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There are specific maps for the mod, and there are maps being made to be added to the mod. But the things you mentioned, is there any confusion? Isn't this a fantasy world?
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I forgot to mention it, actually I knew about it but never tried it because, frankly, the visuals and animation aren't very appealing. But this mod was made with a lot of passion, I can see that from the constant updates, I really appreciate that effort. It would be great if a model artist could help him with the visuals. Correction: Actually, it's been discontinued. I saw it recently dated on ModDB and got confused.
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This game has great potential for modding. I've seen many ideas for other worlds like Middle-earth and Hyrule becoming themes for mods, but only Hyrule has materialized. Are there any other mods under development, and does anyone intend to create more?
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From what I've observed, no, they're just buildings and only start creating units after being occupied.
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Civ "Pers" -> "Achae"
Eilat replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Those who genuinely want to contribute ideas or discuss the game will come to the forum; otherwise, they simply don't care. I've been playing this game since 2018 and only joined the forum late last year. Since then, I've participated in several discussions related to the game, developed some things to improve it, although most haven't worked as intended since I'm not a programmer. However, I've used the knowledge and resources I've gathered to provide input to some capable developers. For me, the past few months have been more meaningful to the game than the previous years combined. So, if you have any specific ideas, create a topic and discuss them. -
Lopess has many small civilizations in the Endovelico mod. Could two people somehow combine them? I find many civilizations in the original game too powerful to be vassals. Also, I think vassals should have territory, perhaps the same color as the empire but with a certain separation. They should also build houses and structures, and have a small economy. I've seen many vassal attacks that are simply overwhelming, not reflecting their true potential. I've observed vassal forces often finish off opponents in battles, not the empire. Besides that, a resource tribute mechanism would be very interesting. You could set a certain percentage and a tribute schedule, and vassals would periodically pay tribute to the empire that controls them. Those are my ideas. What do you think?
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I like that idea too, but I don't know how to do it. It should be strategic points, like having abundant resource potential or a prime location, a strait or a plateau, for example.
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I once tried to create vassals, but in a different way.
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I am from Vietnam and would be happy to help if I can.
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What civilization does this image represent?
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So what do you think about the idea that trader and trading ships would actually carry resources and could also be robbed?
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The idea is to turn storage buildings into actual resource containers, so the economy becomes spatial, resources are stored locally, not globally. If you deposit 500 wood into a specific storage, that storage literally holds those 500 wood. If that storage is attacked, up to that exact amount can be looted.
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Should the construction of fields right next to the civic center be reconsidered? I know it's intended to utilize the civic center as storage, but it looks rather unsightly. Also, what if the storage actually contains resources - the amount workers collect and load into it—and it could be looted?
