diagonalo
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I'm not sure where else to find this info but will there be a community mod where one could preview any of these changes for R28 ?
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agree sorry I don't think I understand this part. I thought I remembered their attack got nerfed but I'm unsure. The war horses tech only gives them more health. The HP nerf makes sense and I like it. That's why currently players with a not-so-perfect spam of less than 40 champ cav actually loose fights. But this applies to all champ cav equally. I tested it some time ago and cataphracts quite reliable win with a large numbers of survivors against other champ cav and the +2 resistances help against infantry too.
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As for champ cav maybe one can make them even slower to train. The problem of champ cav being overpowered arises mostly when they are in large numbers 40 or more. However I still don't understand why you would add resistances to cataphracts when they already were the strongest ones before for essentially the same price. Yes reducing the speed is nice and it makes sense to do so for other champ cav too. Currently melee cavalry counters ranged cavalry and they are faster. So reducing the speed makes the fight more like infantry melee vs ranged where the melee has to chase the ranged. Given that champ cav is the best unit in the game that is the better way. I personally would propose to increase training time for all champ cav by at least 10 seconds. Interestingly some chariots already have more training time. I wonder if that's part of why they are so bad. If that doesn't help maybe one has to find other ways to limit excessive production or even impose a global limit like with for example war dogs. Fanatics are meant to counter champ cav and I think we can all agree that it's fine to make them to counter champ cav. So let's move them to P3 where they would be needed. Maybe we can try out some of the ideas in this topic in a new community mod ? Also some thoughts about the Germans here now that I had some time to watch players actually use the civ: - restore resistances upgrades affecting seeresses and maybe -15 cost. they are only very rarely used as healers and a giant death ball scenario like we tested seems unlikely - cimbri raider metal cost down from 95 to 80 like the Meroitic Temple Guard so 75 metal with the civ bonus. there is no reason to have a higher metal cost just because it's in P2; the clubman got already more crush damage in p1 and otherwise cimbri raider stats are identical to temple guard except 5/6 instead of 6/5 resistances swapped - for consistency update the territory tech to only apply to neutral territory not enemy
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nerf the Persia, proof: https://www.youtube.com/@SaidRdzRTS -20 = 200 pop
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cool
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Opinion on when it is OK to resign in a game or why I left 0ad
diagonalo replied to diagonalo's topic in Gameplay Discussion
This community is obsessed with OP TGs and I can't bear it anymore I give up. You are all just watching me getting bully. And the system is enabling the bully to do his work. Honestly I'm crying. How could you not read between the lines on how desperate I am. What's the point of living in a world where society allows bully like him to function and smile down on me like my father. I don't want to live like that being controlled. I'm going to kill myself. -
Funny Relevant Videos and Memery
diagonalo replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
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Opinion on when it is OK to resign in a game or why I left 0ad
diagonalo replied to diagonalo's topic in Gameplay Discussion
Akentas most of what you said is off-topic since we are talking about whether the attached replay was a loss for my team/what is the consensus for resigning early. Also may I remind you, literally in the TG before the one in question I had a good infantry rush opportunity (on you in this case) but I failed in the end with a terrible loss of all army with a similar position as to this game. At which point you taunted me to "resign ?". I didn't resign because I knew the game was still playable and we won in the end. Also your in your screenshot you can see your very talkative friend agree with me and ask how my team could win when his and Saidrdz K/D was so good and how Saidrdz can just go to the other side with champ cav. -
Hello I played a game today in which against commonplace rules where champ cav (and naked fanatics) are banned there were no rules. It turns out Saidrdz with Persia who is one of the best players with this build was going for champ cav. In the first fight we managed to capture the cc of the first player but then we got sorrounded and our army died. This was a terrible fight for us and my pop was very low and while I wasn't quite 0 pop I knew my eco was weak and would likely die in the next 2 minutes. So I decided to resign. What would you have done in my position ? Keep in mind Saidrdz is still spamming champ cav and also I wasn't aware of whether we were winning but in when I watched the replay after it seemed to me the enemy still had potential with Saidrdz and Daky playing cavalry. Next thing you know you get banned. I don't really mind the ban which I think is ok if you resigned too early. Anyway the following are not really on that topic but for context. commands.txt
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spam Current trend in 0 A.D.: Hoplites spam.
diagonalo replied to AlexHerbert's topic in Gameplay Discussion
You might enjoy looking @Emacz Classical Warfare AEA mod where (Spartan) hoplites work quite a bit differently and some units got specific pop limits. -
spam Current trend in 0 A.D.: Hoplites spam.
diagonalo replied to AlexHerbert's topic in Gameplay Discussion
@AlexHerbert I assume you are referring to mass garrison of hoplites in barracks early-on so they promote to champions. This shouldn't be a problem in TGs because it's not very good against a standard minute 15 maxxed out attack. Some players might feel this offers them a shortcut but this is only helpful in for example Nomad matches. Normal hoplites esp. Athenian ones still have many possible counters like outplaying them with ranged (even archers) or making a 50/50 melee/ranged army with proper upgrades, champions or just making full melee-only of your own. Technically swordsmen should be stronger in hand-to-hand combat. In my personal opinion pikemen are actually much better when used in team with ranged units than hoplites. Honeslty I would just recommend making a normal army and fighting melee in front. I can see how champ spamming with the garrison might be a bit annoying and you might even compare it to Gaul fanatics. But in my opinion having such a 'secret' strategy is intriguing and that's exactly the kind of depth I like about 0ad. You still can make a big citizien-solider army and you will be fine but can be annoying. -
You two should get a room, lol.
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Initial AppImages available for testing
diagonalo replied to hyperion's topic in Game Development & Technical Discussion
I wasn't aware of that from the title, thanks for clarifying.
