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About ValihrAnt

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  1. Yeah, that's the case. I was on SVN and badosu through GitHub. Thanks for your time, we'll know to check for that in the future
  2. I tested it and it makes it impossible to dance. At least I didn't manage to find a way to play it in the short time I messed with it. The one problem with this is that it does make unit movement feel very clunky. Maybe it can be fiddled with to make it nicer though currently, gameplay wise, experimenting with units having aimbot could feel a lot smoother, but that's just me.
  3. May gods (banned: Ptol and rome) vs animal farm (banned: ptol and iber) May gods vs Animal farm.zip
  4. eae em vs Goats EDIT: banned civs from both sides: Ptol and brit eae em vs Goats.zip
  5. New version. Changes include: Removed Promotion animations Spear cavalry: 6H + 5P / 2s to 4H + 3P / 1.25s, champ and hero spear cav adjusted in same manner. Rams: 0.9 speed to 0.8 and can't attack organic units + fields anymore Allow building Kushite merc camps in neutral territory Mostly made this to play around with some proposed changes in multiplayer more easily. BalanceTestModV7.zip
  6. ValihrAnt vs Feldfeld Very nice and fun matches. We also both streamed the matches, so if you want you can watch the vods. My pov (with commentary): https://www.twitch.tv/videos/595518040?t=0h1m9s Feld pov (no commentary): https://www.twitch.tv/videos/595515841?t=0h5m8s Draft: Ant bans Gauls, Feld bans Ptol. Ant picks Brits, Romans and Athenians, Feld picks Brits, Athenians and Spartans. Score: PPL Vali vs Feld.zip
  7. ValihrAnt vs dakeyras Bans: Ptolemies & Britons I'll also upload the replays for the past games which I had sent directly to Stockfish initially. PPL Vali vs dakeyras.zip PPL Vali vs Taylor Games.zip PPL Vali vs H.Herly.zip
  8. It might be obvious to you or me, but some others could be unsure what to pick. It's better to mention these things instead of assuming that everyone will just know what settings are correct. The norm in drafting is that an already taken civ can't be taken by the other player. This deviates from that so, again, I think it should be made more clear.
  9. @Stockfish Here you've uploaded an old version of the balanced-maps mod, which doesn't even contain the map ''Cross''. Also detailing on what settings (Population size, starting resources etc.) the maps should be played would be very helpful in avoiding confusion. It would be very helpful to mention that you allow both players to also pick the same civs. Additionally including how the drafting and banning is done below this line will make it much easier for players to know how the drafting is done, as otherwise it can be easily unnoticed in the poster. I understand removing jun
  10. I have some questions. How does this work? From what I understand you want to do 4 separate tournaments? And I don't quite get the two winners part for four tournaments. I'm guessing you want a separate league for the winners of those tournaments? Does the ban affect both players or only the opponent? Of course I would prefer hidden pick over drafting, but limitations remain limitations. Lastly will @badosu's balanced maps mod be used in the tournament? It's a good improvement over the current unfair mapgen and it adds new competitive maps.
  11. A fully mirrored map will mean that a player will be capable of knowing exactly what resources, and where, the enemy has. So for an early rush I'll know exactly where all the berry spots are, where the woodlines are and such. It severely reduces importance of scouting. Other than that not too many downsides I can think of right now.
  12. Kushites also train champions in their temple, but the temples still cost 300 stone. Though, I suppose it is 1 champion vs 2 champions.
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