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LetswaveaBook

Balancing Advisors
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LetswaveaBook last won the day on June 1

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  1. @berhudar, people were supposed to schedule their own games. However that never happened and I could no longer bother to babysit and left the tournament alone.
  2. I think that for act of differentiating factions, Sparta has the art disadvantage. Sparta has the least amount of different units neither does it have many special buildings. While I think we should make the most of the art currently available to us, we need to accept more art is particularly useful for making Sparta feel more unique.
  3. It is nice to see a patch that creates an unique identity for Persians. However what about Persian Architecture? Is it supposed to be as useless as in A25?
  4. Not every strategy needs to look stellar, so I consider that as a positive. There is some virtue in trying to solve all design problems in one single go. I would welcome a general discussion about which advantages become available in which phase. As long as that discussion is not conclusive, we are limited to considering things case to case.
  5. It seems like the patch for axe champions in p2 is accepted: https://code.wildfiregames.com/D4704 @borg-, what do you think about https://code.wildfiregames.com/D4310 ? Any suggestions for alternatives?
  6. I think it is nice to include some food cost for mercenaries. Giving them pure metal cost, creates a more challenging way to balance your economy.
  7. The biggest problem of balancing is that everyone says that the team needs to change this and that. It is like waiting for the bus to arrive while not realizing that you are the bus driver of your own life. Very little people actually realize that everyone has the power to do so. I think that attitude needs to change and this proposal can help with that.
  8. This is exactly one situations I tested. Okay, the javelin cavalry need to turn and accelerate. So it is more difficult to avoid the first hit. The spear cavalry get 1 hit and then stop. But this is only the first hit. After that, the javelin cavalry have moved and it is the turn for the spear cavalry to accelerate. So it works in both ways. My assumption is that in A26 it will get you even less kills.
  9. Unfortunately, I can't provide feedback on that. In the game I played, there were always opposing units in the way.
  10. I thought in this example the difference in units lost is a factor 2. I don't want to be sarcastic, but do these situations really exist or is it wishful thinking?
  11. I continued some testing and I tried to move 12 javelin cavalry past 24 spear cavalry and ran over the length of 12 long spartan wall pieces. I lost 3 javelin cavalry and 3 more were heavily damaged, while the remaining 6 units had very little damage. I tried the same scenario in A25 and I would be left with only 4 javelin cavalry. So I tend to think spear cavalry aren't very good at chasing down the slower javelin cavalry in A26.
  12. I think you are right in the fact that a single test does not provide a clear imange on what to expect. So I ran some tests again. If 1 sword cavalry chases 1 javelin cavalry over the length of 12 long spartan wall pices, then we have the result I meantioned earlier The javelin cavalry is left with 63 HP. If 24 sword cavalry chase 12 javelin cavalry, then along the same distance only, I lost only 1 javelin cavalry and the remaining group had about 900 HP left. So acceleration has the potential to really troll engagements.
  13. In a similar test: In A25, the javelin cavalry receives after the first hit 12 more hits while being chased over a set distance. In A26, the javelin cavalry receives after the first hit 7 more hits while being chased over a set distance. I seems that it is a fair estimate to say that melee cavalry can't chase down javelin cavalry as good as they could in A25 and during the escaping phase, the javelin cavalry receives about 1/3rd less hits in A26.
  14. Consider the following situation: a javelin cavalry runs away from a chasing spear cavalry. In A25, the javelin cavalry moves at constant speed, whereas the spear cavalry stops at some points to attack and then chases again with full speed. In A25, the javelin cavalry moves at constant speed, whereas the spear cavalry stops at some points to attack and then chases again but it loses some time by needing to accelerate. So I ran a test in the scenario editor. I had a javelin cavalry and waited until the spear cavalry did the first hit. Then immediately afterwards I ran away for a set amount of distance which I believe to be about 250 meters. In A25, the javelin cavalry receives after the first hit 6 more hits while being chased over this distance. In A26, the javelin cavalry receives after the first hit 4 more hits while being chased over this distance.
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