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Found 7 results

  1. First game of Alpha XXIV, rev 24932 I order to chop some wood at the beggining of the match, it shows this errors. The GUI have problems to update on resources and population, when training units, etc...
  2. I know this may be controversial, but I think the current SpecificName scheme adds a minor amount of confusion, or at least a better scheme may add some more clarity where currently there is little. So, for example: <GenericName>Gallic Champion</GenericName> <SpecificName>Soliduros</SpecificName> This is actually a Swordsman, along with whatever that means to the game, but you don't know that from the name of the unit. What I would suggest is something like this: <GenericName>Champion Swordsman</GenericName> &l
  3. Happy New Year and sleep tonight all Haven't found a related thread in two search result pages so maybe everyone else is happy with the graphs' layout as of a23: /me (wish, dream) there was a way to compare between both players and games, that would be visually easier as well as more relieable than trying to compare between always changing numbers without a single visual helper. Even by only adding a few visual marks e.g. (watch out, /me really not the best at graphics he he): Here one could, for example, see until when he scored less than opponent X, how much he gat
  4. Hi, I see that some mods have added/changed some screens for the UI of the game (for example fgod mod). Is it possible to add, via modding, a new screen? Let's say it would be accessible from the currently disabled button "campaign" in the main menu > Single Player. Then, this screen could have an image where some parts are clickable and lead to a scenario game? (More or less like the campaign screen in AoE2.) If these things are possible, then it seems that campaigns are mostly implementable already as mods, or am I missing something? I am asking because I have seen that the trigger m
  5. I am getting some text/image overflow in the civilization help. My screen resolution is 1366 x 768. The text overflow happens only with Kush, because the text is the longest. Keep in mind that the text will be even longer with translations. Also, the units don't fit for all civilizations - see Persians in the screenshot. Maybe we could have a bottom scrollbar here?
  6. Hi all, having the opportunity to play A22 after so much time really delighted me and by all means I wish to try help the project form my little knowledge. So here I am! It's something I have been thinking a lot on other releases but my extreme laziness prevent me to try out (well I have to confess I played on A20 trying to make an alternative ingame UI, but I lost those files ). CONCEPT I always felt the "More Options" button was ok to admin the room, but the info inside it should be much more visible to all players without the need of any "More Options" button. Why not bring t
  7. In this topic I want to discuss the altering of the existing UI, that is not only the UI in-game but the menu's too. As the current UI is being altered I suggest starting with backgrounds. I already saw some good ideas for the main menu background (Lion, Rodmar, where did you post these land maps? I couldn't find them quickly) In which we could alter the right text box to our logo. (Romulus, could you continue your work on the logo, please? I've got no idea on what's happening with NoMolester and Arishia)
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