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Dakara

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Dakara last won the day on July 11

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  1. TOTAL WAR ♥ doble wall anti siege tower and bye bye for you idea you need to set up some things, a wall is max 16 people and garnison tower is 20 , so 4 units will be out for no reason. A total war or strongold system is the best, but a lot of changes ahah , if you have to ungarnison the wall after in the other direction is kinda too much micro for a little efficient, tower wall should work like a stair. Also increase they cost for balance it or reduce their arrow number
  2. Hello, You need to find the right balance. Generally, it is advisable to have a large population before advancing to the next age; however, if you wait too long, you will fall behind in technology. That said, a larger population usually means gathering more resources, so you should have enough to advance (it isn't that expensive). Best regards,
  3. Reduce the rate of hunt at 1 instead 5 for cav. Boost the carry at 40. delete the new maurya tech for collect berries bcs the malus didnt exist now. A new tech in the farm for increase of 100% the collect of hunt? Same defense and same damage of infantery so the extra damage multiplier is fixed. After this change : early chicken nerf, long distance hunt same still cost more than infantery they still pick other ressources than hunting, the hunting is nerf for low distance and tweak for long distance, in some map hunting is crazy at this moment. they scout easier, more speed fix damage multiplicator match with some aura only for cav from héros. More flat HP 1 tech 10% hp more Its already close of balance like this.
  4. So, isn't the advantage of cavalry their high health? They cost extra due to their superior speed, but they also have a massive amount of extra health.
  5. maybe delete the bonus damage to cav for champ spear and pique cav ? for classic cav This is justified by their dexterity and light equipment, which allow them to inflict more damage on the rider.
  6. I'm not really for tech like that, maybe more a nature balance about resistance and point regen. Fortresses must become uncapturable if they have a military garrison of more than 10. City centers must be difficult to capture when defended by a military garrison of more than 10 troops, though it should be feasible for an army of 100 men within 40 seconds. impossible capture against 1 hero and 19 soldiers. Easy to capture if no garnison, medium easy if woman and easy if big army vs woman. Fully garrisoned (5/5) Phase 2 upgrade towers should be just as tough as a Town Center. Fully garrisoned (9/10) barrack should be medium difficult to capture. The regen rate is high high for garnison. Improve HP resistance of workshop siege kinda Tower phase 1 ; ok like that for capture but maybe nerf HP? Question: Do we lose control of our buildings if we no longer have a town center or a building acting as a territorial anchor? If no opponent claims the area as part of their own territory, why should Gaia take it over? Btw : team territory can helps you.. but where we can have this information without playing ton of game?
  7. Hello, thanks a lot ! I wanted 16 players , but lets say 14 is fine thanks ♥ you are so nice Hope we can play one game together
  8. Hey just type umbalane things ! Spear 111 hp for some civ but 100 for other, no sense cata too much hp héroe OP
  9. This seems to be a minor issue or rather, a case of player inattention; if a player decides to gather resources while under enemy fire, that’s not a problem (towers or archers deal low damage).
  10. Call to Arms" button exist already !
  11. CTRL yes or alt + order , make them leave the group
  12. last CC rule exist already, and we use it sometime ahah
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