Emacz
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Everything posted by Emacz
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hmmm, they have worked every time I've used them. Ill have to double check again and see if something somehow got screwed up.
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you should be able to create 5 of them.... where you trying to create more than that? There were only 5 ephors at any one time.
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We have already changed them a lot with Clasical Warfare, and will definitely read through this more and figure out which ones can be applied. May start with just sparta for the farms within x distance of cc, i do like that idea.
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Im still kidna a git nub but here is the link Emacz2/classical-warefare-aea you should be able to go there and where it says "code" click on that and you can download the zip, that is prety much always up to date, unless I occasionaly work on somethign and forget to "push" to git. But then i just tell you when its pushed and you get it again
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ok, ill have to check the mod.io version. Maybe its a bugged we cleaned up
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Are you familiar with git? We are updating it regularly, and hope to have a new version ready for mod.io soon. You shouldn't be able to create civilians with Mace, we gave them women again, and they have a serf unit. Maybe if you capture a cc of another civ? But the file should be deleted... hmm
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I mean we just want to keep playing all and see how they work, make sure we can get rid of bugs, continue to clean things up and streamline it
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I get all templates from 0ad/binaries/data/mods/public/simulation/templates at main - 0ad - Wildfire Games
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you playing with the mod? You shouldn't be able to get "civilian" helots... that is interesting.
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thanks, ill see if i can figure this out, but its probably above my paygrade
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what you do? May we use in CWA?
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Ok yeah i was under the impression that they were free, but not same full rights as citizens.... Finding easy to read academic sources is challenging. Sent you another PM. Would love to work with you more on this!
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OP! we did some of this already in Classical Warfare, but welcome these ideas and changes. We removed the baracks from sparta though... wheren the mess halls where spartiates congregated? ANd perioikoi werent citizens, so they come from camps just ont he outskirts of the territory.
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If anyone wants to play MP with me let me know, always looking to test and tweak make sure I didn't screw up anywhere Git always will be up to date, mod.io is a little behind.
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Thank you! yes i need to figure out those warnings, as they are single player only... although i think there is one with perisa mp and sp... in your defense, Han is pretty OP although all civs are. And thanks to @Seleucids the ai is now a bit smarter and strronger in general, so yeah they can be tough!
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We gave cretan arches a slight distinction due to their shields. Also Peltasts vs regular javs.
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you can easily do this by giving "bonus" like spear have against cav. The only question becomes arent ranged already a little more "op" than melee? thats why sniping is kinda of an issue?
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You could do that although from a practical point of view I think it makes a littler less sense. If you research a technology, wont every unit that does that particular chore want to use the newest technology? Or you could do each phase (as game progress) soldiers gather rate reduces. I think this might be a little more practical, as they become more accustomed to fighting their will to work as laborers decreases?
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Just rome though right? No one else should have p4 at moment. Spartiates are pretty good once you mass them, and you need to phase up as they get some phase up bonuses. Otherwise they mighjt be too OP if they had all their regular stats in p1
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Aren't the Carthaginians often referred to as Phoeicians? yes the starting warrnings I get too, i need to fix or or 2, the rest im not quite sure whats causing them, something to do with the ai units.
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Thank you! I haven't had that come up. Are you playing with advanced bot or any other mods? Some of that warnings don't make sense to me ie foundation undefined PartOfArmy undefined. I'm gonna play vs ai and see if i can recreate, sometimes that helps me figure out where to look to make the fixes. Otherwise I usually just ask @Atrik
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The biggest problem for me with adding new civs is I have zero art skills, so we would just be using the same actors/portraits as other civs and rename them. We could use some AI... but I actually think there are a decent amount of civs in the base game. Sythians are already in as mercs, but just their archers.... Maybe created some merc horse units? Where they employed, allies of any of the current civs. Similarly the Thracians are in as merc. I have heard/read about the Sarmatians a little. We could potentially start with one, that overlaps the least with currenty civs/territories. But again the artwork will be problematic. Unless you are an OP graphics artist
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well we actually made spartaites kinda OP but because of that and yes the fact it was a city state we brought back the old popluation limit they get 10% of max population... ideas ideas ideas and with "evidence" to back up those ideas
