Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.582
  • Joined

  • Last visited

  • Days Won

    607

Stan` last won the day on August 22

Stan` had the most liked content!

About Stan`

Profile Information

  • Gender
    Male

Recent Profile Visitors

65.554 profile views

Stan`'s Achievements

Imperator

Imperator (14/14)

11k

Reputation

4

Community Answers

  1. That means more legal work, data processing and stuff;
  2. It appears on the main two, which are the menu and the game My experience with additional steps is that nobody follows them, look at all the incomplete bug reports copying text that tell them to do extra steps Edit for screenshots, on macOS I ussually don't use the ingame tool cause I have no clue where the images are gonna be
  3. Can't really enforce that, also, applies to streaming too
  4. My only grief with that is that any screenshot sent to us will no longer give us that information
  5. Credit it under wildfire games and respect the cc by sa 3 license
  6. All of it The point of instancing is drawing the same stuff hundreds of time, like say grass. The only thing we do and we can do right now is batching. Where we try to be smart about the order of drawing things. The only scenario where it might help is say when running the game with the option to remove variety. Assuming there are enough similar units for it to work. E.g if you're playing against 12 different civs, won't work much.
  7. We chatted a bit with @vladislavbelov when we met. But the main issue is too many unit /object variation and the fact not all users support instancing.
  8. Depends on what. Rendering and simulation are on the same thread, pathfinding runs in multiple threads. Sound is in its own thread. The OS decide which threads goes onto which core. @vladislavbelov is working on a way to run the rendering on parallel to the next simulation turn. That will help although on higher end machines, rendering isn't so hard on the GPU.
  9. They don't exist as anything but actors. Them being missing in the game is concerning though.
  10. No we started working on both when we reached Feature freeze for R28
  11. The official page is here https://gitea.wildfiregames.com/0ad/0ad/wiki/Release29, but it's likely a bit behind.
  12. It's still there https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/actors/geology/geo_waterfall_double.xml Since it was placed as an actor you need to alt + select
  13. Just for info 0 A.D doesn't use Cmake. I would also advise against putting spaces in folder names. That's indeed what's missing.
  14. If you have a good plan, you can talk directly to the AI in VSCode or in the terminal, and it'll edit the files directly
×
×
  • Create New...