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Balancing Advisors
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Dizaka last won the day on October 12

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  1. Free as in anyone can do anything without restriction.
  2. Also, double check what operating system they are using. If Linux follow up with whether they using an RC version or the actual A25b. I haven't been able to get mods working on RC.
  3. I mean most people here know that. They're not looking to find the player based on the wireshark logs, etc. Clearly you're missing a D in the DDOS or something? I would hope your reading comprehension is strong enough to understand that?
  4. @guerringuerrin see link below. Script is inside one of the dloads. It's a really basic one that can be improved substantially (e.g., can be double clicked through a shortcut and will automatically create (1) copy of mainlog with current date, time in filename and (2) a separate file that includes data of current script. Not a programmer so what I did is rudimentary that got the job done. https://drive.google.com/drive/folders/1swv1FsHzsW3xMnUuloiz6gDnbI9V-zOa?usp=sharing BTW, excessive data received on the 0ad port it looks like. I'd guess ddos/dos attack. When you find the troll house ping me.
  5. Yea, singled out. @wowgetoffyourcellphone the replay sort of shows what I was talking about players being singled out and being searched for by name, color, or civ. Note Aslan.'s scout that found my border and returned to his own base immediately. Team chat likely was used to communicate strategy and he followed with the scout to find his target. Skipped the border player.
  6. Countered horribly in this game. If you watch replay I was specifically singled out by Aslan. (Notice the scout) . Note that Aslan. went all cav with all women near his base. A reason why it worked is I wasn't expecting it. Clearly, for some games (usually pro games), I need to commit with skrim cav earlier then go w/ merc cav afterwards. I guess in pro games for the merc cav to be successful you need more people rushing and playing a p1 / p2 game. (Screenshot from time I lost CC to deletion to prevent capture, around 14 min.) metadata.json commands.txt
  7. Just got put on spec b/c host wouldn't let me choose Carthagians.
  8. No worries. It's less than before. I think it's because of being silent and not reacting to them (whoever they are, I think I play games with them? lol). I think silent ignorance is the best way to deal with this person and just track it on on which player it can. Then once that player info is gathered don't react until alts are found, etc. Anyway, I think 0ad actually heading in right direction with password games, etc, to protect from stupidity like that.
  9. Yes. @Stan`. I'll be changing ips now even though it is a pita to do it.
  10. Nope, even civ picking. Right now, if I go Carthage I get usually 1-2 people rushing me or trying to rush me. If I'm playing against hamdich I can expect his cav to gravitate towards me. If I'm playing Mauryas I also get singled out b/c noone wants 13 minute elephants in their base. A good team will have the border players scout and call out enemy players on borders in <1 min. This is when critical decisions are usually made. Honestly, wish it was possible to keep civilizations of players in a game hidden --> the option would make sure that all you see is that you're playing vs a civilization.
  11. Meh, I'd go as far as let players mentally identify Civilzations by building if they don't uncover CC. Specifically, civs like brits/gauls come into mind that share buildings. CC is unique enough that it wouldn't confuse civs. Early scouting would uncover CC anyway and what is built around it. I'd go as far as make players appear to be gaia (white) with gaia (white) borders until civ CC is identified. In multiplayer identifying the player name (to know rank) and location plays a key role in strategy (Which is why I prefer putting people from same language on same teams, usually). Usually, you try to push weak side and hold strong side -- unless you get some kind of miracle advantage. For example, you know if Rauls is playing (or @chrstgtr ) that if you get a lucky double team the whole other team is GG and you've won. I get targeted like that too and a number of other players. Which is why I dislike playing with lower ranked players.
  12. ATM Debian is stopping me from doing that (broke everything, nothing works, don't know how to fix, oh well format it is) ;/. Once I convert to arch I will however.
  13. Yea, that is what I was thinking. Also, the word proximity was used loosely b/c I know pikemen can't always be in a formation. This could also maybe add an melee cav debonus. If pikemen/spearmen are in a closed formation they debuff cavalry armor and/or attack.
  14. What if Pikemen had their armor bonus be based off being in a formation? Especially their pierce armor. The bonus could be based on proximity and maxes out when X units are only Z distance from each other in a chain. Once they deviate from this the "armor chain" is broken and they have low armor. Therefore, lone pikemen (outside formation) could be eaisly picked off, etc. However, in a group they would still be as strong as they are.
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