Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.637
  • Joined

  • Last visited

  • Days Won

    562

Stan` last won the day on January 16

Stan` had the most liked content!

About Stan`

Profile Information

  • Gender
    Male

Recent Profile Visitors

52.389 profile views

Stan`'s Achievements

Consul

Consul (13/14)

10,4k

Reputation

4

Community Answers

  1. Would be interesting to know if you have the same issue with other games using the sdl like super tux kart, battle for wesnoth, warzone 2100
  2. I see, thanks for the explanation. On Windows this is less likely to happen since the game keeps an exclusive access to the files it uses. E.g. you would not be able to override the public mod while the game is running. If bad things like this does happen though it might be nice to have an issue tracking that. The reason we do not install it there but rather in %LocalAppData% which resolves to C:\Users\yourname\AppData\Local is not all users have admin rights and are able to put it in program files. Also I imagine the game might have some issues with the space in the folder name
  3. Any reason not to use the -writableRoot param ? This would store all the files installed and created by the game in the corresponding app folder. That's what the portable version of 0 A.D. uses.
  4. Thanks for testing. Do you know use Gnome/Mutter? If you do, you might try a different DE.
  5. @zyli can you please upload the replay as well ?
  6. Everything is down currently sorry for the inconvenience
  7. The diff https://code.wildfiregames.com/D1905
  8. IIRC Silier had a patch that allowed hiding the vision depending on terrain. Not sure it worked with walls though.
  9. 0.27 does not exist yet. Have you tried the native package ?
  10. It would be nice indeed but there is a Gitea bug https://github.com/go-gitea/gitea/issues/33291
  11. To be honest, its really not that many. The situation could be greatly improved without removal with: better organizing map categories like I tried to do ("Default" category problem), and folding 2,4,6, and 8 player versions of skirmish maps into one map. I think the redundant maps could be removed entirely, and maybe some of the niche maps like snowflake sea rocks could be a good fit for community maps. Maybe I misread but are you advocating for removal without advocating for it ? I'm confused. It's not that many yes. But if you consider ten maps per alpha updated with an alpha every year that's still about 25 years of upgrade. My point isn't to burn all maps and start again. It's just let's consider the fun and most played maps and make them the prettiest we can and keep the rest in the community mod for people who need more. Hiding maps behind options is as good as putting them in a mod IMHO. It also makes the download smaller which reduces costs with the bandwith and our finite server space. Also most scenarios are broken and not really playable. A three map campaign by @Vantha would be a much better advertisement than 70 maps Another problem we have is that most people making videos always pick the worst looking ones which is terrible for the game's image >< (Ducks behind the alpha label)
  12. We have: 81 random maps. 74 Scenario Maps 2 Tutorials 77 Skirmish Maps If one uses the Replay Pallas as data for MP games, 80% of the 800 or so replays there use Mainland or Mainland Balanced. This is a great idea. Take out all the maps you believe don't have the necessary standard for 0ad and put them in a mod. If someone desperatly misses them, they can install the mod. If nobody misses them, the mod just won't get downloaded. My plan originally was to ask @andy5995 to put them in the community maps mod. So keep say 40-50 in the game and the rest into that mod. Scenarios that are used to test or debug the game would go into a special mod yet to be named Demo maps would go in a mod for modders. A24 also had a shitton of features. I've seen a few pople working on differientating civs again. Interestingly though the reason all civs have those three new buildings (and yet not the artillery towers was because we didn't waste the art I believe it was one of the biggest reasons civs lost differientation along with the people pushing for historicality. We had a weird combo on that alpha.
  13. Well flatpak doesn't do any releases between major ones so yeah they have to compile.
  14. Welp physical violence threats is probably were this should end. Locking this thread.
  15. Hey I did a reasonable chunk of the A25-A26 porting for the mod I've added you on Discord. Ping me if you need help. There are some migration scripts here https://gitea.wildfiregames.com/Stan/pyrogenesis-migration-scripts
×
×
  • Create New...