This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
I never get satisfaction
I already beated 1v4 against very hard Al and it was really relaxing. The problem I have is that when I play FFA with Al they all declare me war at minute 10-15 (and 1v7 is impossible against very Hard Al)
It's sad to know Europe and USA was all forests at one time. Where I live in Bergen/ Norway is a whole forest that was never touched,and when I get off work I go into that forest and daydream,read or play OAD
TLDR; All these ideas about making the disconnected player lose will never work and are worse than the current system.
With no WFG insight into rated games, the main challenge is to make sure that the system cannot be fooled. The current model operates on the basis that two separate players would not lie. And both are telling the truth. After each game a report is sent by the two participants to the ratings bot who only accepts it if both match. If its decided that individual players can be trusted to always be telling the truth, there is no safety against players who would lie. A player can forge several reports of games that he didnt play and gain points while at the same time an innocent player would lose points. This is what will happen if the host is given the power to decide the winner of the match when someone else loses connection.
The challenge is to make sure that WFG can determine the authenticity of game reports. The most reliable way being to monitor the whole game ofcourse.
I could be wrong about that stuff, but I hope that clears up the question of “how come they haven’t fixed something so trivial by now?”.
The only changes you need right now is their combat discipline and training more armies regardless of types. When you play against AI it’s for fun and you just toy with them. If you want more difficulty then play against multiple Hardest AI and until the challenge is maximized and you get satisfaction.