Search the Community
Showing results for tags 'campaign'.
-
Using @Mythos_Ruler's map, I've been developing the idea of a campaign mod for 0A.D. The gameplay is inspired by other games with campaign mode like Total War, or developing cities like in Civilization. Develop your city : Cities can research upgrades that create economic activities around it. Campaign the map with armies, interact with other armies or points of interest : Get into battle missions by exploring ruins, or interacting with other player's buildings. Below an attack on a encamped army. The map generate a camp fitting defending army size and composition : Screencast from 2026-10-13 10-16-39.webm
-
Hey everyone, For the past month, I've been working on a project: a narrative campaign for 0 A.D., focused on Viriathus and the Lusitanian resistance against Rome. In-depth research, focusing primarily on Appian's *The Spanish Wars* Why : Because 0 A.D. clearly lacks a narrative campaign, and because the development faces significant technical and resource-related challenges. If this work can help the community, that in itself is a success for me. My goal : My goal is to create a story people will play, while discovering 0 A.D. But also to help the developers with my experience, through reports, and above all to create a reference for future scenario creation. For the past month, we've been working on the scenario. I already have 8 contributors on the project. Huge thanks to them. Release : The goal is to release Scenario 1. No official date yet, but I'll post an update every two weeks here, and also on Reddit. Also : This project isn't to release it as quickly as possible, but rather to ensure quality and also learn things like programming, digital painting,music, and collaboration. Thanks !
- 16 replies
-
- 5
-
-
- 0ad
- creative commons
-
(and 2 more)
Tagged with:
-
I'm working on a 3-scenario campaign with the Iberians. Little known and a story to highlight I think it could be fun and original. The Fire of Freedom or (The Eagle's Shadow) You play as Viriatus, a Lusitanian chief fighting against Rome. Scenarios : i. Unite the tribes – build your base, defend, convince villages to join ii. Ambush a Roman supply column in the mountains iii. Final siege – hold your fortress against Roman waves I'm still learning the Atlas editor so if anyone has tips or knows good tutorials, I'd appreciate it. Any feedback or suggestions! Thanks
-
Hi, I see that some mods have added/changed some screens for the UI of the game (for example fgod mod). Is it possible to add, via modding, a new screen? Let's say it would be accessible from the currently disabled button "campaign" in the main menu > Single Player. Then, this screen could have an image where some parts are clickable and lead to a scenario game? (More or less like the campaign screen in AoE2.) If these things are possible, then it seems that campaigns are mostly implementable already as mods, or am I missing something? I am asking because I have seen that the trigger mechanics seem quite powerful already, so maybe I would try to experiment on that. Thanks!
-
I created this post for discussing #4395 In Aok, you have like 3 kinds of scenarios: Build and Destroy, Fixed Force and RPG. Then you would have some subtypes: Defend only (hold the ground), Destroy/assault with timer, tug of war, scripted mission with triggers (like 1rst mongol scenario) -Specific commandos: defend this unit, area. Attack this unit/area. Wait until X for other commandos or strategy. Repair never/when possible. Don't train units -Specific strategy: Only rebuild existing units/buildings, but don't expand. Don't attack, only defend. Never or always defend the ally. Forbid some units/buildings. With this I would say that there's a good basis for starting scenarios and campaigns. What do you think?
