This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
Hmm, you lost me there. I was under the strong impression those files are a whole. Like fxh being "headers" for fx. In fact, if I remove the fxh only, reShades starts with an arror: "failed to compile" and SMAA becomes unavailable.. maybe is not "another implementation" just that the library (fxh) is made by "iryoku.com" people and the calls by reShade.... just guessing.
I can suggest to add a new tab (like "Advanced Graphics"), if we can't increase the size of options window.
If it was accepted, it'll be mostly about low level problems, like Intel crashes, backward compatibility. Because the Graphics Room is more low level oriented.
As far as I see reShade has own modification (or implementation) of the SMAA: https://github.com/crosire/reshade-shaders/blob/master/Shaders/SMAA.fx
But the original one is present there as well: https://github.com/crosire/reshade-shaders/blob/master/Shaders/SMAA.fxh
Please note that individual shaders for reShade are written by third parties.
SMAA authors and a trove of information can be found here: http://www.iryoku.com/smaa/
This might be also worth looking at: http://mrhaandi.blogspot.com/p/injectsmaa.html (adds "Subpixel Morphological Antialiasing" to an application)
Also mailed them a link to this post.. ;)