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Emacz

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Everything posted by Emacz

  1. Not 100% true. We add pop bonus to ssystion before it was added into base game. We also used ram garrison to add speed/acceleration to rams before it made it into base game.
  2. You should check out Classical Warfare I think it might be the main reason people are "turned off" by it, reluctent to try it. Its not as simple, almost identical civs, play styles as you find in the current base game. It still has a lot of polishing to do of course.
  3. Again i love some of these ideas if you can actually tweak the actors that would be awesome! I can create some of the icons with AI too. Here are a few examples of Icons i would like to turn into actors.
  4. Yes and no We created more templates, so it's: template_structure_civic_civil_tribal
  5. so britons build hill forts to 'expand'. We give them (and other trible civs) only one "main civic center" then they expand through "colony" type buildings, brits, gauls, germs can all start doing it p1 with their hill forts, oppidums and encampments. Iber is a tribal civ but cant expand utnil p2 like other civs with its "castro". Castros are a liuttle closer to colonies, maybe a little stronger, id have to check all the stats. Where as the other 3 are weaker than a normal colony and defintely weaker than a cc.
  6. Icons aren't the issue. Im working with ChatGPT to help with things. But we had a problem when we tried to recreate actors to look like some of our ICons. IE the brit hill fort and great hill fort pictured here: I actually don't mind the "cc" actor too much, but it would be nice to get it to include some palisades and look likes its more up on a "hill" if thats possible.
  7. Arg, unfortunately I am neither But would love to work with people who can help create props, art work for CWA. We have a lot of new ideas, like brit hill forts etc, but cant use any new actors yet
  8. I love these! I would like to do stuff like this, but I only know how to create icons with AI. I tried to get it to help me create some new props and what not for buildings but it said 0ads coding/way of doing it was too complicated and not worth it. OR at least something along those lines. Do you know how to actually make new actors, props etc? Or just created the images?
  9. I didnt even notice it on moderngui, will need to study more carefully.
  10. Wait, call to arms button? I must be nub. I agree do some degree. But I still think from a practicality/logical point of view; if you are out working the fields and you see an enemy raiding party, or more importantly one of your comrades is being attacked chances are you are going to take up arms and defend, or retreat if your opponent is really good, and you are nub like myself and they are attacking from 2 or more areas, you might just be focusing on one and not realizing you are being attacked somewhere else.
  11. I am already receiving grief for farms not being able to be placed next to ccs There can be too much realism, as I think @Thalatta has mentioned too. But this is something that has annoyed me, especially if you have a women chopping wood and she gets attacked, fleas and all the men right next to her keep chopping wood... Or even if its another soldier... it just doesn't make sense to let you friends get attacked and you mind your own business and keep gathering resources. I think maybe a stance would work better. If there are enmey within x range and ur in that stance you will always attack first gather resources second. But you dont want them chasing.... Ill have to talk to op @stevenlau about if we can code something to help...
  12. @Asher here are three examples of Athens Spearman. Keep in mind you still can't attack in formation, and brace is stand guard. So if you are in Phalanx and Brace, you only receive the extra resistances until you engage. You can't move with both of them because brace is 0 movement.
  13. I can create some in a little I think, making some minor adjustments now that these new features are added. IE pike and spear dmg reduced if they are in normal stance .
  14. A couple more new ideas/features thanks to @stevenlau Pikeman/Spearman went set to stand ground receive "brace" mixin bonuses. Formations can now have - resistance to help offset some of the speed bonuses! So it may be risky to use certian formations, but they decrease travel time.
  15. Here is an updated version of the manual I am working on. Thoughts? Is this helpful for you? Things you would like to see added?? Thanks! CWA_Simplified_Manual_Alpha2_manual_layout_proposal.pdf
  16. can you give me an example? and where do you get the warning?
  17. how? I'm not quite sure what you are asking.
  18. It’s being implemented in Classical Warfare AEA! We don’t quite have the attack part yet, but at least you can receive bonuses while in formation for moment. In particular Phlanax and Testudo. I may add/tweak a few more.
  19. Oh ok so I think you do need @stevenlau for that.
  20. Yes, if you get Ahisma (all units), you gather berries faster and farm faster, but gather meat slower... whether ur a horse, civilian or soldier. germs civilians gather meat 100% faster, you can see it in stats. IT says civilians, there is only one type of civilian unit, dont confuse it with citizen
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