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guerringuerrin

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guerringuerrin last won the day on February 18 2024

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  1. I was just passing by to share with the community that I'm having a few tough months with a lot of work and personal issues, and I'm not able to even connect to chat with you for a while. But I've noticed that lately as a community we're going through difficult times that at least I've never witnessed. This is an excellent project that has come a long way and the few active developers are making a great effort to sustain it. I've read some posts on the forum lately that have made me think about the frustration that some players may feel, and I think that, if this game and this community didn't mean something to those people, they wouldn't have the desire to share it here on the forum. Even if what they share are negative things about their feelings towards the game, it's more than likely that they do it because of the love they feel for it. Here we often say: it is in difficult times that we see the miseries of each one and also where effort is most important. It's not normal for a development like this to last so many years in the current context of the gaming industry and hyper-connected modernity. I send a big hug to everyone, even those who look at me badly for being a noob, haha Don't give up. I look forward to 27 =) PS: Here are some photos from my summer season =)
  2. This has happened with some games I played it and sometimes the player restart his PC and the rating issue keeps going so it might not being related with a client-side zombie process.
  3. Not sure what you mean, @chrstgtr
  4. This is nonsense. Considering the number of violations of WildFire games' policy by many players, this situation seems very weird to me. I hope you come back soon.
  5. If I remember correctly, the hypothesis was that RatingBot was still maintaining an open session with the previous xmppID and that was why it was not granting the rating to the player's new xmppID when rejoinin after disconnection
  6. Hi, @Vantha. Ty so much for this work. How can we contribute to its content?I think some micro/hotkey/setup would be nice to be included In another similar topic, I was wondering if there's a way to load the tricks through some remote server instead of being built-in into the game so we can still adding and modifying its content everytime we want instead of having to wait to the next alpha. Just wondering
  7. Just for the record. Yeah! I use a lot garrison as teleport. I always hold U instead of spaming as sometimes building capacity gets full just right when you lift the finger and remaining soldiers no more enters the building turning the manouvier in a total mess xD
  8. Frankly, I don't think Atrik will hide his mod and continue using it. There are several advantages to having that information in the gamesteup. Not only to warn that someone is using an unwanted mod (although that can be breached). But also to check the compatibility of the mods, to avoid oos and disconnections. As I said, we should try another approach and try to build trust
  9. At least making mods visible would give all players better access to that information, instead of everyone gradually finding out when someone mentions it or says someone else is using a mod. Sure, there will be cheaters who manage to disguise their mods somehow, but it’s better than nothing. And giving an important part of the community some kind of response (even if it's not perfect) is important. The same argument can be applied to the smart queue in proGUI. Throughout the various debates on this topic, some of us have tried to discuss it respectfully, but it never seems to get anywhere. The benefits of automation are obvious. The advantages of Quickstart are hardly noticeable in the long term, but they still serve as a good example of the perks of automation. However, the benefits of smarttrain are clearly significant. And you always end up arguing that you're just as good without the mod enabled. But we don’t need a scientific study to reach a consensus that most players might experience significant downtime in their barracks due to the fast-paced nature of the game during intense moments. I agree that we need to find appropriate ways to address this issue. Personally, I haven’t liked how some players have approached it, and I don’t think the solution is to attack @Atrik or players who use the mod. But I also recognize that the situation is quite frustrating because every time we get back into this debate, Atrik ends up saying that smart train doesn’t offer any advantage, that it’s just a GUI improvement, and we end up right back where we started instead of making progress. Given the challenging conditions under which this project is being developed and the few hands available to work on it, it would be good if we tried to resolve our differences, take responsibility for our contribution to this conflict, try to build trust, and strengthen collective work.
  10. This could be a basic starting point for the setting area of this feature and I think u could use same new gear icon with different background colour to notify the host about some issue in the mods setup and a new column could be added to that window.
  11. you think this could work for proposal 2? Players can check mods by clicking in a new Mods button on the right menu, and it will show all the users set as players and the mods they are using. This text will change dynamically in the same fashion as others game setup stuff. Additionally, there's a gear icon on the left side of every player that opens a window where u can check if mods are signed. If possible, this gear icon could change colour to red (or we can think another kind of notification) so the host can be notified there's some issue to look at. Maybe gear could be the same as the Petra setting and put it in the same place. idk if that makes some conflict
  12. @ffm2 @real_tabasco_sauce I also wondering. that one turn with 70 commands could be also an autociv pause? U know with autociv u can make orders while paused
  13. @ffm2 couldn he just doing alt+right click micro fasion? (where alt is "Order one unit" hotkey) while some lag spikee was going on?
  14. This would be nice to incorporate, although it does not prevent encapsulating code within another mod This statement is a unfair, considering the lengthy arguments I've and others gave about this mod in the past, not appealing to simplifications like saying it's a cheat and that's it, but delving into the automations it carries out and whether those automations are fair or not in a competitive game and/or if they should be part of the vanilla game and why. In the same sense as the previous paragraph I would say that it is important for all of us to review how much willingness we have put into having a constructive debate on this matter...
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