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Emacz

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Everything posted by Emacz

  1. Yeah, pretty much every new detail can be exploited by someone.... so you just have to think about whats best for the general pop. And like you said, its just an option!
  2. So if its 3x3 and one person rage quits (no names) then the team with 2 still has a fighting chance!
  3. It would be cool to if when you click on a unit you can see how many other units they killed, possibly even "humans" and buildings and siege. I cant take full credit for the idea. JBC (in game name, not sure if same on forum) mentioned it in a chat. Not sure how hard/feasible this would be. But it would be helpful for people to learn what units are better suited for different type of situations. Thoughts?
  4. Yeah, maybe they start off slower than they are now?
  5. YES! Cant we make some improvements to Community mod in the mean time?? And when I say we, i mean not me. Unfortunately I know nothing about modding I'm happy to play test anything Some good points. I started a spartan page, i think there should be some changes to them. Since they are rather plain
  6. I was discussing this in game with some people last night, I think there should be some infinitry axemen! Some that are double axe no shield, high dmg less resistnace and then of course some with big @#$% shields for shield wall
  7. if it's their whole army you should probably be aware and then you retreat until you gather more. So maybe its part of the aggressive stance and YOU can CHOOSE which to use something though where if they send a small raiding party and you are attacking their base and dont realize the alerts "you are being attacked" are from your base, the men in X area can work together to fight/chase up to x distance.
  8. Emacz

    proGUI

    is taking steroids cheating in sports? there are people who have access to them but dont want to risk the long term consequences. I get there are no health concerns if you use it or not... but i disagree with it can not be cheating if everyone has access to it. I am getting fed up with ProGui as well. GUI, I'm all for. But the more things you automate the less a human has to think... it takes away from the people who are quick thinkers/decision makers. evens that out IMO.
  9. I didnt realize it still does that! Ok so that helps you train them faster and they have more health... they still seem underutilized compared to their historic importance.
  10. good point. Its definitely difficult to do
  11. So i guess this is good, means things are relatively balanced I guess it depends on your playstyle too... risk vs reward. I just feel Gauls can boom fast have good eco and good hero, and Ptolmie have so many different strategies/options. I would put rome in the second tier.... I honestly only play Gauls/Rome/Spartans and I think spartan's are one of the weaker/simpler civs I have a different topic on that. Although their skiri are OP if played right.
  12. I like this, it might be better off as its own thread, since not just dealing with spartans It would be nice to have just a little more variation between civs WITHOUT one civ being so OP that everyone only plays that.
  13. but i do agree the player is more important than the civ!
  14. I still think with Community mod you have stronger/weaker civs....I still put Ptolmies, Gauls in top tier... I don't think very highly of kush, seleucids. Also since @alre brought it up. is there somewhere that outlines the clear differences between a26 and community mod?
  15. Wonder what opinions are out there!? I haven't seen a video/thread for this alpha with a civ ranking. TGs and 1x1.
  16. Thanks! i also think i realized part of my problem was my lvl 3 units and passive stance were teh same hot key but now i seemd to have lost lvl 3, lvl 2 units... where do i find the file to add them back in?
  17. Is it just me or do skiri always start in defensive stance? Is there a way to set them to aggressive like other men. Would also be nice to set women to defensive especially spartan women! I know you can try and remember to do it manually... but it almost seems when i try more of that unit they all seem to go back to the default ie skiris if i have 10 and set them to aggressive then train 5 more and have them attack move all 15 are defensive...
  18. It might be cool if rams gained speed with garrisoned units. The more people pushing the ram, the faster it should go right? I don't think any of the rams were motorized back then
  19. I think if people were less toxic, and didnt abuse the rules as much it would be a little more fun... I don;t get the point of "multi accounts" which a lot of you refer to as smurfs... to me a smurf is someone who is good, loses on purpose and has low rating... so like 800 but really should be 1500-1700. Multis are all these accounts with 1-0, 3-0, 5-0 win/losses that keep popping up over and over. So you dont know if its a new player, an experienced play with a new account or what not.
  20. Does anyone know if there are plans to make formations more useful in regular game? Similar to Delenda Est where certian formations give you either defensive or offensive bonuses while in formation. That would be good and a little more realistic!
  21. yeah i like 15-25 minute games Otherwise i start to lose focus!
  22. Thanks! I will try and find someone to mess around with it on. The problem with all the different mods is its harder to find games. Even community mod, not everyone is on board. I defintley prefer multiplayer games instead of the AI So i did mess around with it, and there are parts i LIKE! but it does seem a bit more complicated... I dont like how soldiers can't gather, only women and slaves... seems to be "slower" of a game. Hopefully they take some of the ideas from it though and implement into next alpha/community mod. I know skiriati are really powerful, but I dont remember if i've mention this above. It can be hard to mass them and push while ur still ahead/even pop/eco.
  23. It really bothers me that if someone attacks a single unit on the woodline (or anywhere) the remaining units continue working as if nothing happend. One suggestion i heard was control groups, which i use! So a more specific example would be if Im attacking the opponent and they send a counter attack to my woodline, they can pick the women off 1 by one and the men continue to chop. I dont know im being attacked, because Im attacking/being attacked at their base. So the idea would be that when set in agressive stance they will stop what they are doing and fight within X distance of each other. So if one unit gets attacked woodline other units within X would fight alongside. Does that make sense? is it possible?
  24. Thanks! I will try and find someone to mess around with it on. The problem with all the different mods is its harder to find games. Even community mod, not everyone is on board. I definitely prefer multiplayer games instead of the AI
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