First of all, i can confirm that @Stockfish does not use an autosnipe mod. I have personally heard how he is clicking when sniping units :D. Secondly, 0.A.D as an open software project is, as i understand it, generally welcoming people to try out the "programming part" and play around with it, creating new mods, testing and exploring their own skills. So i think having mods that influence gameplay etc. is generally welcome and ok. I think it is a totally fine motivation on why to engage with 0 A.D. However, some people like to play 0 A.D competitively. The part many of them enjoy about the game is developing the best build orders, showing off mouse skills, macro, etc. It is less fun for them, if mods take over the part they enjoy the most. If they do not use the mods or are not accostumed to them, they might still be able to outplay players of lower skill easily. Nevertheless, on a more or less equal (high) level of play it is often small nouances, that will decide the outcome of a game. Saving clicks for macroing your economy, building houses etc. does for example allow a much greater dedication in time and focus on microing a fight, or thinking about the best strategy. This may lead to defeats that are frustrating, as the part of the game they enjoy and aspire to improve in the most is not the one that will decide on who wins. Therefore i think it is reasonable to set up rules for a tournament, which can allow or not allow the use of certain mods, so participants can evaluate if they are intrested in the specific challenge. I dont think mod users and non-mod users should condem each other and suggest that one of them should stop playing 0 A.D. It is about mutual respect ! So this issue is something players should communicate about before (comeptitve) games and accept other players preferences as legitimate.