That's a good question... I think they potentially would take teh same amount of dmg BUT your attackign unit would not really take any dmg because the unit is facing the wrong direction. However, I think we would REALLY need to slow down the "turn" speed or something... and that could throw other things out of walk.
But I do like the strategic/historical aspect about trying to ambush, out flank etc.
Ive been trying to get others to do this as well, I'm am super active thinking about all these ideas and tryign to implement them. But honestly I get a little overwhelmed at times and it can be discouraging when 95% of it is talk, but then when it comes times to actually try it, play around with it people are silent.
Just pm'd you regarding this. We can definitely discuss more later. For now I am hoping to get more ideas/input from the community on our current civs. We are still in need of a second team bonus for the Germans!
You can always find the most up to date version on github (link at the first page of this post) and I hope to have the lastest version out on mod.io later today/next day or 2 depending on what stuff needs to be cleaned up!
Thanks everyone for their help and support
@wowgetoffyourcellphonemay we incorporate them into Classical Warfare AEA?
I'm also wondering if there is a way to incorporate parts, without adding a full civ (only because it seems sometimes there are too many civ options ) Allies to someone, merc for anyone etc?
did you update from git? that was an issue a little while ago. But should have been fixed, I don't have the issue anymore.
Also I usually use the "interestinglog.html" file to figure it out.
do you know how to go to your logs? then you can copy and paste in a message. I cant quite see that. But i have been tweaking a few things. Let me see what happens when I push through and restart.
I like that... in some ways that is what "loot" is, but its standard. We have also changed the amount of loot a little. Farmsteads were I think 20 wood, same as storehouse. It was 20% of cost, or maybe 10%... anyway we for now are 75 food for farmstead, and 25metal, 25wood, 25stone for storehouse.
I like this, its something we briefly discussed with Classical Warfare AEA, just not really sure how to implement something like that.
You would hold it at your storehouse until its transferred somewhere else ie cc, forge.
I feel like we were able to do this with CWA back when it was historical. We got Ele archers to shoot 3 arrows, one for each archer... but doesnt seem to work anymore. We had to turn them into "building" AI so they were unable to capture, and then it was when there was random fire and not focus fire.