Emacz
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Everything posted by Emacz
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did you update from git? that was an issue a little while ago. But should have been fixed, I don't have the issue anymore. Also I usually use the "interestinglog.html" file to figure it out.
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It should be good now
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do you know how to go to your logs? then you can copy and paste in a message. I cant quite see that. But i have been tweaking a few things. Let me see what happens when I push through and restart.
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I like that... in some ways that is what "loot" is, but its standard. We have also changed the amount of loot a little. Farmsteads were I think 20 wood, same as storehouse. It was 20% of cost, or maybe 10%... anyway we for now are 75 food for farmstead, and 25metal, 25wood, 25stone for storehouse.
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I like this, its something we briefly discussed with Classical Warfare AEA, just not really sure how to implement something like that. You would hold it at your storehouse until its transferred somewhere else ie cc, forge.
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fields can't not be built within 50m of CC in CWA if you want to see what its like
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I feel like we were able to do this with CWA back when it was historical. We got Ele archers to shoot 3 arrows, one for each archer... but doesnt seem to work anymore. We had to turn them into "building" AI so they were unable to capture, and then it was when there was random fire and not focus fire.
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Civ "Pers" -> "Achae"
Emacz replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
thanks to you we have celtic coalition buildings in CWA and if you give us some more ideas (Ill ready your post) we could include more! -
Again I love all these ideas, but yeah some of the "bigger" ones my be a little too difficult to implement right now. And we still have a lot of little stuff we can do to touch it up and hopefully make it more enjoyable for more peopel too experenice!
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@Grautvornix I forget you mostly/only play SP? You have tried our version of the game though right? Its already has some changes to game play, maybe not quite as extreme as what we are currently discussing... but units are slower, there are more variations in gather capabilities you have some civs with females and then they also have serfs, or civs with civilians which gather better than CS! You have your CS, some civs have slaves. Ranges/dmgs/health have been modified a bit... of course I love it and want more people to try it out and let us know what they like and don't like. But some are too hesitant based on a lot of the differences with the base game.
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we do have some civs that can do stuff like that based on what we have learned so far about them.
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well right now you when you capture a building you get "loot" right? its determined in the file storehouses give you X loot, farmsteads Y loot... base game has farmstead and storehouse as both 20 wood as loot. To play around with the idea on CWA we changed farmstead to 75 food and storehouses to 25 metal 25 stone 25 wood....
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Hahha I like it, although Ironically one of the ideas behind this project was to speed up eco a little to put more of a focus on the "war" and "strategies" I also feel like if capturing a storehouse with say 500 wood in it, may give more people incentive to try different strategies and take more risks early on? So its not just boom for 10 minutes, max popuulation and attack.
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sure you can start playing around with it and we can have a test version to work on it!
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I have thought about similar things, but i don't know how to implement this... anyone with coding want to help out? I thought it would be neat if storehouses/farmsteads held "X" resources before they were brought to the CC, and if they were captured, the capturer would gain the loot of the resources stored before transferred to a safer place.
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We did give Cataphracts a small circular crush splash dmg... because when they charged a line of infintry it usuelly ended up poorly for the infantry too. Champ cav do have bonus against other cav.... but potenitally giving spear cav some sort of splash dmg based on their usage could be warrented.
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Mauryan Elephant Archers shouldn't respond to "Idle worker" hotkey
Emacz replied to Deicide4u's topic in Bug reports
yeah this has annoyed me too, i didnt think of it as much, but can probably just remove citizen from them. Gonnna try that with CWA -
Pm'd! If you are able to help with this, it would be huge. @Atrik will have to start taking our expansion more seriously if the portraits are done right He said so himself! But in all seriousness, it will aslo help people understand the game better, knowingin what type of unit they are training For a while i had the normal champ iber jav cav portrait for their new Sword cav a little confusing no?
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I get the screen shots from atlas... what is blender? I have a hard time removing the background and placing it on the correct background.
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yeah, i can actually handle the actors OK... it just a little bit of work, but portriats is where im struggling the most.
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I like the idea, one of the hardest things with "new" units though is actors and portraits, so you don't confuse them with the original units.
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scout calvary for all civs or just rome? We had "hunt" cav in a27 which basically was faster cav, but weaker... good for hunting and ok for scouting. Its definitely something to consider bringing back. The whole thing about citizen cavalary is tricky though.
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did just add 15% better meat/wood gather rate than rank3 soldiers but 25% slower metal/stone
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what would be different between the tents and the camps? they can train cs spear from cc after reforms. The idea is if you go reforms you are putting more emphasis on ur military and less on your eco... hoping to end the game soon with that little boost. But yes open to all ideas
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well my understanding is once they switched to legionnaires, they didnt really have too many spear units... they relied more on merc to fill in the weakspots that the legionaries weren't as good at? They do have spearman from the camps, an elite unit, the third liners.
