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ShadowOfHassen

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ShadowOfHassen last won the day on July 31

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  • Gender
    Male
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    United States of America
  • Interests
    History, Classical Education, Writing, Grammar (They're different), and Fantasy

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  1. Hi welcome to the forum, you can just put the general comments and recommendations here, for the bug reports you could report it in the gameplay testinf forum (I think) here: https://wildfiregames.com/forum/forum/454-gameplay-testing/ OR potentially even better, open an issue on our gittea here: https://gitea.wildfiregames.com/. It does require another account but it's what we use to track bugs.
  2. You could always open issues or even better pull requests and get the problems fixed. It is surprisingly easy to make a PR for text changes using just the web UI.
  3. That sounds like an amazing idea, i don't know how many good atlas tutorials there are, but there are quite a few experienced mapmakers on the forums, I'm sure some of them can give you pointers.
  4. theres campaign work being implemented so that could be content drop almost as good as a civ.
  5. I keep forgetting to do this.... https://gitea.wildfiregames.com/0ad/0ad/pulls/9124
  6. That is interesting and kinda concerning. AI does have some benefits things like this make it a lot worse. At some point people need to stop and see if it is really producing more good than harm, when you see cases like this it kinda makes it seem that the harms exceed the potential benefits. (That and the constant bots that spam our forums as well) I don't blame the devs they're just trying to figure out how to cope with the flood of issues and bug reports that they have to deal with while still getting the word they are supposed to finish.
  7. I was thinking about this at work. I don't like the idea of walls being useless because of a siege engine and that you'd have to garrison men inside the walll all the time, but i think the idea has promise. I was wondering if we could make walls big enough that units could move them. Defenders can get through the walls through wall towers that are upgraded to be entrance stairs. You can garrison mele units on the wall in order to shoot down at attackers. Then when seige towers attack they just drop units on the wall and then you can have a fight on the wall with the melee units fighting to get into the town. You'd kinda also seriously buff the walls so they couldn't just be destroyed by soldiers, but it may be a good idea.
  8. I think there is already a random map generator, it's the random maps category I think there is already a macedonian campaign someone made floating out there. I know @Vantha has been getting all the coding stuff in place for a new tutorial that would be exactly this except I think it'll have four scenarios. I think all the features you requested @lilypoppy are in the works, but if you wanted to get started on your own campaign it wouldn't be too difficult to start, write out your story, start making the maps. When the rest of the features get added there may be some light scripting to do but then it'll be ready!
  9. I think OP used AI to write a job posting to hire a free intern to use Cursor (an AI coding agent) to fix bugs. DId we just talk about generative AI for art, writing, and music or did we talk about it for coding too?
  10. didn't we have some kind of statement against using AI? Do we have an AI stance? We have a discussion on this, I don't know if we had anything conclusive
  11. i'm just trying to think how it would complicate battles, you couldn't really retreat then without sacrificing units to cover the retreat (which is realistic). It would also make healers way more important (and maybe require people to maybe obtain them sooner.
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