1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

    7. 174
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    • I believe the similarness between the Greek civil is mainly due to the fact they were split after being created and not created independently like the Seleucids now if you provide me sketches I can make new buildings. 
    • Is the basis that some civilisations have Greek architecture to be one to make the game's aesthetic intentionally historically inaccurate?  The Seleucids have a unique look despite the obvious hellenistic influence, and the other Hellenic cultures could have much more diverse styles.  For that matter, I'm a bit discontent with how uniform the Spartan and Athenian styles are.  Yes, they have different Civic Centres, but that doesn't seem to be enough to me.  Spartans should have a more simplistic, practical set, simply extrapolating from Plutarch's Life of Lycurgus in which he states that Spartans could only use particularly unwieldy tools to construct their houses.  That would be the same as saying that there is a samishness due to them all speaking roughly the same language.  On the contrary, there were distinct dialects with unique phonologies.  I would personally love to see differentiations in these matters since that would give each part of the world a unique sound.
    • nomad is posible similar at aoe2 or 3 naval start in the boat and one cc caravan  and posible new unit  estoa royal for mace ... is good idea ?   corrar free meat .... chiken            
    • I think the style of the colony would work. Half ptol half Greek sounds fair.
    •   There is indeed something which need to be clarified. In we have the non bracket syntax for specific affects. We have it in the code doc. (so we need to write some tests for that part of the code).   EDIT: I checked, indeed the bracket syntax is not handle in specific affects. In that case, you can just use strings (where 'spaces' are 'and'). If you want an 'or' in a specific affects, you can't neither use "+" in the string. I guess the only solution is to split it like that: {"value": "Cost/BuildTime", "multiply": 0.1, "affects": ["Storehouse", "Farmstead"]} should become
        {"value": "Cost/BuildTime", "multiply": 0.1, "affects": "Storehouse"}, {"value": "Cost/BuildTime", "multiply": 0.1, "affects": "Farmstead"}   EDIT: Though I am not sure we could have the same key :/
    • That is a feature I actually would use. Would be awesome to not know how big a map was or how many players there were. Obviously, for the player count you would know that it was greater than or equal to the number of human players, but you wouldn't know if there were going to be some AI players sneaking about. I hope this gets implemented someday.