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Dizaka

Balancing Advisors
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Everything posted by Dizaka

  1. bad player; come back! Mainly play b/c of good number of players are fun to interact with. Also, because I've always liked strategy games and this one is well executed, imo.
  2. Use it to reset what units are being attacked, by my units, so units don't get pulled. Some people micro so much that it is necessary to do. (Edit: Interestingly, I was told this was the "attack nearest unit command" (it works this way based on level of aggression set) instead of "halt/stop." That is, I've been using it as the "attack nearest units command" to prevent my units from zeroing in on a specific unit and chasing/being pulled to die without killing anything. I double hit the command too ... which probably costs me time but just a habit.)
  3. Additionally, there's better boom methods to 50/50 women/men that cannot be maximized with Sparta. However, they can be with 75 wood home civs.
  4. Dizaka

    Han China

    What about this? To me it seems like the crossbow was very imprecise. Seems like it was a real threat up close but not really from a distance.
  5. I don't believe the room names are potentially offense. @Norse_Haroldis trying to be too nice in a situation where the other player is in clear, intentional, and flagrant violation of ToU. The combinations of characters for those game titles are not random.
  6. Dizaka

    Han China

    I agree to an extent. But also, isn't 0ad just a simulation, therefore a fantasy, of historical units? The princess isn't so much of a "fire breathing dragon" but more of a simulation of han diplomacy that is implemented into 0ad in a unique way. This "unique way" is something that has been yearned for in civ uniqueness so that not every civ is a cookie-cutter civ with just a different variety of units.
  7. Dizaka

    Han China

    That's not OP. That's awesome synergy, lol. OP would be something like the Mauryas priest hero or the Gaul/Rome/Mace/Brit additional dmg to units. Extra vision + movement speed (not attack speed) is not OP. I think gauls or iberians have a walk speed bonus hero. Question: Is the walk speed bonus applies through a global aura or applies to within a range? If it applies to range, does it include hero or exclude them? There are/were situations where walk speed didn't apply to hero and it causes unit speed issues.
  8. Dizaka

    Han China

    I like it. Especially with the parked cart. I'm not sure about that mini CC looking "han civilized" but I really like where it is going. I like it especially because it replaces/could replace the traditional CC placement + build mechanic. Makes the civ more unique (it has a lot of unique mechanics already though). In nomad games maybe that could be the default start for han - a cart that upgrades to a CC and if you add workers to build it then it builds faster than regular CCs. I think in the "East Mod" han could upgrade their main CC for bigger garrison and firepower. If that is the case might be possible to do one or the other: 1). Once you upgrade the Han CC to big fort princesses can be upgraded to the starting CC from tents. 2). You start with the upgraded CC and the tents can upgrade to minor CCs from beginning. I think footprint if tent should be for bigger CC or some kind of warning provided that you won't be able to upgrade if not enough space.
  9. Dizaka

    Han China

    Ah that explains your perspective. What if han couldn't build CCs directly but built "minor CCs" through the princess (especially if princess could not built on enemy territory)? Before becoming a CC the princess could be a mobile drop-off site since people give gifts to the royalty. The minor CCs could be upgraded to major CCs if a minor CC is destroyed. I think Seleucids/Ptolemies may have a CC cap with unlimited minor CCs.
  10. Dizaka

    Han China

    True. My view was that it's more about strengthening bonds with "frenemies" where frenemies are "enemies" who are too strong military wise to be considered enemies and, as such, princesses were used to make these "allies" be not just "allies" but the same kingdom. That is, the princess was only sent to "worthy" civilizations. In the context of 0ad I saw allies as the worthy ones. I didn't view the princesses as being sent to any random kingdom (e.g., any old enemy) - mostly just to kingdoms that are worthy of being allies (in RL kingdoms with which a war campaign would be too expensive). So to me, based on the Wikipedia pages, the princesses were about diplomacy with civilizations that the Han kingdom wanted to assimilate into their own. Anyway, amazing work and cooperation by everyone.
  11. Dizaka

    Han China

    Romans can build in and "steal" enemy territory. Currently, no civ can build in ally territory and/or expand ally territory. The princess could have the unique feature of helping allies :). It doesn't sound like princesses were used as offensive units - more about strengthening already mutual bonds of others who were worthy of being strong enough to be allied.
  12. Dizaka

    Han China

    Could be an alliance-strengthening unit. In team games send her to ally territory (e.g., a front player). When she establishes a tent you can build in that ally territory a CC (or maybe even just build and expand that player's influence aura but buildings are yours). Maybe even ally could use your buildings as their own if you aren't using them (e.g., unit production buildings). Currently, you cannot build CC's in allied territory and in many cases ally's territory influence acts as a barrier. This unit could be great for holding territory, especially at a forward position, and making the ally/ally relationship more cohesive. Princess could be a unit that just enables a closer union between yourself and an ally of your choosing. Closer bond could be represented by being able to build in that ally's territory and expand their aura of influence. Could be game-chaning for team games. In FFA (free-for-all) maybe the princess permanently ties the alliance and locks it for team victory.
  13. I was thinking metal-only cost and merc-type rank.
  14. Yea, in theory. I have no idea if the data is cached or not. In my case hardware reset has worked. However, I agree that a restart/power cycle, as suggested by you, should be sufficient. I'll actually test it out. Took me a while to figure out how to change my IP. I remember blowing up at the Comcast rep b/c he told me something about the mainframe not being configured to assign new ip addresses. So I asked them: Why are they talking about a mainframe? We aren't in the 90's. Did my Comcast plan change as I'm only paying for dynamic IP address and if so, why are they billing me extra for static IPs since I didn't purchase such a service? Are they billing me without my knowledge? They clearly didn't like me turning the conversation I did each time. Also, can't believe how bad the support was and even being escalated achieved not much. All outsourced technical support. Horrible.
  15. Possibly. However, I've hardware reset it every time as it works :P. For me it's just a cable connection device and has no wifi settings, etc. I'll see if power cycling works though, lol. VPN also will require port settings for data forwarding. So without those settings you may be unable to join games or host games.
  16. Depends on your ISP. For comcast (cable internet) you need to change WAN IP address and hardware reset the router. This forces DHCP into a new IP address. TL;DR: Basically, you cannot switch an IP address for a lot of cable internet providers. However, you can switch a MAC address. Because DHCP protocol assigns an IP address to a MAC address you can switch your IP by changing your MAC.
  17. Sword cav always cost +10 metal. For some reason I remember Roman Scrim Cav costing +10 metal too. I used to play Rome a lot too, but haven't touched them with a 10 foot pole since a24. I wish I had earlier client to double check.
  18. Cost* is, both, the present and past tenses. I meant the past tense. Not sure what alpha that screenshot is from. I am referring to a23 or before. I remember not using roman scrim cav as they cost 10 metal and metal was too precious to waste. I tried loading an a23 client but couldn't b/c it got auto updated.
  19. The skrimisher cav coming from the 200 wood 50 stone stable? The only reason I can see them as OP is b/c spear cav protect it and hence the skrim cav level up faster to l3. BTW, I think Roman Allied cav used to be mercenaries. Wonder why they aren't since a25. Meh, can't watch replay. Some lines need to be deleted to be compatible with vanilla a25 0ad. Don't know which ones.
  20. @LetswaveaBook I think the gamestyle most people complain is the p2 in 4/5 min and 20-30 merc cav around 7 min, attacking fully the enemy. Modify user.cfg to enable higher zoom. Use 2 groups of 7-10 units, even 3 groups. Move them around enemy base kiting the spearmen. Capture buildings, etc when cav left alone to slowly nibble down on the buildings. @guerringuerrin That was a fun game. I was surprised by Belizard and his strategy. More players are doing it. @LetswaveaBook Belizard may have outplayed me in k/d but he didn't play a team game - only targeted me. Belizard had no ally vision, or even bothered to explore my pocket whereas I raided his pocket and kept pressure on his pocket too. For example, I raided the pocket by keeping units chasing me therefore off resources or killed his mass of women-only wood gatherers (SrIvar was harassed by me substantially more than Belizard's non-harassment of my pocket). Additionally, SrIvar was called to help Belizard substantially earlier than my pocket came to help me. My pocket came only at the last minute when he was ready whereas SrIvar was chasing me around Belizard base a lot (During a game this is a sign that my strategy is working as I'm tying up 2 players for the price of 1). This is a win in upgrades and resource gathering for my pocket whereas SrIvar was handicapped. Non-carthage civs win games. Carthage is just a sacrifice to cause chaos and keeping merc cav in your own base or the other Carthage player's base won't cause the chaos. Additionally, Belizard spent most time being defensive at his CC with Carthage. Belizard didn't have shared ally vision the whole game. Shared vision is extremely important for raiding ... especially with Carth Merc Cav. Not only can you not be playing a team game without seeing allies or communicating with allies but you have to be more offensive than defensive to win - especially when you go low pop merc cav with Carthage. End-game stats don't really tell the whole story. Keeping enemies running around and off resources isn't quantified by the end-game stats. Belizard's min-map around 14:30 My mini-map around the same time:
  21. Possibly. It could be that once housing population-limit is maxed-out then the mechanic reverts to current 0ad status. Alternatively, I actually don't think it'd be a bad problem. You still need resources to build it and it won't pop the units out until there is space. My belief is that you can achieve a better result by building multiple barracks (10+). Yea, but sometimes missing a beat in the initial population build can have drastic consequences on time of reaching maximum pop. This would help alleviate that snowball effect.
  22. I think just keep track of "overall games played" and "overall games won" which would include all games. This would actually give people a reasonably good idea on a player's rank. I'd split it into buckets based on total population since 200 pop games are totally different than 300 pop games. As long as you know how many total games someone has played you can estimate skill. Most people have similar learning curves and after playing XYZ games generally are well proficient. You can even hash login IP's and then make a players name more red indicating current IP hash matches a previous hash therefore possibility of a smurf, so be weary of rank.
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