Could you take screenshots of the atlas in the "Player" and "Object" tabs? I'm not entirely sure what else could be causing the issue besides the reasons already mentioned.
Have you assigned that Civic Center to the AI-controlled player? That building must be designated as belonging to that player. Also, check if you’ve given them any starting resources.
It seems there is little hope left for the development of the standalone game; could the development team share the model assets so that someone capable might create a mod?
Basically, I can't do it myself. I create these topics simply to gather or attract people with similar interests, like the topic about gunpowder, with the faint hope that if many interested people come together, there will be ideas and products, but that doesn't seem promising.
There's a game I played a long time ago called World in Conflict, and I really liked its gameplay. Victory was determined by capturing key points on the map. If there were a modern warfare mod for 0AD, we could apply this method alongside completely destroying opponents or capturing structures. I think with long-range units like artillery and missiles, destroying opponents could be very easy if the player just spammed them.
Are there any mods or ideas for modern warfare for this game? I know there's a World War I mod, but it's not finished. If anyone has ideas or wants to discuss a modern warfare mod, feel free to do so in this topic
Is it possible to integrate knockback and impact effects with units, like being hit by an elephant or struck by a catapult? The Hyrule Conquest mod has this, but it's a fantasy world; do you think it's realistic? (And the units in the mod have animations for being knocked up and falling; if this is implemented, more animations would probably be needed.)
The Kushan Empire was a separate entity, more closely linked to India, and was essentially considered the leading power in Central and South Asia during its peak.