Jump to content


  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

    7. 174
  • Latest updates

  • Newest Posts

    • the number are indicative ( i simply swapped spear cavalry walk speed and swords cavalry walk speed) in order to define the role of the 2 type of cavalry and give to the countered one (swords cavalry in this case) a chance to escape / bait. I guess that having a type of unit being able to counter another one and being better under any aspect would  kinda be an about-turn.   this is the intent. Managing the resources is as important as choosing the type of unit. Actually cavalry role is to raid for a sure advantage more than scouting which could lead to later advantage (f.e.  knowing that the enemy is training the unit X, i will train and eventually upgrade the unit Y which beats the unit X as long as the enemy doesn't know. Otherwise, by scouting, he could train the unit Z which counters my units Y).
    • I tested Roman Champion cavalry against all champion troops of the Hellenic factions in the scenario editor. The result is : they beat almost every champions excpet elephants. They even beat fully upgraded hypaspists (silver shields, spearmen champs). That's complete nonsense.
    • The so called pros complain too much of the skirmisher cavalry. The game is much much better than A21 as there are more activity with the cavalries early on compared to boring resources gathering for 15 minutes.  If you noticed the last couple of days there's much nice and beautiful games by decent people. A lot of so called pros complain because they don't play what the new features offer.  The OPness of skirmisher cavalry only affects Romans and Macedonians. Random maps that generates less hunts could just be fine for all civs. More hunts don't even assure you to gain much advantage especially on team plays which are very common.  A little tweak for melee cavs, pikemen attack rate could be just fine. Put it to 1 second or maybe just slower than a slowest infantry spearman attack rate.  Bolts and catapults are just becoming OP when deployed Im going to try to test it seems like there is a file on my tools/mods. Hope it works. 
    • @fatherbushido You didn't so I thought it might help. Apologies.
    • I guess that I could have done that myself?