This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
Currently done locally.
Importing all the unit meshes in the new Blender file.
Importing all the capes meshes in the new Blender file.
Renaming all sub-meshes to the name of the object instead of cube.00X or other incorrect names
Deleting all props vertex groups.
Deleting all duplicate vertex groups. Those groups were named spine.001, neck.001, chest.001.
Reexporting base (non animated meshes).
Checking whether we can only reexport base meshes (Doesn't work).
Updating skeleton files using the python script.
Still need to be done
Importing all anims from the scattered blend files.
Vertical cliffs are really an RTS staple, and in combination with the more natural look that 0AD is going for, these cliffs look fantastic! Thank you @LordGood! Nice to see them being put to good use. The terrain textures and flora from @Bigtiger look equally exquisite... The different elements combined demonstrate a beautiful synergy... Congratulations guys! Keep it up