Emacz
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Everything posted by Emacz
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Working on a slightly more historically accurate mod. ISO ideas!
Emacz replied to Emacz's topic in Gameplay Discussion
Thanks, think I got it to work! So assuming its the same for poison? for example if i want elephant to have less of a chance of being poisoned due to thicker skin, I could maybe put 0.5 BlockChance? -
Working on a slightly more historically accurate mod. ISO ideas!
Emacz replied to Emacz's topic in Gameplay Discussion
Thanks! and bummer. Hopefully soon -
Working on a slightly more historically accurate mod. ISO ideas!
Emacz replied to Emacz's topic in Gameplay Discussion
If anyone knows about added "fire resistance" to buildings let me know. It would make sense to me that some buildings burn easier than others! Also I should point out I dont know much about programming or coding. I just edit text fiiles to make my changes. So if you want to see something completely new, I'm not the guy for that. -
I am in the process of retweaking things that I think will make the game a little more historically accurate and help each civ be a little more unique. Ive worked on Sparta, Hans, Kush and Maury. I've also retweaked all units: I'm attaching two pdfs for people to look at. For exmaple the game has bow projectile speed faster than xbow. My understanding was xbows shoot a lot faster (and thus are more accurate.) So i changed the projectile speed and spread to hopefully match that. Some other examples. I read that kush archers often dipped their arrows in poison, so i added poison dmg (but decreased pierce dmg.) Mauryas used fire (their champs shoot fire arrows) they also used 6 foot bows, so i gave them more range but slowed down their attack speed a little. Mauray infantry were more of the light variety, so i gave 5% faster run/walk but 1 less of each res. Spartans have four classes: Helots - lowest class, slow health drain, excellent resource gathers, WEAK fighters Perioikoi - strong resource gathers! weak fighters, non citizen, infantry, soldiers (dont get blacksmith techs OR p2/p3 health bonus) Hoplite Perioikoi still get any "spearman" bonus. 25% slower attack rate 50% less armor. Train from camps on outskirts of territory. Neodamodes - strong fighters, and fast builders. Non citizens (they do not get the p2/p3 health bonus) however they do get all forge techs. Citizens - Women and Champion Spartiates Hoplites and Skirmishers. Hardest women in game to kill, Champions best fighters for Sparta I know this may not be as fun for some people. It adds alot of complexity. You will need to understand each civ and realize not all archers are the same. Things like that, but I think it could also add a more diverse game play style. Infantry rushes are a little more viable, especially with Sparta. I also brought back some ideas from older alphas of the game. Like there used to be a health increase in units when you went to p2, and again p3. That is in my patch. Im hoping to get more help from the community, especially active players and those fascinated by history. I'm willing to make changes and add new things if you can back it up with some data (I just use wiki to get my info!) Feel free to respond to this post, send me private messages or whatever works best for you! Thanks 0AD units - Melee.pdf 0AD units - Ranged.pdf
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Thanks, While I think Hero dancing is an issue, i do think that some micro/dodging/avoiding is good. Im going to use this spread sheet to mess around with things and hopefully get in game feedback to make changes if necessary. 0AD units - Ranged.pdf
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Well how do i do that?
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I just do this for fun, so I built a mod on top of com mod 26.13... I just change the txt in those files. Im a nub programmer
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I'm on it! Ill slow everything down
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Let me know which ones From what I read XBOW is more accurate than bow due to speed, so I actually switched the speeds around a ltitle, bow was at 100 dropped it to 85 and put xbow at 90
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trial and error and imput for people who try my mods. What I am thinking right now, and these numbers are completely arbitrary is: Jav spread of 5, range 30 speed 70 Cav version spread 5.5, range 28 speed 75 Slinger spread 3.5 range 45 speed speed 75 Cav version spread 4, range 42, speed 80 Xbow spread 1.5 range 45 speed 90 Cav version spread 2.0 range 42, speed 95 Bow spread 2.0 range 60 speed 85 Cav version spread 2.5 speed 90, range 57 I dont even know what role speed plays.... Merc of that same unit Probably subtract .5 from spread, add 2-3 to range keep seed the same. Champs subtract 11 from spread, range 3-5, speed +5. Heroes..... OPP
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Wow, thanks I really appreciate this. I think it makes a little more sense So I really need to think about it as if all three ranged weapons, or 4 I guess right? Jav, Bow, Xbow, Slinger are trying to hit something at the same distance. If the target is 5m away they probably should all hit it about 99.9% of the time, 10 meters away, maybe the Jav becomes just a little less accurate. When can you really start to notice the difference? Ive heard if you set spread to 20 its pretty funny, but have yet to try it myself. My goal with my mod is to try and make things as historically accurate as possible, yet still balanced and fun. So this will take a little time to play around with and really think about. I'm open to ideas on what to set spreads too.... My thought is infantry would be slighlty more accurate than their mounted counterpart. Also merc slightly more accurate than regular solidiers and champs the most accurate.
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Can we get a slight buff for spartan champion hoplites?
Emacz replied to Gio's topic in Gameplay Discussion
Thanks!! Gio, yes Ive tried to modify Sparta and make them a little more historically accurate and give them the strongest hoplites in the game! -
Hmm yeah i did look there, but i am tech nub. Is it possible to try and break it down into layman's terms Comparable to actual examples.. Thanks!
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I am on windows!
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So my understanding is that the attack spread is how accurate a unit is at hitting the target and the higher the number ie spread of 20 is a lot less accurate than a spread of 2. Is this correct? What exactly does the spread = ? within x distance of target? I've been playing around with the files a little creating a mod based off of community mod. Generally speaking I feel like the further the range, the less accurate. If you are trying to hit something 60 meters away, its harder than hitting something 30 meters away. So I figured the spread should be higher for longer ranged units, ie archers higher than slingers/xbows, higher than javs. But then I realized jsut cause they have a logner range, doesnt mean they are always reaching that max range. if 30 is low end of the max ranged units and they are all trying to hit somethign 20 meters away what should be more accurate, a bow and arrow, someone slinging a tiny rock or a jav? Also would make sense to me that the equivalent unit mounted would be slightly less accurate than its infantry counterpart. Anyone able to help explain how accuracy works in this game and what the spread means? Also feel free to disagree as to wether further distance should = less accuracy and answer the question at the same distance which weapon would be more accurate? Thanks!
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How can we help get A27 out the door? Or do we need to be tech savvy?
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Team pop instead of or included with world pop
Emacz replied to Emacz's topic in Gameplay Discussion
I'm still relatively new to modding.... i can really only change txt How would I incorporate this into my new mod? -
What if there was a slighlly different 1x1 rating system? A "seasonal" one that resets and you see what's the highest lvl you can achieve, similar to star craft. Unfortunately I know nothing about that side of things. I too wish it were bigger, more 1x1s and people to test out my mod that is built on top of com mod, trying to go back to a23 al ittle with a little bit more uniqueness between civs.
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Looking to people to play my new patch and provide feedback on balance. I'll pay with my sincere gratitude https://github.com/Emacz2/leifs-sparta-patch unzip to your mod folder. The folder inside of mods should be called leifs-sparta-patch-main Thanks!
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https://github.com/Emacz2/leifs-sparta-patch its now up on github, more changes, you can download and read changes txt
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The goal was to make sparta a little more historically accurate and promote a more aggressive approach. Normal skrimishers/hoplites are the "working class" free non slaves (perioeci) They have 80% health of other civs, 75% dmg/armor. They are cheaper (40Food 40Wood) and train in 9 seconds instead of 10. They over time can promote to their champ units (battle and by garrison) until then they are unable to receive any tech upgrades. They gather wood/stone/metal .05 faster than other civs Women 60% health, 50% more hack dmg and 50% hack and pierce armor. They train in 9 seconds (Sparta treated their women the best out of all of Greece, mainly because the men were too busy training/fighting) They start out with spear pony, similiar to skirmishers/hoplites since they are "perioeci" it has 80% health and and dmg but cost 80% less resources. They have merc spear and Jav cav from CC and markets p2. You can't build stable until p3, then you can train merc cav from stable (Sparta relied heavily on Merc for Calvary. They didn't have their own Calvary until late in their history) There are no barracks, units are trained from the CC, ssystion and senate. Along with additional women from houses with tech, and slaves from the market in p2. Slaves cost 10 food 20 metal and take 10 seconds to train they have 2x the gather rate of normal men, but only 30 health and lose .25/second. They take up no pop. From market they train in 5 seconds but cost 10 food 40 metal Spartiates have an aurora that makes workers gather 15% faster within range, Ssystion and Senate cost 150 stone 50 metal 50 wood and take 105 seconds to build. You gain 5 pop for each one built. They can garrison 5 units and now also provide experience trickle like barracks. They can be upgraded for 200 stone 200 metal 100 wood in 90 seconds, garrison increases to 10, total population added is 10 (5 regular and 5 when upped) and train units 10% faster Sparta teambonus now applies to all infantry spearmen (heroes, champs, regular etc) Champs cost 90/90/70 Food/wood/metal, they now have Infintry Jav champs aviable p2, but you must up a ssystion first to be able to train them. Leonidas ranged is now 40, dmg 15% +2 of each resistance Agis -40% metal, -20% train time for own and allied soldiers There are 3 speed techs, first is regular 15% Second is 10% but applies to all infantry, however they take 20% more train time and -1 of each resistance Third is the same, additional 10% (35 total) but 20% more (40 overall) train time and -1 of each resistance (-2 overall) All Civs Merc + Champ cav = 2 pop instead of 1 All archers dmg increased from 7.2-7.5 Increased all champ spearman dmg and bonus vs cav =3 Increased all hero spearman dmg P2 phase up increased to 650/650/100/100 Food/wood/stone/metal P3 phase up increased to 100/100/800/800 Food/wood/stone/metal tried to bring back 10% health for all units when u hit p2, but having issues with that at moment... If there is a enough interests, I would like to start tweaking other civs as well to try and make them more historically accurate, unique yet still balanced. What Ive noticed so far while testing out sparta is they are weak/challenging to play late game...
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I had one, and then i kept changing it let me try and come up with one.
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https://filetransfer.io/data-package/lQEGOMIj#link newest link to the current patch. Im still trying to balance and tweak. Would really appreicate if others give it a try. Eventually i want to move on to other civs!
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I patched sparta even more from the latest com mod. Tried to make it more historically accurate. But want to make sure game play is still balanced. If anyone wants to test out with me let me know and i can send zipped patch!
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That often happens to be my issue. I guess the question is two parts. How actively is the game being worked on/developed. And if it's a long time between Alpha's and members of the community can mod and make tweaks why don't more people use that mod and be involved so its one bigger community instead of two? Is that more of a question?