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diagonalo

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  1. This community is obsessed with OP TGs and I can't bear it anymore I give up. You are all just watching me getting bully. And the system is enabling the bully to do his work. Honestly I'm crying. How could you not read between the lines on how desperate I am. What's the point of living in a world where society allows bully like him to function and smile down on me like my father. I don't want to live like that being controlled. I'm going to kill myself.
  2. The Curse of out of sync. important to note that leopard said it before the error dropped
  3. Akentas most of what you said is off-topic since we are talking about whether the attached replay was a loss for my team/what is the consensus for resigning early. Also may I remind you, literally in the TG before the one in question I had a good infantry rush opportunity (on you in this case) but I failed in the end with a terrible loss of all army with a similar position as to this game. At which point you taunted me to "resign ?". I didn't resign because I knew the game was still playable and we won in the end. Also your in your screenshot you can see your very talkative friend agree with me and ask how my team could win when his and Saidrdz K/D was so good and how Saidrdz can just go to the other side with champ cav.
  4. Hello I played a game today in which against commonplace rules where champ cav (and naked fanatics) are banned there were no rules. It turns out Saidrdz with Persia who is one of the best players with this build was going for champ cav. In the first fight we managed to capture the cc of the first player but then we got sorrounded and our army died. This was a terrible fight for us and my pop was very low and while I wasn't quite 0 pop I knew my eco was weak and would likely die in the next 2 minutes. So I decided to resign. What would you have done in my position ? Keep in mind Saidrdz is still spamming champ cav and also I wasn't aware of whether we were winning but in when I watched the replay after it seemed to me the enemy still had potential with Saidrdz and Daky playing cavalry. Next thing you know you get banned. I don't really mind the ban which I think is ok if you resigned too early. Anyway the following are not really on that topic but for context. commands.txt
  5. You might enjoy looking @Emacz Classical Warfare AEA mod where (Spartan) hoplites work quite a bit differently and some units got specific pop limits.
  6. @AlexHerbert I assume you are referring to mass garrison of hoplites in barracks early-on so they promote to champions. This shouldn't be a problem in TGs because it's not very good against a standard minute 15 maxxed out attack. Some players might feel this offers them a shortcut but this is only helpful in for example Nomad matches. Normal hoplites esp. Athenian ones still have many possible counters like outplaying them with ranged (even archers) or making a 50/50 melee/ranged army with proper upgrades, champions or just making full melee-only of your own. Technically swordsmen should be stronger in hand-to-hand combat. In my personal opinion pikemen are actually much better when used in team with ranged units than hoplites. Honeslty I would just recommend making a normal army and fighting melee in front. I can see how champ spamming with the garrison might be a bit annoying and you might even compare it to Gaul fanatics. But in my opinion having such a 'secret' strategy is intriguing and that's exactly the kind of depth I like about 0ad. You still can make a big citizien-solider army and you will be fine but can be annoying.
  7. @guerringuerrin @Itms I updated it again by just changing like 2 lines. Works with R28 now.
  8. I wasn't aware of that from the title, thanks for clarifying.
  9. Hi, I and several others including @Arup tried rc2 and rc3 in a handful of games. I don't think much has changed on the user facing part since when I had a first look when I got aware of the branch about half a year ago. Do we know how many of the balancing advisors and "player-testers" if those do exist made TGs in the rcs like there were before the others alphas ? The Germans are quite cool but we noticed some balance issues (1 severe one is fixed now). Unfortunately there likely won't be any changes before release because "strings ought not to be changed" anymore. Even if the last commits I can see do exactly that ... https://gitea.wildfiregames.com/0ad/0ad/issues/8694 The game is otherwise looking stable from what I can tell. I will download rc4 now and I expect it to be similarly stable.
  10. @real_tabasco_sauce @BreakfastBurrito_007 @guerringuerrin @Atrik @chrstgtr @borg- tl;dr; move Migratory Settlement and Wagon Trains techs to P3 and/or nerf them; Germans combine all the strongest CS and cav unit types so make some units more difficult to access I think there is one too many units in the Germans' barrack. All other civs have at most 4 units in barracks including merc not-including champs. Maybe remove the spearmen ? Currently they not only have sword-skirm as Romans and spear-sling like Britons but ALSO are allowed to make P1 clubmen which might be broken if they weren't so weak. Tbfh the Migratory Settlement tech needs to nerfed or removed because it goes against all territory mechanics. I capture a barrack in your city ? Ok, I don't even need to garrison it. I capture a tower, a house; have fun recapturing it ! All that in P2 for cheap. (btw it would be cool if capture could move backed to right-click by default as it's a common issue for nubs) There are some issues regarding the camp/wagons. I think @Arup said resistance/capture points are too high with the upgrade. I think the population bonus tech should be moved to P3. It's quite powerful if you use only wagons as storehouses which are already 25 res less than a storehouse/farmstead. Now you get a free 75 res house which makes spamming wagons and then doing Home Garden/Manors and delete them if you really need the small pop space a no-brainer. As for champ cav I'm not up-to date but here is my take. Lowering the health seems like a good idea but it might not be enough to stop them being banned in TGs. One of the principal issues is the comparatively strong Persian/Seleucid cataphracts. Nerfing the tech, speed etc. is fine but why would you make them +2 resistances ?? They already got the hero and the issue with champ cav is that they are too strong against infantry and melee for cav. Some might say this is making the problem much worse than it already is. Also it's nice you can now hit and run with your other spear cav but the cataphract will still win and survive with about 40% health. (also a minor nerf to fanatics would be appreciated so the 1300 player doesn't instantly die and the ecobot-spammer has to go P3 to win against him) On top of that the Germans now can pre-build small cheap champ building in P2 and then start spamming swords champ cav 1 minute earlier than the Romans. One should get rid off the champ building. There is already 2 other places where you can get log rams. Move the champ cav to the stables and do the customary unlock tech and the champ axemen to the barrack (to P3; but it's not really a problem with the high metal cost) and remove the spear- or swordsman there. Also pls buff archer so that @SenatorLEVI will return to the game. All in all if you liked your favorite broken civ the Gauls, you might also like this ... the Germans !!
  11. In this game Persian guy had also a Seleucid ally (me) and the build times look about right after taking into account the -30% construction time team bonus from Seleucids. I don't know about the other building bonus.
  12. Please make Maury Palace back to how it was in A26. I'm not sure if the new one is supposed to be historically more accurate but I liked the version better. It's just harder to place and only available in P3 so nobody uses maiden guards much. Gymnasium might be similar in size I liked the old ones better.
  13. ban Saidrdz sadly I can't participate because I think it the pauses in between might be too long for me.
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