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Lopess

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Lopess last won the day on May 7

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Primus Pilus

Primus Pilus (7/14)

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  1. Congratulations to everyone on the team for the new update, I'm happy with this new approach!
  2. On the sides suspended or inside the vessel for example on the "deck"?
  3. It seems to be a simple model, even more so using this reference model and the texture of the northern boat.
  4. Isso é um grade pré-alfa, em breve será um alfa com mais unidades unicas e tudo mais, tudo graças ao esforços @Duileoga
  5. temos mais, mas muitas ainda serão melhoradas e muitas ainda nem terminamos o conceitos de unidades etcs.
  6. @Duileoga I will start making the units for the civs, with that many of the error issues will be looked at more carefully, today I will look at the issues of the projectile props, garrison and I will make temporary files for the garrison flags
  7. I have a different view, in this case, I believe that with this volume of art involved 60 different bases to support it would be chaos.
  8. Nesse momento atualizações para torna o mod jogável no 0AD v27. Novas civs talvez @Radiotraining tenha ideias.
  9. 1 R: Stables should be there. 2,3,4 Something easy to solve, do you want to try it on your fork? It would be good to see your vision of units for the unit, I believe @Duileoga also has his ideas. We have a lot of things to do, all help is welcome and will always be credited!
  10. Thanks for the feedback, these issues are already on our radar, my current idea is to use the "root" point that all models have and set a height close to the roof of the models. Believe me, adding trim points and projectiles to hundreds of models is a lot of work, especially because the prop names cannot be repeated in the same blender file, and I haven't been able to automate this yet, only the export of models and their naming.
  11. Muito promissor, aliás ótimas escolhas de imagens para os ícones das unidades e tecnologias.
  12. Congratulations on the initiative and I hope to be able to play your mod soon!
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