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andy5995 last won the day on August 31 2020
andy5995 had the most liked content!
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76 ExcellentAbout andy5995
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Sesquiplicarius
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First Name
Andy
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Alt
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Website URL
https://andy5995.github.io/
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Gender
Male
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Location
USA
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andy5995 started following Display extra available housing that exceeds pop limit
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Display extra available housing that exceeds pop limit
andy5995 replied to andy5995's topic in Gameplay Discussion
@Itms approved this mod and it's now available from the official 0AD mod center. -
skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 replied to andy5995's topic in Scenario Design/Map making
@coworotel Can this be added to your community maps mod? -
skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 replied to andy5995's topic in Scenario Design/Map making
Thanks for the additional comments @badosu I just fixed players 4 & 7.. they were on the wrong sides/teams. Pushed to repo. -
skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 replied to andy5995's topic in Scenario Design/Map making
@badosu After giving it some thought, I've decided to get rid of the bottlenecks as you suggested. How wide do you think I should make those ramps? -
skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 replied to andy5995's topic in Scenario Design/Map making
@badosuThank you for the feedback. I used the width of the "ramps" used in Acropolis Bay as the guideline. The AI has trouble with it, because they build towers and farmsteads right on the path. I'd be happy to make the change you suggest but I'd prefer to wait until the current design has been played - unless you and others are already sure that the current widths just won't work well for PvP games. @go2die Linux: ~/.local/share/0ad/mods/user/maps/skirmishes Windows: C:\Users\{YourUserName\Documents\My Games\0ad\mods\user\maps\skirmishes\ You can just copy the 2 files t -
andy5995 started following Mainland with teammates placed closely together, Cliffs of Carnage - new 4v4 PvP map, 2v5 and 3v5 skirmish map - Death's Doorway and 3 others
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skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 posted a topic in Scenario Design/Map making
I tried to balance this map for PvP play https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.xml https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.pmp -
skirmish maps New Skirmish map - 2v4 and 3v3 modified Continent
andy5995 replied to andy5995's topic in Scenario Design/Map making
@happyconcepts To start with, I randomly generated a "giant" sized "Continent" map. Some of the terrain I customized afterward. -
skirmish maps New Skirmish map - 2v4 and 3v3 modified Continent
andy5995 replied to andy5995's topic in Scenario Design/Map making
I added a 2v4 version of this map aa2020_8_Continent-2v4_6p.xml aa2020_8_Continent-2v4_6p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes -
@badosuI think that's only true for some people. I don't micro well either, but I still enjoy 0 A.D.. I'll never be as good as the pros, for my lack of micro skills, but I still enjoy the game and just do my best. Usually it's just me and a friend or two playing against the AI's.. We usually get pretty balanced and enjoyable games.
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- hotkeys
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This is a lightly modified version of the Corinthian Isthmus skirmish map. It puts players 1 & 2 next to each other, and adds an extra player to the other side. aa2020-5-modified-Corinthian Isthmus_5p.xml aa2020-5-modified-Corinthian Isthmus_5p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
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Hi @nani, looks like the last version released on mod.io is 0.14.0-2. Where can 0.17.1 be downloaded from? .. Nevermind, I see it on the first post in this thread.
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- hotkeys
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Mainland with teammates placed closely together
andy5995 replied to andy5995's topic in Scenario Design/Map making
Now a square version available AndJam_mainland_squared.js AndJam_mainland_squared.json https://github.com/andy5995/0ad-maps/tree/trunk/maps/random -
Jammy figured out an algorithm to put teammates closer together when a random map is generated. https://github.com/andy5995/0ad-maps/tree/trunk/maps/random On Linux, these 2 files can be placed into `~/.local/share/0ad/mods/user/maps/random`. The Windows directory is similar but I'm not exactly sure the location. AndJam_mainland.js AndJam_mainland.json