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Emacz

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Emacz last won the day on May 6 2025

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Primus Pilus

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  1. You are welcome to check it out. Our speeds vary more than vanilla, some are faster some are slower. Cavalry is broken into 4 classes, pursuit/scout cav which are only spearman and are the fastest, then light cav which most of time time is your archer/jav cav, sometiems a light melee cav, medium cav and heavy cav. The more "armor/resistance" the slower they get.
  2. How is that not useful? its 0 pop, and cost 60 total resourecs Its not a champion though.... from what I have read about them, they were former slaves who were city "police" type units. So they are 0 pop (but lmitied) they have increased vision. They are more for patrolling and helping you notice any threats.
  3. City phase? City phase is pretty normal and standard.
  4. That is the generic empire phase. The civ specific one replaces the generic
  5. Yes, Mace is a little different and tough. But you have strong p1 allied cav that only cost food.... you can unlock slingers p1. Yes you should also notice although Mace p1 units are "weaker" they are cheaper and train faster... mace is more about eco early on and getting to p2. We didnt want civs to play practically identical to one another. I can show you how to play to each civs strength, we can team up against the AI. And Im sure there are people better than me who could really play into the strengths even more.
  6. I don't want you to change Rome! Again, I would have to watch you play, play with you to give you some ideas. But Rome is definitely one of the stronger civs that doesn't need too much help. What makes spearman horrible units? So then should we change the tribal units that start with spearman/javelineers? I think we should play some games together so you can see how each civ can be quite strong.
  7. No, p1 rome starts with spearman from CC and Barracks... are you playing the same mod? ) I have thought about macedonians ones a little.... and since we reduced resistances on pikeman im also considering removing that metal cost. But again for now Im focused on bugs, and improving AI.
  8. The original roman spearman p1 doesnt cost any metal at all. If you go p2 too soon.... thats on you for not having your resources figured out! P1 rome is fine, spearman 50/50 and Javelineer 50/50 just like base game costs.
  9. Ok, but what unit? They didnt really rely on spearman. And Spearman are our only melee unit that doesnt cost metal And maybe even they should cost metal. I guess it really comes down to what does the cost represent. Food to "grow" the soldier, other resources for the equipment used? Then really most melee have some form of metal armor... I'm willing to redo our cost system... but I would like more imput and clearity on what it should represent.
  10. Well p1 there is the spearman, they dont cost metal P2 yes romes melee unit from barracks is sword and cost metal.... But again I think by the mid repulic they were really standardizing their army. I do think AI is harder in our game, which is somewhat intended. I think AI is too easy Although I'm not sure what level you are playing on. It might be good to play some MP games, we could play against the AI.
  11. Finally figured it out, Im a little embarassed to say what it was. But its all good now! (Once I push it through to git, Im gonna clean up a few more things first so you will still see the error until its updated on the git site)
  12. Yes and no, i havent found out which buildings they are yet, they are most likely. AI can sometimes help me track them down. Its on the list of things to do
  13. I think i have notes some where... but again keep in mind its mostly me working on the tempaltes/files and sometimes i get sidetracked and then start working on something else and forgot. If there is something you were really passionate about fixing, Id rather you pestor me about it than assume Im gonna remember and go back and do it Ill take a look over notes in a little. Ill also say this, there are some things that I change that for some reason don't work/arent seen by other people. Not 100% sure whats going on with that sometimes. Its more technical unit stuff, like I can train ephors and diplomats, but most other people when they play can't for some reason.... even though we have same version of game. I dont think these are the types of things your talking about, but its pausble that I might see a description that someone else sees the old version. Im still relatively new. Yes I know! ANd when i asked if I should restrict them for now it said not yet. Again part of it is a balance thing. But they seem to be quite ineffective at moment anyway so ill need to fix that first.
  14. Id have too double check, but I probably going to try and spend less time on forums since it doesn't seem to be very productive. I guess you can always send me a PM, i usually get those notices. The earliest conversation I have from you is the spread convo from may 22nd, then "Spartans" May 27th followed by "want to help" June 3rd Currently all civs should have. The main reason I brought it back was because then we can also make cav a little stronger and more useful, even for civs that don't have strong cavalry, they can protect a little with spikes. Since I'm having a hard time keeping track on forums and I guess understanding some of what you are saying, currently ChatGPT is my main source. It's said its plausible that all civs during the time would and could have built something similar to help deter cavalry.
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