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AIEND last won the day on February 7

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  1. The problem is not whether it is "historical" or not, but that these sentences are not very fluent in the spoken pronunciation of modern Chinese and may sound awkward. In other words, I am considering the feelings of modern Chinese people, not as a A linguist goes to study ancient Chinese. My friend and I try to do the dubbing by ourselves. I will find a few more people to dub and compare. Although no one is a professional dubbing person, I believe it will be more suitable than software.
  2. The Chinese pronunciation of the software is very general, and it is better to let native Chinese speakers dub.
  3. Old Chinese focused on differences in class status, and people of lower status did not necessarily address each other's positions or titles when responding to requests from higher status, but would use self-effacing self-designation. Of course, this is not a problem for the dialogue we want to add, because according to modern Chinese, this dialogue is not necessarily between the person receiving the command and the person who gave the order, but can be a dialogue between the recipient of the command at the same time, and this dialogue does not need to mention the status level.
  4. Words like "sir" or "madam" were translated from European languages more than a hundred years ago when China was Westernized, and before that they did not exist in Chinese. Old Chinese first, second, and third person pronouns do not distinguish between men and women.
  5. Okay, then I'll finish recording as soon as possible.
  6. Half a year ago, I planned to record the dialogue voice of the Han Dynasty unit, but due to the rapid spread of the new coronavirus, this task was paralyzed, and I wanted to start this work again, after all, I don't want the Han Dynasty faction to exist in two versions of the game and still have no native language dubbing. But the problem is that, as I have reflected before, in this voice list, the three jobs of logging, mining, and quarrying seem to be expressed in the same sentence, and there is no appropriate sentence in spoken Chinese to express this. , three different voices must be recorded separately for logging, mining, and quarrying. I want to coordinate on this question, if I record three voices separately, will it work fine in the game? Action – English order_build – I will build. order_walk - I will walk. order_repair - I will repair. order_attack - I will attack! I will go out against them! I will march! I will retreat! Battle cry. order_gather - I will gather. I will fish. I will hunt. I will work land. I will herd. order_guard - I will guard. order_garrison - I will garrison. order_patrol - I will patrol. order_trade - I will trade. order_heal - I will heal. select – What is it? My lord?
  7. It is better to change the city wall to a state that cannot be captured first, and not let the existing game content wait for those things that still exist in the imagination.
  8. I don't have a screenshot, but for example, RA1 has five countries, the unit in the UK is HP+10%, the unit in France is +10% in the rate of fire, the unit in Germany is +10% in damage, the unit in Russia is -10% in cost, and the unit in Ukraine is +10% in Movement Speed. RA2 has a unique unit for each country. In fact, in the C&C series, this is mainly divided into 2~3 factions, but each camp has 3~4 branch factions with their own characteristics, which is a very common design.
  9. This is obvious, players should not waste time making choices after entering the game, but should choose before entering the game. Generally speaking, we create different factions to allow players to choose different faction advantages to play the game. The differentiation between factions is originally for this purpose, and many old games are very typical in this respect. For example, in the first two works of the C&C: RA series, there are only two main camps, but 5~8 countries are separated. The differences between different countries in a camp are very small, just to reflect certain advantages. We can learn from this design idea, because 0 AD has designed many similar civilizations, such as Britons, Gaul, and Iberia, all of which have Celtic elements, while Sparta, Athens, and later Syracuse belonged to the Greek communal state, and Seleucid, Ptolemy, and Macedonia all belonged to the kingdom of Alexander's successor. These factions can all be regarded as a concrete manifestation of a certain aspect of a pan-civilization.
  10. It would be nice if we had a mod with an overall low poly art style.
  11. I haven't played AoE1 and 4, and I haven't played AoE2 for a long time, maybe I forgot this.
  12. I think I see what you mean, like AoE3's post-Empires eh? When the game starts, all players are in P3 and all technologies have been developed. Although they still need to collect resources, build facilities and train soldiers from scratch, it saves the effort of researching technologies.
  13. The spear is a weapon that is sensitive to balance, and the posture and pace of a person running with a spear in their right hand can be very restrictive. This has little to do with the weight of the weapon and much to do with the center of gravity of the weapon, while in contrast the sword has much less effect on posture and pace, especially the short swords used by the Greeks and Romans of this period.
  14. The point is that simply wielding a sword does not make a soldier stronger than one wielding a spear. Gaul's elite warriors will also use spears, and elite spearmen will not be at a disadvantage when confronting elite swordsmen. In addition, in a country like the Han Dynasty, whether it is an archer, a crossbowman, a swordsman or a spearman, there will be a sword. If the spear in the hand of a spearman is damaged, he will take out the sword to fight. What about you at this time? How about judging his combat effectiveness? We don't need to cancel the infantry swordsman/axeman, we just need to make him not stronger than the spearman in the process of confronting melee infantry head-on. The swordsman/axeman's DPS can be exactly the same as the spearman's, but Not good at fighting cavalry, better at chasing infantry. So whether you have more swordsmen/axemen or more spearmen in your army depends on the ratio of cavalry, projectile infantry and melee infantry in your opponent's army.
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