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seeh

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About seeh

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  1. if have time+fun help here: https://scalar.vector.im/etherpad/p/ai-vs-ai-balaced-map mauri looses 3 times: config: very hard mods, balanced mod: balanced map Map: random, defaul, mainland, normal speed 20x Winning Team stays always Player 2: wnning team geta "X" X athen gaul X iber athen X gauls iber mauri wins: X mauri -spart X mauri - sele x mauri - romans x " - ptrolmies x " pers x " mac x " carts x " bri
  2. i let run some AI vs AI test for check if there some Civ is specially strong: Test 1: setup: very hard AI, balanced (not aggressiv not defensive), different Civ, Map Mainland random Mac in red VS Ptrol blue ==> Mac wins setup: very hard AI, balanced (not aggressiv not defensive), different Civ, Map Mainland random Kush in blue VS Mac red ==> Kush wins setup: very hard AI, balanced (not aggressiv not defensive), different Civ, Map Mainland random Kush in blue VS Mauryas red ==> Kush wins UPDATE temp: https://scalar.vector.im/ethe
  3. seeh

    M45t3rHyd3

    maybe this is bitDefener. i have no plan but saw it here: https://github.com/spesmilo/electrum/issues/3386
  4. no effect with this: hotkey.autociv.session.entity.by.health.wounded.by.class.select.(Cavalry|Infantry|Soldier|Siege|Dog) = "Alt+Z" this works: hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry = "Alt+Z" any idea?
  5. is that Chinese? https://www.youtube.com/watch?v=3hH1CjXVX1Y
  6. about idle ( https://trac.wildfiregames.com/wiki/HotKeys ): . (Period): Select idle worker (including Citizen Soldiers). Shift + . (Period): Add idle worker to selection (including Citizen Soldiers). Alt + . (Period): Select all idle workers (including Citizen Soldiers). / (Slash): Select idle fighter. Shift + / (Slash): Add idle fighter to selection. Alt + / (Slash): Select all idle fighters. \ (Backslash): Select idle unit. Shift + \ (Backslash): Add idle unit to selection. Alt + \ (Backslash): Select all idle units. do we may could c
  7. Settings > Options > Custom Rating config => result problems by using numbers: just_spec => just_spec just1_2spec => just_spec just12spec => justspec just1spec => justspec
  8. what about a system for rating where could gamer always could get more (like experience)? and it constantly becomes less over the time (to a middle value. little like normal training in real world). winner gets experience (calculate this like old good elo rating), looser not. think about the effects that this could have. all ratings get closer together but the best player will still stay the best. daring a rated game is no longer risky. point are only lost over time (see e.g. aging process or experiences with success or something).
  9. i want select Elephant_stables in my select Barracks hotkey: hotkey.autociv.session.entity.by.class.select.(Barracks|Elephant_stables) it selects only Barracks. could help?
  10. thank you: Alt + Left Drag over units on map: Only select military units. ( from https://trac.wildfiregames.com/wiki/HotKeys#Modifymouseaction )
  11. https://www.youtube.com/watch?v=YfhXNV1TiOw
  12. i search a hotkey.selection.militaryonly . you know something like this?
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