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MarcusAureliu#s

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MarcusAureliu#s last won the day on March 5 2021

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  1. Trigger points dont allow relic spawns, but eliminate the error message, i will solve it by placing thematically fitting Gaia Entities, like columns or something
  2. Hi, i am working on a new skirmish map. It is a bit narrow and looks like a labyrinth and features no buildings, just hero and units for players, no res. Although there should technically be enough space to spawn a relic, i get an error when starting the game, relic mode active ( 1 relic) stating that there was no spawning point found on the map. Can someone educate me on the specific spawning requierements for relics ? Thank you Edit: Now i added Gaia Walls ( error spam ) but Relics can spawn Labyrinth.pmp Labyrinth.xml
  3. Nice ! @ValihrAnt is my smurf btw. If u say cant be bc MarcAurel is a lot more op, let me tell u that as ValihrAnt i play intentionally worse
  4. If you narrowed it down and there is a known player on the list that you dont want to accuse in public, i would be intrested in your pm
  5. Otherwise i agree that 0 AD looks better, or maybe just more realistic overall. Also i dont see why i should spend 60€ if i can play 0 AD for free.
  6. Maybe they prefer players to tell pos by compass direction instead of clock or campaign says attack "enemy in north" instead of at "12"
  7. A25 seems to be the best Alpha so far. It is alot better than the "camel rush and sling" alpha 23, as it offers more dimensions. P1 rush - P2 cav rush - Champions - Ranged focussed army - melee focussed army - i mean i havent played a lot, but seems more balanced so far. I kinda had the impression Camel rush very strong strat, especially with faster game, but it remains to be seen. Edit: Also i like the new path finder a lot
  8. I think naked fanatics, black cloaks could come back
  9. My observations so far Better looking graphics, especially many of the new tree models are really nice, also i like the 3-d grass a lot. I think though, that metal/stone is harder to distinguish with updated textures. Melee units (inf and cav) seem very strong, especially pikeman, skiritai and sowrd cav, while archer units barely do any damage. Ofcourse archers needed to be nerfed compared to last Alpha, but they got nerfed a bit too much. Updated pathfinder improves gameplay a lot. Also big armys with siege manage to navigate relatively smoothly through narrow passages between houses The gameplay is more fast overall, encouraging agressive play, early fights, which is making the game more intense, that is a good thing in my opinion Champions seem to be viable option to go for, especially in 1v1 or 2v2 games ( also in a24 possible), but i cant find p2 champs ( which i liked in previous versions)
  10. Maybe ban for smurf account ? I dont know ofc, but that is usually the reason
  11. Yeah, i would have time, but generally its a working day for many, and on Weekends overall player numbers are highest
  12. I think the A25 release candidate could benefit a lot from feedback gained by playing a "competitve" Teamgame. Who would be in at Sunday 19 CET ? @borg_ @Feldfeld @chrstgtr @Stockfish @ffffffff@nani@Pudim@JC (naval supremacist)@Yekaterina@carthage@BoredRusher@Boudica@vinme@Dakara@Dizaka@faction02@cl2488@Jofursloft@Wendy22@badosu and all the others i forgot or cant find on Forum (pls inform) Should be fun and A25 looks really nice. If you dont have A25 and dont know how to get it check out this thread with detailed instructions. Make sure to update to the latest version Thanks for taking notice and see you on Sunday
  13. What is the favorite Lord of the Rings character of @borg- ? Eaeomer ty
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