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wraitii

WFG Programming Team
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wraitii last won the day on January 25

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About wraitii

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  1. Can you clarify which change you're talking about? We certainly want to avoid this type of situation. If you no longer voice your opinion, your opinion will _indeed_ be ignored. 'We' are not some secluded private studio with a completely opaque decision process: every diff and commit is available and open-source on https://code.wildfiregames.com. You literally have no reason not to voice your disagreement or concern with changes there. It's possible a few diffs get committed without player consensus, but I want to highlight that this really isn't how things have been done in gener
  2. It seems that your are missing the "fmt" library. Depending on your distribution, this can be in a variety of packages.
  3. The fact is having conflicting hotkeys with instant actions is a bad idea. The order of keypress will lead to different behaviour, which is inconsistent and unexpected. The solution is to avoid conflicting hotkeys, or have a 3rd action (such as a mouse click) to trigger the actual thing. There's actually no case I can think of where it's really problematic, except indeed this control group thing. Maybe there's a few other lurking, but I would somewhat doubt that.
  4. I can confirm that, it's the new expected behaviour, which fixes other (unrelated) issues with hotkeys. However this remains fixable by fixing the control group behaviour to work more like normal selection. I made #6064 to fix this for A25. In the meantime, just release the # first. That seems weird, are you sure?
  5. I think that's because of https://hg.mozilla.org/releases/mozilla-esr78/rev/9fad778aa3291ef630338bc568453a79faa37089 It's already been reported at 5986 but for pratical reasons I haven't done the update for this release.
  6. They do search for resources near the rally point (that hasn't changed). Really it's only annoying for trees on scarce maps, because units kinda move semi-randomly, but I wouldn't say it was great in a23 either - IMO 0 A.D. has annoyingly small forests on most maps.
  7. Yeah that's exactly what happens actually. I think there was already behaviour to do that in A23, but maybe it didn't work quite the same. My recommended "fix" is to simply make more dropsites, because efficiency goes down very rapidly with walking distance anyways. This is something I'd like to fix for A25, but it's not that trivial
  8. In "real life", slingers would have large ammo capacity, longer ranges, and much deadlier ammo against un-armoured troops, but I think they'd be far less efficient against shields. Pilum and javelins are few, short-ranged, but you don't stop one. Yeah that's my bad, UI isn't great there. I think players will find out via osmosis. --- Overall I think archers & can archers remain definitely a bit OP. Elephants are strong if left unchecked, particularly since unlike rams they can't be killed by women, so you need real units. ---- No idea about the house hotkey.
  9. You should assume that no mods are compatible until they get updated, there's been a lot of changes. Modders will likely update quickly.
  10. Can you clarify what you mean by "blurry"? Screenshot maybe? What OS are you using?
  11. Yeah, we'll update the download links with a fixed package. Unfortunately the few that will download in the meantime will need to find the forums. We noticed an issue in the manual but not in-game unfortunately. Thanks for reporting this anyways
  12. Hey everyone, Following the release of A24, we've had a number of issues reported. First, make sure that your game is clean and up-to-date: Deactivate all mods. your config file should read 'mod.enabledmods = "mod public"'. See GameDataPaths to know where it is Clear your cache. Likewise, consult GameDataPaths if you don't know how to do it This will fix most of the issues you're likely to encounter. Secondly, here are some know issues: Spanish translation is broken. The 'fix' is to switch to another language for now. We'll fix this soon, so you'll simply b
  13. If I recall correctly, hero HP have been standardised to 1000. All gameplay changes are discussed at https://code.wildfiregames.com and you're free to give your opinion on any diff there. Keep in mind that this is the first release in 2.5 years, so it's a bit exceptional.
  14. I do agree with the scouting and gameplay argument. However, the fact that civil centre can train military also kind of defeats the purpose of scouting - to an extent, the game is quite flexible anyways. If we want to change that, we kinda have to change the whole game. I'm not extraordinarily satisfied with the current gameplay situation, but I'm not certain adding an "archery range" would really improve things much, unless we actually go for an AoE2 clone - but I don't think that's necessarily entirely desirable, since AoE2 is alive and very much kicking. I think our gameplay would
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