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Balancing Advisors
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Everything posted by Dizaka

  1. I believe if you press TAB you can toggle the health bar on/off. I'm uncertain if buildings can be turned off.
  2. I feel like I'm the only person IG who researches fertility festival within 2-3 mins of game start for team games. I do not believe anyone does it, lol.
  3. What if there was a browser-based lobby that launches the game client from the browser? Sort of like the MS gaming zone from 96 or "quake live-like". Additionally, this may even make it easier to launch the game with specific mods - instead of having the user add mods and try troubleshooting it. Another reason for this is that it will allow for easier feature implementation into the webclient. For example, better tourney management, ranking for different ways to see which is best. Such features would be difficult to implement into a stand-alone client. Taking this a step further, it
  4. No player is going to stay p2 to win. Every player needs p3 for siege. There is no civ with p2 siege or ability to take down palisades consistently at p2. Currently, there is no reason to stay p2. Previously, the only reason to stay p2 vs phase 3 was if you were rushed with enemy building into your base. If the enemy was britons/gauls/maurys/iberians/kushites (non-ranged siege civs) it was actually more prudent to do tower upgrades and defend than go p3 and defend.
  5. Just a few points I have that strongly vary from Edwarf:
  6. Multiplayer a24 walls (palisades/normal) can be spammed. Walls are great. Wall spam isn't that palatable. Suggestion: Multiplayer option to set "Maximum Wall Length." This would apply to the specific game being hosted. It would limit the number of wall "units" that can be actively held by a player (including GAIA, once GAIA maxes out their wall then walls don't convert to GAIA. This means games are capped at [number of players + 1]*x wall units). A wall "unit" can be identified as the "Turret" and actual "Wall." Therefore, 20 "wall units" will be 20 Turrets and 20 Walls in ga
  7. That's exactly what is good about current balance. Core units (archers/skrim/slingers) are usable. I think skrim/slingers need to be looking into to increase dmg, possibly. But either way the good thing about a24, imo, is that all civs, on the basics, are usable.
  8. @Angen, please verify if I understand the mainlog data correctly: A successfully connected player will have the following logs (In some order, not sure right one atm as don't have logs open): XmppClient: Received lobby auth: 3B7C919BE56E8332 from USER XmppClient: Recieved request for connection data from USER Net server: Received connection from A.B.C.D:XYZ While an unsuccessfully connected player will only have the following logs: XmppClient: Recieved request for connection data from USER Note: Just noticed the XmppClient: Recieved request misspell
  9. omg. Happy. Yay, finally can narrow down on the DDOS person. Hell yea!
  11. Try Maury with then p2 ele stables that count for p3. Instant p3 eles. Also, ele archers are hahahahahah. Want to know what tops Maury off? Build a heal priest hero and "walk through military upgrades." You do not even need a fort to build a priest now. With priest you get 20% discount and 50% speed on upgrades for garrisoned building. If you have 2 blacksmiths and a temple, you can hop between buildings and upgrade pretty fast. With gather elephants you can gather metal pretty much everywhere on map. Add the pop bonus (signficant at 200 pop) and you got yourself the making of an easy
  12. Basically, Gauls went from "serial" production of Heroes/Siege to "parallel" production (see below) by spending more wood. Wood in p3 is plentiful or can be planned out to be plentiful in p3. Anyway, "parallel" production is similar to what Macedonians (and Romans) had. Additionally, a Gaul hero adds +20% dmg to siege rams. This means with siege dmg upgrade rams have 44% more dmg (1.2*1.2-1). Any civ being attacked by this will need to target rams first (Think 6-7 rams 14/15 min ... 7*1.44=10 ram dmg ...). This is an issue as most players will be majority skirmishers, archers, or sl
  13. Where should balance questions be fielded? I'm concerned about two civs. Macedonians and Romans. For Macedonians: They effectively became "little Seleucid." I believe they have everything Seleucids have but Seleucids have way more. No real reason to play Macedonians. They were the only civ able to mass-spam siege really fast. This was due to building multiple siege workshops and the ability to produce hero (siege dmg hero) simultaneously from fort. Now all civs can do that and more-so Gauls (dmg hero in new building) with rams and Seleucids with eles (ele dmg hero fr
  14. SquintyBurrito_007 it is!
  15. Just be sure you know how to control the version. Compiled version is: r24841. Newest SVN version is r24842
  16. @aixo @bbgotbanned @Dakara @yilmazgng @randomid @SaidRdz @kristian @Boudica @carthage @ValihrAnt @Feldfeld @borg_ @ffffffff @Pudim @JC (naval supremacist)@PhyZik @Issh @Talenters @nani @badosu @YT99 @BoredRusher @chrstgtr @Lorenz11 @MarcusAureliu#s Ping for client download. See original post by @MarcusAureliu#s for more details. Windows link: https://www.mediafire.com/file/impg1nstotftnga/0ad-0.0.24-24841-alpha-win32.exe/file Mac link: https://www.mediafire.com/file/8sjwsc3vo2s2nph/0ad-0.0.24-24841-alpha-osx64.dmg/file
  17. if @Stan` can provide pre-built versions, especially for macOS, then arranging a game will be SIGNFICANTLY easier as I believe it isn't as easy as SVN on macOS.
  18. @MarcusAureliu#s I can do that. However, I have no clue how to control which "update" is the update that I pull on SVN.
  19. Just did svn update b/c of being tagged here. Last most recent one was 11/28/2020 for me. Plz msg if an SVN game is being played.
  20. Chinese in Terra Magna are actually really fun to play .... lol @mysticjim neither name starts with X. What ya on buddy? lol.
  21. IQ & Creativity should be two separate categories or put differently. You can have the most creative strategies but execute them poorly (low situational IQ). Maybe instead it should be situational IQ and creative IQ.
  22. In a different thread I mentioned that there are different types of attacks on 0ad (see here, see below). I think I've found something weird that may be another attack but will test more and see if it continues to happen in games starting today (new IP, hasn't happened yet). You have a compromised IP and the attacker attacks port 20595 to be stealthy. This causes you from disconnecting not from the "internet" or the "multiplayer lobby" but only a "game lobby" and "in-game." I've been unable to see excessive traffic during these "attacks" (weird ... ). However, this has only happened
  23. This. Logging the information is likely useless. The only way to catch this person and/or at least to be able to narrow it down to who it is is by changing how hosting works. From my understanding there is already some stuff being made by someone.
  24. @smiley Just get a new IP address assigned from your ISP. You're good until you host a game. When you host a game you expose IP to lobby. That's how DDOSr primarly targets games. If you don't change IP addresses after hosting that is how you get targeted as a client. Also, by changing IP addresses you narrow down who can be DDOSing you b/c you know who was previous host. The general rules are: 1) Lobby knows host IP addresses. 2) Host knows client IP addresses but not lobby. Clients always safe until they host (or somehow end up in the DDOS'rs game and get
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