Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.516
  • Joined

  • Last visited

  • Days Won

    605

Stan` last won the day on May 9

Stan` had the most liked content!

About Stan`

Profile Information

  • Gender
    Male

Recent Profile Visitors

62.789 profile views

Stan`'s Achievements

Imperator

Imperator (14/14)

11k

Reputation

4

Community Answers

  1. What does the tex look like now ? (My guess is the top corners can be used for props)
  2. All our art allows commercial use, so we'd be breaking that license
  3. We could probably update it for R28
  4. Both work It's currently 45 degrees
  5. Can you make it so there is not so much wasted texture memory with transparency ? E.g bake on a 128x256 or something
  6. Well secondary attacks is something that I wanted for a while. But basically you can edit the attack component to use an inventory component and maybe when say ranged inventory is empty if the unit has some special component let's say SecondaryAttack then make it upgrade to the melee version of it. Once you somehow fill the inventory again through auras or trickle or whatever the secondary attack might switch back. You can also do it trhough the gui. That's how i'd imagine it. Obviously that doesn't account for enemy proximity and other fancy stuff.
  7. It's possible, however the pathfinder will totally ignore slow zones, so you'll have to avoid them manually
  8. There is something still missing, it feels a bit blurry compared to the wall itself, which kinda of degrade the visual quality
  9. Basically player placement option is the reason it would fail
  10. Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit
  11. No milestone in Trac was for deleted tickets.
  12. It's possible I made a poc for it on Gitea a while ago.
  13. We're working on this too. Not sure the search will be better tho. We're trying to get away from this proprietary software.
  14. It's pretty cool. I think maybe that the transition between stone and dirt could be improved with a better edge mask dunno.
×
×
  • Create New...