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Found 8 results

  1. Today, we are proud to announce the first design team dedicated to 0 A.D. Scion Development is a collection of ambitious developers and game enthusiasts who have come together to develop third-party content for Wildfire Games' real-time strategy title. Our group of talented, tight-knit designers donate their free time to development with a common goal in mind: to contribute to the 0 A.D. community and further the limits of the game. After extensive construction of the team's logistic aspects, we are thrilled to announce our debut project, The Rise of the East, introducing a brand new faction to the game: China. As a team, our mission is to deliver quality modifications and scenarios to the game community, all while adhering to a policy of high expectations and strong work ethics. Through our dedication to development, we hope to become an integral part the 0 A.D. community. The Team Rob Kimball is a texture artist from Solana Beach, CA. Mikhail Filimonov is a marketing representative and scenario designer from the Bay Area, CA. Robert Schultz is a 3D modeler from New Jersey. Matthijs de Rijk is a 3D modeler from the Netherlands. Joining the Team At the moment we are open to any person willing to contribute to the team, particularly those with artistic abilities or those who possess some form of experience with Atlas. Obviously, anyone wishing to join must have a genuine passion for mod development and must be able to actively contribute to the team on a regular basis. If you think if you have the mindset, and more importantly the skills to become a part of our team, fill out and post an application in our forums. The form and job descriptions may be found in this thread. Rise of the East The Rise of the East is a modification that strives to bring China as a civilization into the game, meticulously researched to be as historically accurate as possible. In addition to the civilization, we plan to implement a full campaign, featuring recreations of famous historical moments, new random maps, and more. As development progresses, we will periodically update the fans with the latest news, and release promotional media although it will take some time before the entire modification is finished. To commemorate our debut, we've released a small unit pack to give the fans a preview of what is to come, which can be downloaded below. Follow us on our official Twitter for the latest updates and news. Also, be sure to stop by our forum and introduce yourself to the community and the rest of the team. We'd love to hear from you! Downloads Below, you can find a small demo of our progress so far. We've included three infantry units from our Chinese faction in this demo release: Dāo Fú Shǒu (刀斧手, infantry swordsman), Cháng Máo Bīng (长矛兵, infantry spearman) and Nú Shǒu (弩手, infantry archer). We've also released the Bīng Yíng (兵营, military center) so you'll have a building from which to train your three new units. Download Rise of the East Demo Release : Infantry (0.1)
  2. This thread is for sharing and discussing information on architecture for the Han China civilization. While I'd like to see them included in the public mod, I think it's important they're based on reliable sources, and stark anachronisms should be avoided. (I had a quick look at the ROTE subforum, but didn't see a discussion on this specifically, hence why I'm starting a new thread.) Before posting whatever turns up in a quick search, please verify it's actually from the Han dynasty, and not from some later period: c. 1600–1045 BC Shang or Yin c. 1045–771 BC Western Zhou 771–481/403 BC Spring and Autumn 481/403–221 BC Warring States 221–206 BC Qin 202 BC–AD 9 Western or Former Han AD 25–220 Eastern or Later Han ... 618–907 Tang 960–1279 Song 1271–1368 Yuan (i.e. Mongol) 1368–1644 Ming 1644–1911 Qing (i.e. Manchu) Also, unless stated otherwise, all names are in hànyǔ pīnyīn, not in Wade-Giles or some other transcription system.
  3. Dig up from Han Dynasty ancient text. Generic Term fù nǚ (妇女) Woman shāng rén (商人) Trader rú shēng (儒生) Confucian Scholar dào shi (道士) Taoist (I will exclude Buddhists atm because they spread to China during Eastern Han) bù zú (步卒) Infantry qīng qí (轻骑) Light Cavalry tū qí (突骑) Shock Cavalry jiàn shì (剑士)Swordsman. The term shì '士' might implies these are not your run-of-the-mill everyday sword infantry though. jiá shì (甲士) generic term for 'armored infantryman' jiá qí (甲骑) generic term for 'armored cavalryman' Border Army tún tián bīng (屯田兵)frontier guard - settler. Think Late Roman Limitanei. shù zú (戍卒)generic term for 'border guard' tíng zú (亭卒)generic term for 'watchtower sentry' biān qí (边骑) generic term for 'border cavalry' Provincial Army jùn guó bīng (郡国兵)Provincial Army under a system of mandatory service. cái guān (材官)Provincial army infantry or infantry officer. The meaning isn't very clear. qí shì (骑士)Provincial army cavalry or cavalry officer. Meaning isn't clear either. qīng chē (轻车)Provincial army chariot/charioteer. lóu chuán shì (楼船士)Provincial army navy/naval officer. jī shè shì (积/迹射士)Infantry archer/ranger The combined strength of the Border and Provincial Army are 250000 (high estimates), during the Reign of Wu Di this can be as high as 800000 (also high estimates). Imperial Northern Army / Standing Army běi jūn (北军)Northen Army guarding the Capital city of Chang'an, also Han Dynasty's standing army. Divided into seven or eight divisions. They numbered around 5000 ~ 30000. qí shì (骑士)also found among the ranks of the Northern Army. They are under the leadership of tún qí xiào wèi(屯骑校尉). shàng lín yuàn mén tún bīng (上林苑门屯兵)infantry garrison of the royal forest gate. Under the leadership of bù bīng xiào wèi(步兵校尉). hú jì(胡骑)literally "Northen Barbarian Cavalry". It is unclear whether they are subjugated Xiongnu people under Han employment, or people with mixed Chinese and Hú descent, or simply elite cavalry riding foreign horses (received as tribute). They are under the leadership of cháng shuǐ xiào wèi (长水校尉) and hú jì xiào wèi (胡骑校尉), depending on the area of garrison. yuè qí (越骑)literally "Southern Barbarian Cavalry". Also disputed, because the Yuè barbarians from Southern China had the reputation of being terrible horsemen. Some Jin Dynasty historians suggested that it could means something like "Strong Cavalry". They are under the leadership of yuè qí xiào wèi (越骑校尉) shè shēng shì (射声士)Elite archer. Unclear whether bow or crossbow, or mounted or on foot. They are under the leadership of shè shēng xiào wèi(射声校尉) qīng chē (轻车)Chariots. They are under the leadership of hǔ bēn xiào wèi(虎贲校尉). This is an 'in name only' unit, as chariots were phased out. All divisions are under the command of a commander, called zhōng lěi xiào wèi (中垒校尉) Imperial Southern Army / Palace Guard nán jūn (南军)Southern Army guarding the palace. The most elite but least numerous of the bunch, only numbered around 2000. qī mén (期门) The Qi Men Guard. Later renamed to hǔ bēn (虎贲) yǔ lín (羽林)The Yu Lin Guard, or Feather Forest Guard. yǔ lín gū ér (羽林孤儿) Orphans of deceased military officers that were absorbed/recruited into the Yu Lin Guard. *It seems that both divisions of the Imperial Palace Guard were renowned horse archers. It is logical to assume that they were trained in other weapons though. Volunteer Army yǒng gǎn shì (勇敢士) meaning 'brave man'. cì fēi (佽飞)named after one famous swordsman during Spring and Autumn period. Details unknown. bēn mìng (奔命) kàng jiàn (伉健)Meaning "Strong (Physically fit) man". The text implies these are horse archers. **Although many different fancy names, these are basically volunteer (likely paid) army raised for a large campaign or during emergency. Most likely drawn from ex-Provincial army personnel currently not on active service. Penal Military Unit chí xíng (弛刑)- criminals. qī kē zhé (七科谪)- criminals of the seven (type of) laws. These are generally petty crimes like "being a merchant". è shào nián (恶少年)- literally "Bad Youngster" yìng mù zuì rén (应募罪人) - Criminal 'Volunteer' . More often they are pressed into service. ***Also many fancy names, but in essence no much difference. These are not specific term, but generic ones. Auxiliary qiāng qí (羌骑)- Auxiliary cavalry of the subjugated qiāng tribes. Unlike the confusing hú and yuè cavalry, these are auxiliary instead of standing army. ****There are other auxiliary unit(s), so this list is incomplete. Misc. juě zhāng shì (厥张士)- Han Dynasty term for 'Crossbowman' but implying elite ones. No other context are given though. These are administrative divisions. During wartimes the army will be organized based on numbers, and honorable titles will be given to whoever in charge.
  4. Far over the misty ponds cold... Update There is a small chance that this map can be playable , guess it would have to be 7vs1, nah, just kidding, 3vs1 would be okay. What would be most possible its to use the cinematics, i hope i can. Im running out of ideas in this map, don't know if to make more larger the city or just fill it with fauna/flora. If someone wants to give me an idea, i'll glady accept it. The city and the docks needs details. Enjoy it
  5. The Council is both happy and proud to announce a brand new release!!! What is it?Rise of the East focusses on one faction the Chinese, during the Han Dynasty to be precise. With it's fancy theme this is surely one to mark! As a release name we've chosen Jīngzhì. This word means refinement. We've chosen this name because this mod is coming closer and closer to it's final state. What is new?The new release features a new building: the 'Government Center'. (modeled by Stanislas69) (See the big building in the top image) This buildings comes available in Phase III and features some technologies unique to the Han Chinese, to give you an edge to your opponents. The tech icons are made by niektb: Current features: - One playable faction: Han (No worries, the civilizations from the main game are still playable) - 2 Custom Random Maps: Loess Plateau and Gobi Desert (made by Spahbod) Who are we? The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age) and Millennium A.D. (about medieval times) CoM aims to create a umbrella for all wannabee modders and help everyone needed and of course create their own projects, one of them is Rise of the East. Rise of the East was added to the project list in early-2014 after an agreement with Scion's lead Rob Kimball. That having said: We owe a large one to them for having paved the road for us to continue in their absence! How to:1. Unzip the download but leave the inner archive intact. 2. Place the unzipped folder into <installationdirectory>/binaries/data/mods. You'll see another folder there called 'public'. 3. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. 4. Enjoy the mod! Download: Help needed! In the last few months some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: http://wildfiregames...showtopic=18412 Thanks in advance! Our thanks go to everyone that helped us to achieve this mod through contributing, play testing or in another way! If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: http://play0ad.com/community/donate/ han_china.zip
  6. I saw Ayakashi's great post about the Tang Dynasty and think that the Chinese faction wouldn't be complete without Song Dynasty for part II of Millennium A.D. Here's my proposal: Song Dynasty (960 - 1279AD) Brief history After a period of upheaval and unrest that was the turbulent Five Dynasties and Ten Kingdoms, the Song Dynasty rose up and reunite the Chinese people once again (to certain extent). A period of relative peace soon followed, and Chinese cultural, economic and scientific advancements were at all time heights during the Song Dynasty. Nevertheless, the Chinese have to constantly struggle with the even more powerful Khitan Liao Dynasty, the Jurchen Jin Dynasty, the Tangut Western Xia Dynasty, and eventually, faced their demise at the hand of the Mongols. The Chinese would not endure their Mongol overlord for long, and quickly overthrow the Yuan Dynasty to form the Ming Dynasty. Gameplay Attrition warfare: Turtling and booming. With reform, Song player can adjust their military to focus on: * Gigantic swarms of cheap infantry unit. * Early access of expensive foreign elite units. * Late game high tech units and champions. Song Dynasty is even more catered for turtle player than its predecessor, the Tang Dynasty. While Tang Dynasty was militarily strong, with a fierce contingent of light cavalry backed by very competent infantry, the same cannot be said for the Song Dynasty. At this period the Chinese were constantly troubled by severe lack of horse, so their army was almost entirely infantry-based. Low social status of soldiers and the tendency to distrust or even execute capable military commander certainly did not help matters. In stark contrast to their weak army, Chinese advanced tremendously in almost every field related to economy: Agriculture, metallurgy, as well as commerce and foreign trade. Major exports were silk, porcelain and tea. (The claim that Song Dynasty had 80% GDP share of the world is totally false, however). Also around this time we saw large-scale use of gunpowder weapons for the first time, both by the Chinese and their enemies. Due to their maritime trade, Song Chinese were very advanced in naval and navigation technology, inventing watertight compartment as well as utilizing paddle-wheel warships (and a blue water navy) on large scale. Civilization Traits * Imperial society - The Chinese did not live in a feudal society. Song civilization start with the usual civic center building instead of castle/fortress typical of Millennium A.D. * Forbidden army of eight hundred thousand - The Song Dynasty was able to maintain a truly mind-boggling amount of full-time professional troops, but not all of them combat worthy. Most Song infantry are cheap, train fast, and extremely tough for their price. However, they cannot perform economic task. * Defennd oriented - The Song Dynasty defensive strategy was heavily reliant on passive defense and developed superior defensive construction as a result. Civilization Bonuses Advanced Agriculture 1 History: Chinese mastery in agriculture was unsurpassed up until early modern period (don't quote me, but they were quite far ahead of the rest of world during our time frame AFAIK). They had farming treaties, multiple-tube seed drills and curved iron crankshaft plow, to name but a few. (And these are just the inventions of the previous dynasties) Effect: Increase farm yield. Silk & Porcelain Trade History: The main export of the Chinese since the Han Dynasty. Effect: 15% gain to both trader and merchant ship. Civilization Disadvantages * Overpriced cavalry: Cavalry of the Song Dynasty are massively overpriced, but only of moderate quality. * Slow infantry: Infantry of the Song Dynasty are weighted down by their extra-heavy armor. * Slow expansion: The general slowness of the Song army means that they also cannot expand effectively. However, their overwhelmingly powerful economic technologies ensure that they stay ahead of their opponents economically without expanding territory. Team Bonuses Tribute Mission History: The Chinese were no longer the dominant superpower of the Far East that could automatically attract tribute from the so-called 'lesser' countries. Tribute mission of this period was useful to put up the facade that Song Dynasty was still powerful and, more importantly, to maintain foreign relationship as (more or less) equals. Although Song Dynasty was the one that was receiving tribute, they tend to give more than they receive. Effect: Allied traders and merchant ships gain +60% trade profit when trading with the Song civilization. Not applicable to Song civilization itself. Researched Unique Technologies Odometer and South-Pointing Chariot History: The combination of odometer and compass makes charting map much easier. Effect: All Song building and land unit gain +25% vision range. Advanced Agriculture 2 History: During the Northern Song, introduction of foreign crop from Champa (modern day Vietnam), Korea, India and Middle East greatly improved food producton, while the invention of Yang Ma (秧馬) or 'Seedling Horse' made planting and harvesting crops faster and easier. Effect: Increase farm yield even more and reduce harvest intervals. Stack with Advanced Agriculture 1. Tea-Horse Trade History: The Chinese traded tea for horses. Effect: Reduce training cost of cavalry. (To other civilizations, this could be a borderline OP upgrade. To the Chinese, this only makes their cavalry somewhat more viable.) Gunpowder Formula History: The first detailed formula of gunpowder was recorded in the Northern Song military encyclopedia Wujing Zongyao. Effect: Song Dynasty siege weapons gain explosive ammunition. Double-piston Flamethrower History: The Chinese invented a variant of the Greek Fire that can spill out continuous flame. Effect: Song Dynasty defensive tower gains a devastating flame attack. Reform Technologies <Reform 1> New Policies/Wang Anshi Reform (王安石變法) History: A massive centralization project conducted by Northern Song minister Wang Anshi. Effect: * Reduce cost of farm plot. * Increase house capacity. * Increase trade efficiency. * Reduce cost of all military unit. * Reduce cost of military research. * Civic center, house and defensive tower gain additional arrow attack. <Reform 2> Alliance of the Sea (海上之盟) History: Northern Song Dynasty formed an alliance with the Jin Dynasty in order to destroy the Liao. Effect: Access to powerful but expensive Jin Dynasty units. (Ironically, this has nothing to do with navy) <Reform 3> Jian Yan Exodus (建炎南渡) History: Northern Song Dynasty was destroyed, only to be replaced by Southern Song Dynasty. Effect: Drastic restructuring of the entire army and access to many new weapon, technologies and upgrades. Unlock technology: Advanced Agriculture 3 Unlock technology: Coke Fuel Unlock technology: Watertight Compartment Proposed Unit Roster Support Unit Female Citizen Military Laborer (廂兵) - Only unit in the entire civilization that can build military building. Trader Merchant Ship Fishing Boat Healer - (Personally I oppose to the "religious personnel as healer" approach. While this is somewhat true for Christian faith, Chinese medicine for the most part was very secularized.) Forbidden Army (禁軍) * Forbidden Army units cannot gather resource or construct building. Spearman (槍手) - General purpose infantry. Counter cavalry. Glaiveman (刀斧手) - Fragile (by Chinese standard, they are still heavily armored infantry) anti-everything heavy hitter. Vulnerable to ranged unit. Javelin Pavisier (鏢牌手) - Very tough meatshield/tarpit infanty. Counter ranged unit. Archer (弓手) Crossbowman (弩手) Cavalry (馬軍) Siege Weapon Whirlwind Trebuchet (旋風車砲) Siege Crossbow (床子弩) Warship Paddle Wheel Tower Ship Hero Unit Di Qing (狄青) Yue Fei (岳飛) *Third Hero TBD <Reform 2 Unit> Jurchen "Iron Pagoda" Superheavy Cataphract (鐵浮屠) Jurchen Dismounted "Iron Pagoda" Cataphract Jurchen Medium Cavalry (拐子馬) <Reform 3 Unit> Bamboo Gunner (突火槍) War Wagon (如意戰車) Counterweight Trebuchet (回回砲) Heavy War Junk (尖底海船) Ironclad Rammer Warship (鐵壁鏵嘴船)
  7. The Council is both happy and proud to announce a brand new release!!! Rise of the East What is it? Rise of the East focusses on one faction the Chinese, during the Han Dynasty to be precise. With it's fancy theme this is surely one to mark! As a release name we've chosen Sun Tzu. This person is renowned for writing The Art of War. We've chosen this name because of the huge changes with regards to the army (check the What is new? section). What is new? With the help of some Chinese historians we (especially Stanislas69) have turned the Chinese Army upside down. A lot of armors and helmets are completely reworked or brand new. This was because the old ones where not historically accurate. Also the balance is updated towards Alpha 18's standards. Some examples (note that these won't be visible during standard games as promotion is disabled in Alpha 18 and those new armor variants are mainly for advanced and elite units): Current features: - One playable faction: Han (No worries, the civilizations from the main game are still playable) - 2 Custom Random Maps: Loess Plateau and Gobi Desert (made by Spahbod) Who are we? The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age) and Millennium A.D. (about medieval times) CoM aims to create a umbrella for all wannabee modders and help everyone needed and of course create their own projects, one of them is Rise of the East. Rise of the East was added to the project list in early-2014 after an agreement with Scion's lead Rob Kimball. That having said: We owe a large one to them for having paved the road for us to continue in their absence! How to: 1. Unzip the download but leave the inner archive intact. 2. Place the unzipped folder into <installationdirectory>/binaries/data/mods. You'll see another folder there called 'public'. 3. Alpha 18 requires one additional step to play the mod due to a packaging oversight: In the public.zip (which is in the public folder) there is a mod.json. Copy it and put it just outside of the zip file. (so you have 2 files inside the public folder: public.zip and mod.json) 4. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. 5. Enjoy the mod! Download: han_china.zip mirror: http://www.moddb.com/mods/rote/downloads/sun-tzu-18 Help needed! In the last few months some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: http://wildfiregames.com/forum/index.php?showtopic=18412 Thanks in advance! Our thanks go to everyone that helped us to achieve this mod through contributing, play testing or in another way! If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: http://play0ad.com/community/donate/
  8. Not sure if it should go here or with the ROTE threads but here goes anyways... This topic is just to lump in all the art shizzle that needed to be done to help finish this mod. I'll help as much as I can with the concept art department, and if anybody want me to draw anything, gimme a shout! I suppose we still need (correct me if I'm wrong or missing anything): Stable Gate Fortress* Blacksmith Wonder Any possible special buildings Champion Units? More Cavalry? And here I got the Storehouse to get things started: (tried to keep it consistent with existing structures but dunno if I done a good job of it lol) EDIT: A couple of references that might help with modelling:
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