
Emacz
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Everything posted by Emacz
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downloading/cloning parts of 0ad repo
Emacz replied to Emacz's topic in Game Development & Technical Discussion
@Stan` I have GitHub desktop... but dont know how to clone the 0ad repo -
Ok so Im still realy nub at this. Last version was easier cause i had com mod to build off of... but Im trying to rework historical patch for a27. Although with all the changes ive found ive had to almost do it template by template. I go to the 0ad gitea and download template_unit, then template_unit_support then template_infantry..... its a lot of clicking. Is there a way to download say the whole simulation/template/units/iber folder for example? my speed up the process of what im trying to do and cut out a lot of errors
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www.tutorialstonight.com | 520: Web server is returning an unknown error well down @Atrik
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ding ding ding we have a winner, chicken dinner!
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Ill defintely have to take a look! Otherwise i may go crazy
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phase_city_spart.json
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xml?? its just a txt doc, json i thought? New Text Document.txt
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cause now it is saying: expected ',' or ']' after array element at line 17 column 12 which would be "entity": { between the " and : and adding a space there doesnt work. JSON.parse: unexpected character at line 17 column 13 of the JSON data when i try this: requirements": { "all": [ "entity",: { "class": "Village", "number": 25 }, "entity",: { "class": "Town", "number": 2 } ] }, <p class="warning">WARNING: Unknown requirement operator: 0</p> when i try this: "requirements": { "all": [ "entity", { "class": "Village", "number": 25 }, "entity", { "class": "Town", "number": 2 } ] },
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I ready it, but again it still so new to me. I took a look and wasnt sure. I spent like 6 hours working on 2-3 templates doing them over and over trying to figure out what was wrong. Im so inefficient at this.
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looks like i still mananged to mess it up <p class="error">ERROR: JavaScript error: globalscripts/ModificationTemplates.js line 15 JSON.parse: expected ',' or ']' after array element at line 16 column 12 of the JSON data ModificationTemplates@globalscripts/ModificationTemplates.js:15:33 LoadModificationTemplates@globalscripts/ModificationTemplates.js:44:31 @simulation/helpers/ModificationTemplates.js:2:1 launchGame@gamesettings/GameSettings.js:160:11 launchGame@gui/gamesetup/Controllers/GameSettingsController.js:288:18 onPress@gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:51:52</p> <p class="error">ERROR: Failed to parse 'simulation/data/technologies/phase_city_spart.json'</p> <p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 215 allTechs[key] is undefined TechnologyManager.prototype.Init@simulation/components/TechnologyManager.js:215:7 PlayerManager.prototype.AddPlayer@simulation/components/PlayerManager.js:18:21 LoadPlayerSettings@simulation/helpers/Player.js:44:21</p> <p class="error">ERROR: JavaScript error: globalscripts/ModificationTemplates.js line 15 JSON.parse: expected ',' or ']' after array element at line 16 column 12 of the JSON data
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Thanks!! One day i will understand all of this. I hope
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}, "requirements": { "all"[ "entity": { "class": "Village", "number": 25 }, { "class": "Town", "number": 2 }] },
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}, "requirements": { "entity": [{ "class": "Village", "number": 25 }, { "class": "Town", "number": 2 }] }, does the "all" replace entity? im still pretty nub at this, so i would almost need to see an exact replica and copy paste.
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When i go to Wildfire Games i get this: 500 Internal Server Error Gitea Version: 1.23.1
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how so?
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so this didnt create any erros, but as soon as i was p2, p3 was elligible.... phase_city_spart.json
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}, "requirements": { "entity": [{ "class": "Village", "number": 25 }, { "class": "Town", "number": 2 }] }, i did this with no errors, but it went right to p3 after p2
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wouldn't u need another comma after the last } before "requirementsTooltip": ? Ill tyr both! thanks
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Does anyone know if its possible to have p3 cost X village buildings + y town buildings? Below failed }, "requirements": { "entity": { "class": "Village", "number": 25, "class": "Town", "number": 2 } }, "require
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connection refused to server
Emacz replied to Emacz's topic in Game Development & Technical Discussion
Ok so probably an issue with lobby, maybe just for windows or for all players.... Maybe they fixing some of the issues already going on with a27? -
Anyone else having an issue logging into multiplayer lobby? 6:46pm EST. Been going on last 30 minutes or so, have had to play single player
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Ranged cavalry should be at the back of formations
Emacz replied to Atrik's topic in Gameplay Testing
what am i supposed to do with that? -
Wont ban them on historical That is if I can figure out how to bring everything over to a27!
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Thanks, was having this discussion on the historical discord server, and we all agree on running/acceleration. and regular movement is just walking. Making it realistic or at least the ratio between the two though start to create problems. Since running only happens in those two situations, it doesnt make sense that a horse would cover the same distance across the map only a little faster than human. You would almost need to add in stamina or something that might make it way too complex, so now just trying to find the right balance where cav mobility isnt too op, especially for civs with limited, weak cav.
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Can someone explain to me a little more how these three movements work? I feel like most of the time units always walk, its only when you try and gather them to formation do they run. Am i missing something? My understanding is the average human walks 3 MPH while horses only walk 4 mph. It running where they have the big advantage most horses can run an average of 30mph, while Usain bolt can get up to 27.3 MPH, its only for a couple seconds Just something Im thinking about for the historical patch.