-
Posts
777 -
Joined
-
Last visited
-
Days Won
6
nani last won the day on October 12 2020
nani had the most liked content!
Recent Profile Visitors
5.672 profile views
nani's Achievements

Centurio (6/14)
844
Reputation
-
version 26.4.0 - special update New Custom default initial unit stance (you can change it in settings) @Langbart Better coloring and symbols for overlay stats Removed Set healer aggressive by default setting. Now you can use the custom initial unit stances setting. @Emacz as for skiri: for the aggressive stance setting add "Soldier&Swordsman"
- 471 replies
-
- 2
-
-
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
Friday evening and challenge always go together :=D. Will try to add it as is something useful.
-
@BeTe you mention that the lag specially happens during big fights. This is probably due to the corpses that accumulate and need to be rendered. There is an mod called autociv that allows you to reduce the maximum number of corpses (go to settings page, then autociv tab), you might give it a try and see if it helps.
-
All places with chat
- 471 replies
-
- 1
-
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
A long time ago in a code review far, far away ... https://code.wildfiregames.com/D2667
-
is it possible to read file time inside a mod?
nani replied to seeh's topic in Applications and Contributions
nop- 1 reply
-
- 1
-
-
I already knew the "quirk" but working as expected. In fact, if I remember correctly I did it this way on purpose so you can type as separator whatever you want. The teams separator can be anything. Regex: text.match(/(\d+)/g);
- 471 replies
-
- 2
-
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
-
We need an active pause, like in the Age of Empires.
nani replied to Beritra's topic in Gameplay Discussion
Is not autociv. I theory, when the game is paused any action you do will get queued to be executed on unpause. The thing, the UI is also sort of blocked when in pause so this is not "possible". Some commands the user can give, as for example the hotkeys, can bypass this as they don't depend on the UI (autociv hotkey or not). There is also the limitation that you won't be able to do "chained" actions as it would require to already have the previous action finished which at the initial moment you wont. -
@ShadowOfHassen @Sundiata wrote some time ago a super in-depth on the Kushites
-
mod Macros! A pilot mod to test macros potential
nani replied to Mentula's topic in Game Modification
From the code I see you only record serializable actions, do you plan to add local UI actions too? If so how? A cool feature would be to show an UI with the steps of the macro after you record it. -
More than 8 players in one match
nani replied to NitroVicky's topic in Game Development & Technical Discussion
Up! I wanna see it in trunk too -
Alpha 27 Pre-release/Release Candidate Build Testing
nani replied to Stan`'s topic in Game Development & Technical Discussion
@Stan` I also had issues testing the dev trunk, I had to remove my default config file and let 0ad 0.27.0 recreate for it to not crash. If I remember correctly it was something about JSON string parsing not being valid. -
version 27.0.0 Updates: compatible with 0.A.D. alpha 0.27.0 Deprecation: custom font type setting option no longer available thanks @seeh for trying to make it compatible too
- 471 replies
-
- 2
-
-
- building hotkeys
- visible corpses limiter
- (and 9 more)