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Dakara

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Everything posted by Dakara

  1. Reduce the rate of hunt at 1 instead 5 for cav. Boost the carry at 40. delete the new maurya tech for collect berries bcs the malus didnt exist now. A new tech in the farm for increase of 100% the collect of hunt? Same defense and same damage of infantery so the extra damage multiplier is fixed. After this change : early chicken nerf, long distance hunt same still cost more than infantery they still pick other ressources than hunting, the hunting is nerf for low distance and tweak for long distance, in some map hunting is crazy at this moment. they scout easier, more speed fix damage multiplicator match with some aura only for cav from héros. More flat HP 1 tech 10% hp more Its already close of balance like this.
  2. So, isn't the advantage of cavalry their high health? They cost extra due to their superior speed, but they also have a massive amount of extra health.
  3. maybe delete the bonus damage to cav for champ spear and pique cav ? for classic cav This is justified by their dexterity and light equipment, which allow them to inflict more damage on the rider.
  4. I'm not really for tech like that, maybe more a nature balance about resistance and point regen. Fortresses must become uncapturable if they have a military garrison of more than 10. City centers must be difficult to capture when defended by a military garrison of more than 10 troops, though it should be feasible for an army of 100 men within 40 seconds. impossible capture against 1 hero and 19 soldiers. Easy to capture if no garnison, medium easy if woman and easy if big army vs woman. Fully garrisoned (5/5) Phase 2 upgrade towers should be just as tough as a Town Center. Fully garrisoned (9/10) barrack should be medium difficult to capture. The regen rate is high high for garnison. Improve HP resistance of workshop siege kinda Tower phase 1 ; ok like that for capture but maybe nerf HP? Question: Do we lose control of our buildings if we no longer have a town center or a building acting as a territorial anchor? If no opponent claims the area as part of their own territory, why should Gaia take it over? Btw : team territory can helps you.. but where we can have this information without playing ton of game?
  5. Hello, thanks a lot ! I wanted 16 players , but lets say 14 is fine thanks ♥ you are so nice Hope we can play one game together
  6. Hey just type umbalane things ! Spear 111 hp for some civ but 100 for other, no sense cata too much hp héroe OP
  7. This seems to be a minor issue or rather, a case of player inattention; if a player decides to gather resources while under enemy fire, that’s not a problem (towers or archers deal low damage).
  8. Call to Arms" button exist already !
  9. CTRL yes or alt + order , make them leave the group
  10. last CC rule exist already, and we use it sometime ahah
  11. Artemisia - Recherche Google seems this heroe is not emblematic Artemisia II : she @#$%s with her brother but she built a good building with a big aura so why not , she is more greek than persian (she is carien as you said) Lǚ Mǔ — Wikipédia she has a low history frankly Teuta — Wikipédia no opinion , this civ will never be in 0AD i guess
  12. Be chill guys, there are no issue lol, you invent issue in your head lol there is a lot of host, pro or medium level.
  13. stop thinking you are in age of empire 2 with @#$% bonus or malus lol , it is not a wikipedia fight
  14. I love the right-click resource queue feature for technologies in AOM
  15. I think there’s a balance to find between resigning too early and staying overly stubborn. If you feel like your teammates are still enjoying the game, still have a decent economy or population, then there is always a chance to come back, even if it’s small. In team games especially, one player being behind doesn’t necessarily mean the game is lost. On the other hand, if people start resigning too quickly, then a huge number of games would basically be decided on the first rush. We’d probably see something like 70–80% of games ending right after the first big fight, which removes a lot of what makes team games interesting: comebacks, coordination, and late-game decisions. So in my opinion, it’s less about whether you personally think the game is lost, and more about the overall situation of your team. If others are still in a good position or still trying to play it out, it’s usually better to stay and see where it goes.
  16. I went this dock in real life, and the place looks little
  17. connect your territory to ally and delete your cc !
  18. more than 15 unit military inside = impossible to capture ! Defense is the easiest way in war, siege are so OP so it is not an issue.
  19. when you host the game in the browser for play from office? thanks
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