This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
My no blood mod could become official, and be a mod like modmod, not visible in the modselection, that would only be loaded if the option is ticked. This way no change to the way art files are made. The only issue is the duplication
I have also found some other interesting data about Carthaginian army, although it seems that it's not a new concept....
These skirmishers are recruited from the Libyan villages on north Africa that are under Carthaginian rule.
In ancient period Libyan are presented in classical records as mercenaries, and one of the leaders of the Great Mercenary Mutiny was a Libyan, Zarza.
Most of the talk about an "extra realistic" mode has involved treating it as an addon feature. It would require a separate download, so it shouldn't be an issue.
As has been mentioned, the blood toggle has been requested before. (It's something I would like myself.) I think the consensus was that was a worthwhile feature, but we just needed someone to implement it. It's a bit tricky because it will involve changing how some of the art files work. Corrals are in the game, but they currently only provide a way to create animals. We do want to allow bonuses from leaving live animals garrisoned there (perhaps a food resource trickle), but it just hasn't been implemented.