It’s also largely a function of map/setting observation bias. Play 200 pop normal mainland circle every game and you’ll see that cav, in general, is imbalanced because it can run across the empty middle to create 2v1s. Play the 250 pop medium stronghold continent and suddenly you lose if you try to make champ cav even playing 200 pop medium mainland circle is going to yield different conclusions
People should play more settings, especially when minimal setting changes create very different conclusions. But people don’t want to learn new build orders
A good rule of thumb is that if you are the worst player in your team then you should never be the first player to resign and that better players may be more liberal when resigning.
If the lowest player in the team is doing poorly then the team may still win. If the highest player in a team is doing poorly then it is very unlikely your team will win. Here, it appears you were the lowest player--you should've waited.
Icons get smaller or you increase the bottom panel size, which would decrease field vision
You could probably change this with a mod if you really cared about it
This was when they were built in a23 (back when they were still useful). Usually to break a stalemate in a 3 (plus one very useless player) v 4 situation. The 3 would be outplaying the 4 in basically every way but couldn’t win because of pop cap limits.
I also liked the idea you posted awhile ago about it housing super strong techs like eco super boost, military super boost, and pop boost
everyone did but some random person no one had heard of before or since. It didn’t matter, @Nescio was just awful and forced his awful vision for the game forward and lost many players in the process. I honestly don’t think the game has recovered since, which is a real shame because the game had just expanded a bunch during covid
Boo.
In a23 there was a real decision between going for WTF, wonder (for extra pop), or champs. That’s is an objectively better setup that what exists now, which is only a choice between champs and WTF
Novelty is also silly. You could say that about any unit, building, and/or tech
That means you might recoup your resource costs 15 minutes after the game is over because all your allies resigned while you were spending all your time building a really expensive building with no other use.
Strong agree.
It used to automatically give a small pop bonus with the tech to get even more. Then our former glorious leader @Nescio said this was unnecessary and that the wonder was still useful as a temple. Such a brilliant understand of the game he had
Wonders are one of the most useless building in the game. They super expensive in resources and time. I don't know if I've seen a game all alpha where building a wonder helped that team (assuming it isn't a win condition).