@Asher here are three examples of Athens Spearman. Keep in mind you still can't attack in formation, and brace is stand guard. So if you are in Phalanx and Brace, you only receive the extra resistances until you engage. You can't move with both of them because brace is 0 movement.
I can create some in a little I think, making some minor adjustments now that these new features are added. IE pike and spear dmg reduced if they are in normal stance .
A couple more new ideas/features thanks to @stevenlau
Pikeman/Spearman went set to stand ground receive "brace" mixin bonuses.
Formations can now have - resistance to help offset some of the speed bonuses! So it may be risky to use certian formations, but they decrease travel time.
Here is an updated version of the manual I am working on. Thoughts? Is this helpful for you? Things you would like to see added??
Thanks!
CWA_Simplified_Manual_Alpha2_manual_layout_proposal.pdf
It’s being implemented in Classical Warfare AEA! We don’t quite have the attack part yet, but at least you can receive bonuses while in formation for moment. In particular Phlanax and Testudo. I may add/tweak a few more.
Yes, if you get Ahisma (all units), you gather berries faster and farm faster, but gather meat slower... whether ur a horse, civilian or soldier.
germs civilians gather meat 100% faster, you can see it in stats. IT says civilians, there is only one type of civilian unit, dont confuse it with citizen
Can you control just gaining resistance from ranged attacks, for example?
Sorta, but not 100%. Are you referring specifically to Testudo? in Testudo they get +3 pierce, +1 H/C resistance but move 40% slower.... The main issue right now is pierce is both a ranged and melee attack. I'm not sure if you can do pierce from ranged only, would need to talk to Steven about that.
We also have a charge attack, raider and shock
They do what the github says they do
Charge - Charge the enemy and do intiial +10 Crush and 2.5 Hack/Pierce dmg but lose 1 of each resistance while charging
Shock - Gain 15% walk speed and 20% accleration
Raiders - Raiders 20% faster walk speed and +0.5 capture attack but 5% slower run speed
I don’t know if he had to do anything in the background. But check out the formation templates. I was able to do it there. It took a while to figure out speed. I can explain more later
But @stevenlauis the real hero.