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coworotel last won the day on March 28 2019
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307 ExcellentAbout coworotel
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Funny that people are still using alpha XXI. Is it the Ubuntu repository version?
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Can someone explain why this is so? I'm surprised. I thought units were more complex because of all the movement etc.
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I am not sure buy I think the Myceneans are in Aristeia mod. Nice work anyway!
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mod?
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I think so. Random maps follow a script, so the script creator just have to make sure that each resource he puts in side 1, he puts another in the mirrored position in side 2.
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Skirmish Map: Sahyadri Buttes (5)
coworotel replied to LordGood's topic in Scenario Design/Map making
Does it work fine to have two installations of the game? A23 and A24 -
I miss having a chart for total population count (just like in AoE2).
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Skirmish Map: Sahyadri Buttes (5)
coworotel replied to LordGood's topic in Scenario Design/Map making
Can't wait for A24 to play these new maps -
Hi @imperium, can I include this in the Community Maps mod?
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How to contribute a new map?
coworotel replied to crazy_Baboon's topic in Scenario Design/Map making
@crazy_Baboon I added it to the Community Maps mod, is that okay? Also, when I tried to play there was a problem with some tree templates (not generating). For example: flora_tree_banyan flora_tree_mangrove date_palm_fruit flora_tree_bamboo flora_tree_bamboo_single If someone knows if those have been replaced by new template names, let me know so I can just replace in the XML file. -
Skirmish map: Forest lake(6)
coworotel replied to Marcus Brutus Bombastus's topic in Scenario Design/Map making
Can I add this one as well? -
First try - Caribbean Island
coworotel replied to Marcus Brutus Bombastus's topic in Scenario Design/Map making
Just updated the mod on the git repo. I will update it on mod.io when we reach 50 maps. Six more to go. --- By the way, @Marcus Brutus Bombastus, just played the map, it is really cool and fun to play! Congratulations on the work!