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Found 2 results

  1. What is AutoCiv This mod is an aggregation of features meant to enhance the 0 A.D. game experience. I usually implement these extra features as they come up with no general plan in mind. Download (how to install section below) autociv.pyromod autociv.zip Feature list General Readme: press Shift + F4 to open Player mute Player reminder (show a written note when a certain player joins) *** Link opener (opens URL links from the chat) Help command: type /help to see all available commands Console with autocomplete (Ctrl + C + L) Lobby Resize bars Host name mark Remember playerlist state Better performance when reloading lobby Shortcuts to create host, navigate gamelist Game setup Auto-assign civilization with chat (only works if host has the mod) Custom population limit Custom starting resources Custom map size Countdown to start the game Maps Skirmish Volcano island (8) In Game Hotkeys for (see hotkeys with hotkey viewer) Buildings placement Multiple buildings per hotkey (optional, user.cfg) How to use: Copy the hotkey you want and remove the "hotkey." prefix, next replace the hotkey key for the buildings you want to cycle and separate them by a space. Buildings selection Units selection Formations (selected units) Stances (selected units) Auto-train (selected buildings) Minimap expand Custom selection filters by: health rank class group Pause game overlay now shows only in the top area Stats overlay Settings Max corpses visible Download options Download and install from one of the two files from the start of this same page. Download and install manually the github repository (instalation file on the releases section) https://github.com/nanihadesuka/autociv Use 0 A.D. mod downloader (not always newest version) https://0ad.mod.io/autociv Instructions to install Mod compatibility(s) The mod is compatible with: 0 A.D 0.0.25 Probable they will work in the future for 0 A.D 0.0.25 ffm_visibility mod balanced maps mod spec mod (monitor) mod custom_rating mod Should work with all mods that don't have extensive code changes. More stuff & goodies For more info just read the whole thread where I post new features. Questions & feedback You don't understand how it works? Feeling confused? Just wanna comment? Ask and post. Source code public repository https://github.com/nanihadesuka/autociv
  2. Github repo: https://github.com/Mare-Nostrum-0AD/popup_choices Zipfile: popup_choices.1.zip Hey everyone! Here's a new feature I've been planning to create for a while. It allows Scenario designers to include "popup choice" menus in their trigger scripts. These popup choice menus can have up to three buttons, with each button (optionally) triggering a function when it is clicked. This allows you to create scenarios with storylines and more interesting scripted events, and also to display information to the player during gameplay (i.e. a "Historical Background" blurb at the beginning of the scenario). The instructions for how to use this are contained in the README.md of the github repo and zipfile I linked to above. I included an example script at maps/scenarios/demo_popup_choices_triggers.js. To try out the scenario, go to the Scenario selection menu, filter by Demo maps, and look for DEMO: Popup Choices. You'll have to know at least a little JavaScript to use this feature, of course. I know a lot of you here aren't coders, so I'll try to build a "template" scenario script and a library of functions for simple use cases to make this as accessible as possible to everyone. I'm also willing to help people build their scenarios, as long as it's just a small or medium sized project. I'm also including this feature in my other mod, Mare Nostrum, from now on. I hope y'all can make some interesting scenarios with this!
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