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Found 13 results

  1. About Hyrule Conquest and MyselfHyrule Conquest is a mod for 0 A.D. that pits factions and races from the Legend of Zelda universe against each other including, the Kingdom of Hyrule, the Zora Dominion, the Empire of Labrynna, the Moblins, and more! I am Ironwolf, a previous member of the Hyrule Conquest team and former content creator for the game. I am one of the community leaders from Hyrule Conquest and I want to reach out to those in both the 0AD and Hyrule Conquest communities to come and participate in another Hyrule Conquest tournament! Some of you may remember the tournaments I hosted
  2. Vox Populi - An Introduction This mod tries to address the main "weaknesses" of the current release: it aims to balance "op/up" units, it adjusts technologies and introduces some variety along the way As the name implies (Vox Populi = Voice of the People) , this mod is open to all suggestions of the 0 A.D. community and there is a high chance that if several "known" players agree on a suggestion, it could be added in here. Supported by a moderator and developer, the features of this mod - if found good - stand a great chance at entering the next release, perhaps ev
  3. User Jontuo95 commented in mod.io: Another user confirmed to have problems with all random maps of the mod. I just tried all of them, but only found problems to generate Fert Mountain, and Forest Nothing with size Large (or larger). Does anyone else experienced problems with other random maps in this mod?
  4. In 10 months of it's publication in mod.io, Delenda Est reaches now 10 thousand downloads... An average of a thousand downloads per month. Congratulations to all involved! PS: community maps mod also available now in mod.io.
  5. Hello 0 A.D. fellows. I'm proud to present my first polished map: Four Cities Meet (4). It is a map for 4 players, very assymetric gameplay, but I tried to keep it balanced. There is enough trees and animals, but not a lot of stone and even less metal, so there will be struggle for these resources. Player 1 and player 3 start in a large plain, which has a nice mountain where you can build defensive structures. The entrance of the mountain favours player 3. Player 4 starts at an elevated plateau, surrounded by a dense forest, while player 2 is very well protected by hills and a small strea
  6. Hi, I see that some mods have added/changed some screens for the UI of the game (for example fgod mod). Is it possible to add, via modding, a new screen? Let's say it would be accessible from the currently disabled button "campaign" in the main menu > Single Player. Then, this screen could have an image where some parts are clickable and lead to a scenario game? (More or less like the campaign screen in AoE2.) If these things are possible, then it seems that campaigns are mostly implementable already as mods, or am I missing something? I am asking because I have seen that the trigger m
  7. Im very creative this night (-6 GTM) and I have restless ideas. I can't sleep. I want create Design Document only create art, 2D and try some 3D. my idea with inspiration by creative genius.
  8. Roman Reference Extensive Glossary of Roman military terminolgy: http://members.tripod.com/~S_van_Dorst/glossary.html Roman Army Talk forums: http://www.romanarmytalk.com/rat/recent.html Greek Reference Extensive Glossary of Greek military terminolgy: http://members.tripod.com/~S_van_Dorst/Ancient_Warfare/Greece/greek_glossary.html
  9. Hi there, I've been looking around and I could only find information about this regarding the OSx or Linux builds, so I was just wondering: are the mods included when building on windows? or do I need to add them to a folder if I want to deploy the game with mods on other pcs?
  10. These last to days we have some new members in the forum but not all are native English speaker, I'm trying to help them. but when i try to use the trac I can't find the answer for them because I'm not programmer I haven't the knowledge about for example why the mod selector don't show a mod. Probably is compatible matter but I'm not sure, but if I'm not sure I can't a solid answer. can be nice section about this. The trac mod section don't have a the common troubleshoot FAQS about mods, even the game itself don't have this guide. I can help but I'm not the right person to wri
  11. Part 1: I downloaded Alpha 19 directly. As soon as I start the game from the shortcut in the Windows start menu, it initiates and takes me directly to the mod selection menu. Is this normal? I thought it should take me to the main game menu. Part 2: In the mod selection window, I select the Alpha 19 mod, enable, and then start the mod. Then the main game menu comes up. The game works fine. However, when I go to the scenario editor, it does not start. I have given it over 5 min for the user interface to show up. However, when I open windows task manager pyrogenesis.exe is running in the backg
  12. Welcome to my post, friends and family of 0ad and Com I would like to welcome you into my head, below i will be giving you some of the ideas and planns i have for my mods and some new mods i am planning Base Mods Cloth Blood Reward
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