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LordGood

0 A.D. Department Leader
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LordGood last won the day on April 2

LordGood had the most liked content!

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About LordGood

  • Rank
    Clowjn

Previous Fields

  • First Name
    Johnathan
  • Last Name
    Good

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  • Website URL
    http://jbgood1994.wixsite.com/johnathangood

Profile Information

  • Gender
    Male
  • Location
    USA
  • Interests
    Ancient to medieval history, namely military architecture.
    and way out of left field comes the My Little Ponies!

Recent Profile Visitors

7,717 profile views
  1. its not arbitrary if it looks good; and thats sorta my thing
  2. Love seeing your skills progress, Trinketos
  3. Go ahead, but see if you can replace them with other, more regionally appropriate props
  4. haha i thought that geometry looked familiar, well done!
  5. slinging from a horse would be horrifically difficult, a lot of the power in a throw comes from your legs, also the liability to your horse's head. Slinging accurately is already difficult, we probably dont see cavalry slingers because how wholly impractical that would be
  6. those sword hits are way too high pitched and overpowering the grunts arent as invasive as i thought they would be though, If you want flesh hits lion it may work well on death
  7. you're not holding back on me are you This thread could use a little organization imo, only turn off here is the massive scroll bar x) Good place to use spoiler condensers?
  8. I'm not sure that will work for what he's going for The best way to keep track of how a prop will behave on a unit is to constraint lock location and rotation of the prop in question to the prop bone you intend to assign it to. Just remember to separate it before export. You will need 2 different prop meshes, one for each hand
  9. That depends on whether its an animated mesh or not. Meshes without animations need to be exported with child empties in the desired prop location renamed prop-yournamehere. Make sure your empties are selected on export if you export by selection, but make sure the mesh itself is the active selection. yournamehere will be the assignable point in the actor editor. In animated mesh files this needs to be a child bone on the armature instead of an empty, similarly named prop-something.
  10. LordGood

    USA Arsenal

    what a cute building haha, anything to pad out a townscape
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