perzival12 Thank you so much for your support on this project, I really appreciate it. Just a heads up because of my condition, I tend to work slowly and in small chunks, so things may take a while on my end. I'm still far from touching Atlas at this point, but I'll get there step by step. Do you work with GitHub, by the way?
  6. @Thalatta Here's my read on Scenario 2: no builders, no resources at start — raid settlements for loot, avoid conquest. Roman reinforcements keep growing until unbeatable, forcing evasion. Win by converting enough of the allied tribes (Arevaci, Titthi, Belli). I drafted a map: river crossing, mountain refuge, raidable settlements, the three tribes spread separately across the map, plus an idea of my own — a Roman port to capture a ship as a shortcut. Let me know if I'm on track!
  7. Tested, no more errors on my end. Can now hunt camels.
  8. I'm on this page also. I don't think it really changes gameplay in a meaningful way, and I think it's nice to know the game version if a screenshot appears around (knowing right away how old is what is being shown can be useful), more so at this (possibly permanent) stage of constant development. I agree with the other @manowar modifications, whatever is immediately "not intuitive at all" seems easy enough to learn and have some use.
  9. When someone writes "already the case for", it's evidently because another case will be compared with what you say ("kill all units before resign"). The present case already looks awful. You propose to extend that to intentional resign. Luckily, that has been "declared as 'Won't fix'".
  10. Yes and no, i havent found out which buildings they are yet, they are most likely. AI can sometimes help me track them down. Its on the list of things to do
  11. So, I've been getting this error: WARNING: [ParamNode] Could not remove token 'phase_city' from node 'Techs'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'phase_city' from node 'Techs'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'phase_city' from node 'Techs'; not present in list nor inherited (possible typo?) anybody know how to fix it?
  12. i've written about intentional resign, when a player pushes resign button. u r talking about another case..
  13. Just found 3 unit files in the structures folder for Persians, are they supposed to be there?
  14. WFG has not created the forum software, so we are limited by what options are available in the software. And at least as far as I have seen I haven't found any such options sadly.
  15. What if you just put the main 0ad number, like 0.28.0?
  16. But, whom is going to need to create more than one account so soon to creating the other? Then bots would some trouble, unless they use a vpn
  17. ok clearly I am on a different page. I'll close the PR but I don't think the desires of the developers outweigh the players. I can't think of any other software that needs the version info up front for user screenshots.
  18. That means more legal work, data processing and stuff;
  19. Because those are completely different softwares and use cases.
  20. Over at Gitea, some minutes ago @fabio argued against the removal of the version and build information, too. I support fabio and @Stan`s take, that it would be a regression. Indeed it doesn't add value to gameplay but to game development.
  21. I think i have notes some where... but again keep in mind its mostly me working on the tempaltes/files and sometimes i get sidetracked and then start working on something else and forgot. If there is something you were really passionate about fixing, Id rather you pestor me about it than assume Im gonna remember and go back and do it Ill take a look over notes in a little. Ill also say this, there are some things that I change that for some reason don't work/arent seen by other people. Not 100% sure whats going on with that sometimes. Its more technical unit stuff, like I can train ephors and diplomats, but most other people when they play can't for some reason.... even though we have same version of game. I dont think these are the types of things your talking about, but its pausble that I might see a description that someone else sees the old version. Im still relatively new. Yes I know! ANd when i asked if I should restrict them for now it said not yet. Again part of it is a balance thing. But they seem to be quite ineffective at moment anyway so ill need to fix that first.
  22. Ok, but I see you said "I know longer have any conversations between us before may 15th. If it was in a previous CWA post, remember all my posts got wiped accidentally cause they thought i was a spam bot", meaning, that from before May 15 your inbox didn't get wiped out, right? You deleted the multiple pages of messages on purpose because you took the necessary notes, right? Then, you should have the corrections you haven't implemented yet still written around, right? What I tell you is always pretty clear, extensive, and sourced, you just choose to not pay attention, dismiss it, forget it, ask again, write unintelligibly, and repeat from the start, for then use ChatGPT for it to tell you whatever you want to hear. But even ChatGPT will tell you things like (just testing it): Sparta: Limited/occasional use of stakes; not a defining tactic. Macedon: More reliance on sarissa pikes than ground spikes; obstacles used defensively when useful. Rome: Most systematic use of stakes and other field obstacles, thanks to strong military-engineering traditions. So, as I've told you before with many things: you are wasting your energy and not being more accurate than vanilla if you indiscriminately add at the same level stuff that is irrelevant for some and characteristic for others.
  23. Id have too double check, but I probably going to try and spend less time on forums since it doesn't seem to be very productive. I guess you can always send me a PM, i usually get those notices. The earliest conversation I have from you is the spread convo from may 22nd, then "Spartans" May 27th followed by "want to help" June 3rd Currently all civs should have. The main reason I brought it back was because then we can also make cav a little stronger and more useful, even for civs that don't have strong cavalry, they can protect a little with spikes. Since I'm having a hard time keeping track on forums and I guess understanding some of what you are saying, currently ChatGPT is my main source. It's said its plausible that all civs during the time would and could have built something similar to help deter cavalry.
  24. IMHO these are not strong enough reasons to avoid making the game better. With an About dialog we could have a facility to send a bug reports from inside the game or take and send screenshots ;-) Assuming we could create a service on the other end for receiving them.
  25. It is not the original version but is based on the Hyrule Revival mod. The structures were created using the Atlas terrain tool.
  1. Load more activity
×
×
  • Create New...