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andy5995

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andy5995 last won the day on August 31

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About andy5995

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    Andy
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    Alt

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    https://andy5995.github.io/

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    USA

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  1. @coworotel Can this be added to your community maps mod?
  2. Thanks for the additional comments @badosu I just fixed players 4 & 7.. they were on the wrong sides/teams. Pushed to repo.
  3. @badosu After giving it some thought, I've decided to get rid of the bottlenecks as you suggested. How wide do you think I should make those ramps?
  4. @badosuThank you for the feedback. I used the width of the "ramps" used in Acropolis Bay as the guideline. The AI has trouble with it, because they build towers and farmsteads right on the path. I'd be happy to make the change you suggest but I'd prefer to wait until the current design has been played - unless you and others are already sure that the current widths just won't work well for PvP games. @go2die Linux: ~/.local/share/0ad/mods/user/maps/skirmishes Windows: C:\Users\{YourUserName\Documents\My Games\0ad\mods\user\maps\skirmishes\ You can just copy the 2 files t
  5. I tried to balance this map for PvP play https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.xml https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.pmp
  6. 2v5 Deaths_Doorway_2v5_7.xml Deaths_Doorway_2v5_7.pmp 3v5 Deaths_Doorway_3v5_8.xml Deaths_Doorway_3v5_8.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
  7. @happyconcepts To start with, I randomly generated a "giant" sized "Continent" map. Some of the terrain I customized afterward.
  8. I added a 2v4 version of this map aa2020_8_Continent-2v4_6p.xml aa2020_8_Continent-2v4_6p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
  9. This one has 5 Gaia temples and 2 Gaia lighthouses, each protected by some Gaia combat units. aa2020-7-Latium-2v4_6p.xml aa2020-7-Latium-2v4_6p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
  10. @badosuI think that's only true for some people. I don't micro well either, but I still enjoy 0 A.D.. I'll never be as good as the pros, for my lack of micro skills, but I still enjoy the game and just do my best. Usually it's just me and a friend or two playing against the AI's.. We usually get pretty balanced and enjoyable games.
  11. This is a lightly modified version of the Corinthian Isthmus skirmish map. It puts players 1 & 2 next to each other, and adds an extra player to the other side. aa2020-5-modified-Corinthian Isthmus_5p.xml aa2020-5-modified-Corinthian Isthmus_5p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
  12. Hi @nani, looks like the last version released on mod.io is 0.14.0-2. Where can 0.17.1 be downloaded from? .. Nevermind, I see it on the first post in this thread.
  13. Now a square version available AndJam_mainland_squared.js AndJam_mainland_squared.json https://github.com/andy5995/0ad-maps/tree/trunk/maps/random
  14. Jammy figured out an algorithm to put teammates closer together when a random map is generated. https://github.com/andy5995/0ad-maps/tree/trunk/maps/random On Linux, these 2 files can be placed into `~/.local/share/0ad/mods/user/maps/random`. The Windows directory is similar but I'm not exactly sure the location. AndJam_mainland.js AndJam_mainland.json
  15. I put the a23 and a24 version of this mod on GitHub at https://github.com/andy5995/CartographyMode @wowgetoffyourcellphone The a24 branch
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