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LeJardindEpicure
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LeJardindEpicure replied to Sundiata's topic in Announcements / News
Hello, I was wondering who is managing r/0ad ? Would it be possible to pin a post about the game coming out of Alpha and about 0.28 Boirix update. The forum is active at times. -
King of the Hill map
LeJardindEpicure replied to LeJardindEpicure's topic in Scenario Design/Map making
Nice water fall and bridge ! did you use a custom texture ? -
Hello everyone i'm trying to make a new multiplayer map based on this concept (see picture below) The idea of the map is the player (team 1 and team 2) spawns east and west of the map in an arc of circle with the usual (food, a bit of wood, bit of iron and stone but not much). In the middle of the map there is a huge mountain with a plateau at the top (enough to place civ center + fortress) with treasures and huge amount of iron/stone. To climb into the mountain (still think of it) you have two spiralings paths that climbs along the cliffs. North and right of the map are creeks with huge amount of fishs and wood, you can access them by the coast or narrow pass between moutain. You can also rejoin the spiralling paths from north and right. LOW EFFORT DRAWING On the "artistic side", i was thinking of an mediterraneean landscape (like in the game Arma III as seen below) with lots of rocks, maritime pine on the coast, oaks closer to the moutain and normal pine as we climb the mountain + lots of rock. I've already made map edition before (in the game Arma III never in 0AD) so i know its challenging (plus i can spend 1 hour adjusting a bush position). First, do you think it is feasible and do you think it could be interesting gameplaywise ? Second, is there a mapmaking discord i can join / people willing to collaborate i can speak to ? Thank you very much, Le Jardin d'Épicure.
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New campaign: advanced battle skills
LeJardindEpicure replied to Seleucids's topic in Scenario Design/Map making
Omg amazing, didn't even know about that technique, i thought maintaining a good formation and ranged to infantry ratio was all i needed. I just gained 50 ELO -
Implementing forces in Unit Motion
LeJardindEpicure replied to Atrik's topic in Game Development & Technical Discussion
Is the computation heavy ? -
Typical abusive parents speech, professionnal gaslighting !
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Good morning, I tried hosting a game on Migration with relics, however relics keep spawning on the player's island, thus giving a certain advantage for certain players and negating the incentives to go and fight on the main island. Is there a way to restrict the spawn area of relics so they all spawn on the main island ? ps : i might be on the wrong forum section, should i repost in map making subforums ?
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Goood afternoon, i just saw your message. I checked the replay on my side and you are right. I apologize for the inconvenience. You ended the game too fast for me to see that you resigned and, furthermore, i did not see any rating adjustement annoucement in the lobby chat and you were'nt in the lobby . That was the reason that led me to believe you ragequited. I will remove my message
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LeJardindEpicure changed their profile photo
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Offender lobby's name : roothopper My lobby name : LeJardindEpicure roothopper stopped the game without resigning as i turned the tide and wrecked havoc upon its troops. (funny to see you on the other side@b1g1d3a) After double checking, there was in fact, no offense. commands.txt metadata.json
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Speed of rising water in the Flood map
LeJardindEpicure posted a topic in Scenario Design/Map making
Good afternoon, I recently played the map Flood which has a really interesting mechanic where the water slowly rises as the game progresses. However there are only 3 possible level of water (high, low, rising) and the water rises very slowly. Would it be technically possible to add an option to select the rising speed (such as a slider) to make the map more challenging ? Thank you, LeJardindEpicure -
0ad 0.28 on Fedora Linux / Flatpak / Flathub
LeJardindEpicure replied to LeJardindEpicure's topic in Help & Feedback
Thank you for your work @ShadowOfHassen, works perfectly -
Need some advice (Counter for late game Spartans)
LeJardindEpicure replied to Sensei54321's topic in General Discussion
So its the splash damage that does the work against spartans hoplites -
Hello, I was wondering when will the latest version be uploaded to Fedora flatpaks and flathub repo. It is still 0.27.1 for Flathub/Flatpak and 0.27.1-1 for Fedora Linux. The latest version ison snap but i don't want to use snap. When could we expect that ? Thank you for your response, have a good day. Le Jardin d'Épicure.
