This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
While I agree that it is much simpler for both entities to just have the same obstruction size, I think the code to prevent upgrading if the new structure would be too big for the space would still be necessary.
The only mechanics I think you really need at this point would be to make forests re-grow, and also, to have mines either emerge on their own at a certain rate, and or, also refresh their supply of minerals at a certain speed. A lot of other things COULD be changed to streamline it into an MMO but to really just make it initially playable, as 0ad itself is still in alpha/beta, not yet a polished final product, let us just say(?), all you need is to make resources non-finite, which, for food, they already are, as farms can produce seemingly forever, but wood, stone, metal, are not, so, therein lies the rub.
As for monetization, my thought was just to make super rare items which can be purchased and are unusually powerful, and those that can pay for them, will and can. So it was with previous mmos i've played and it worked well enough.
I do get a lot of lag, even single player, and it seems to be worse when I play with Delenda Est. Do you know why that would be? Perhaps I should ask @wowgetoffyourcellphone.
If it's simple to add Terrain Auras, why hasn't it been done? I realize the pathfinding won't follow it, but the concept of picking a terrain for battle to suit your troops will still be possible.