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ffm2

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ffm2 last won the day on November 6 2020

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  1. Intelligence then maybe? Since its some kind of measurement unit, it doesn't fit on a different scale.
  2. Petition: Nani please add a command that assigns random civs in the game setup, with the option to exclude certain OP and UP civs. Like /civ_random_without civA civB. Or even with all civs randomly shuffled, its nice to have a glance at it before the game to see at least if the OP and UP civs are at least evenly distributed, otherwise shuffle again.
  3. 2 (or more) window or tiled mode e.g. for dual monitors. This would be nice for good eco in the base while attacking. The ctrl+F keys for camera jumps are hard to grab and rare used, afaik.
  4. 2 games in a rowmetadata.jsoncommands.txt metadata.jsoncommands.txt
  5. wonder - takes even longer than siege capture - doesn't work when the cc has ~10 men inside (and even later vs Iber with walls) relic - one relic can be send inside the the iber walls or next to cc regicide - horse can run around and hide in fog of war This option is just to play a normal victory game + end when its futile. This is to save the last unnecessary 15 min. of a game when all is decided.
  6. additional victory condition: have X% (e.g. 50%) more pop than enemy. This is useful, since one needs siege to end every game now. Even worse playing against a bullheaded Iberian refusing to resign. Or when players enter a boom period after a hard battle and the game is already over.
  7. /ban current_player_in_game should ask for a conformation or be something more complex like /ban! or so to avoid accidental bans and therfore end of the game. This can happen with auto completion and i saw it at least 3 times
  8. That was it. Got the release version of en_GB, changed the names there and now it works. Thanks
  9. The string "Cassiuellaunos" appears only in simulation/templates/units/brit_catafalque.xml (ignoring all tranlation files). Changing <SpecificName>Cassiuellaunos</SpecificName> has no effect, in my game its still Cassivellaunus. I disabled all othes mods that could interere.
  10. Take Cassivellaunus for example. This version is what appears in my game. When i grep that string (ignoring occurrences in long texts), I can only find it in the pl, nl, cs translations. Changing it there has no effect. In template brit_catafalque.xml its in the Cassiuellaunos version (with an u instead of a v [what i see on the screen]).
  11. Maybe someone has a clue, how to change the last 3 relic names. My main branch don't has the bolt shooter changes, since i have no problems spotting them.
  12. Action macros Save some commands to a macro and play them when the situation appears (execute order 66). Usefull e.g.: you expect a cav rush. you have one to send rams to a fort and another to pull the rams back and repair them, repeat at wish send all cav back (from a raid) to your farmsteads, which have now produced some animals for them
  13. hotkey overlay A optional hotkey overlay would be nice to learn the hotkeys fast. In particular atm. I am thinking about "add first, second etc. unit type to queue". This might be memorable for the CC, as the first is a women and 4th a cav, but when adding a barrack to the selection the hotkey changes for the unit (as it is not the 4th anymore). So in game one could easy see the first 2 times, ok in this building-group makes cav on "V" and in the third time you don't need to look anymore. This is also good for newer players to learn hotkeys like next Idle worker is ".", not
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