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Dizaka

Balancing Advisors
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Everything posted by Dizaka

  1. @nwtour TY for help. Just to double check I understand syntax correctly: Run ./update-workspaces.sh -j3 For util.py create backup util.py.org afterwards Modify util.py by: Add: + +try: + from collections.abc import Sequence +except ImportError: + from collections import Sequence + + Then replace "class String.ListAdaptor(collections.Sequence):" with: + class StringListAdaptor(Sequence): The following: @@ -22,6 +22,13 @@ @@ -782,7 +789,7 @@ Are just line locations? So do nothing with the above. Ok, so I do the above but I'm lost on the next steps :(. When I redo ./update-workspaces.sh command the data gets overwritten. (Yea, this is probably a total newb move/error and sorry about this.)
  2. @nwtour Traceback (most recent call last): File "/home/akazid/Downloads/0ad-0.0.26-rP26108-alpha/libraries/source/spidermonkey/mozjs-78.6.0/build-debug/../js/src/../../configure.py", line 25, in <module> from mozbuild.configure import ( File "/home/akazid/Downloads/0ad-0.0.26-rP26108-alpha/libraries/source/spidermonkey/mozjs-78.6.0/python/mozbuild/mozbuild/configure/__init__.py", line 33, in <module> from mozbuild.util import ( File "/home/akazid/Downloads/0ad-0.0.26-rP26108-alpha/libraries/source/spidermonkey/mozjs-78.6.0/python/mozbuild/mozbuild/util.py", line 760, in <module> class HierarchicalStringList(object): File "/home/akazid/Downloads/0ad-0.0.26-rP26108-alpha/libraries/source/spidermonkey/mozjs-78.6.0/python/mozbuild/mozbuild/util.py", line 785, in HierarchicalStringList class StringListAdaptor(collections.Sequence): AttributeError: module 'collections' has no attribute 'Sequence' ERROR: SpiderMonkey build failed
  3. Linux newb ... Used the build instructions and got the following error: AttributeError: module 'collections' has no attribute 'Sequence' ERROR: SpiderMonkey build failed Upon further search it seems Python 3.10 creates a conflict when installed (using Arch ... Can't uninstall 3.10 as it has dependencies ...). Please note that 2.7 is installed. Is there a way to mask 3.10 or create some kind of compile environment? Just need a keyword/pointer in right direction if anyone has one.
  4. I think ground attack would fix archers in such a way that they may not even need a dmg boost ...
  5. Add spearmen to Dakara's list. Also, can use formations to block ram movement using stand ground + line. Works with troops that might have issues dealing damage like skrimishers/pikemen. Another option is surrounding with pikemen + stand ground. Will block ram. Can wait unit Sword/ram/ele/women arrive to finish off.
  6. And any 75 wood house civ for booming really fast.
  7. I'll add it further. Why should balance team have any say in what features get removed from the gameplay? IMO, it shouldn't. Balancing should be about finding the underdog civs and finding ways to improve them while finding the overpowering civs and either bringing all others to their level or bringing everyone a notch down using stats not features (e.g., not removing Mauryas worker elephant but adding cards to some civs). For example, slingers vs bows vs skrimishers and bringing everything in line with regards to usefulness. Another example is champions. Additionally, Mercs and usefulness of heroes. Balance should encompass: Unit balancing (timings, stats) Structure balancing (timings, stats) Upgrades (timings, time cost) Hero bonus stats What structures build what units (within reason) E.g., Delenda Est is completely different in how Carthage works with Mercs but also similar. It's weirdly cool and more developed IMO. (note: to me this is both a balance and feature change). Civ bonuses and stats (as long as within spirit of civ) Balance should provide suggestions/ideas for (things that won't necessarily get added, but could be nice): Ideas on new units. Ideas on how a civs can work differently (e.g., Ptol/Scythians/Han)
  8. That means certain civs aren't played at all. What if regicide meant kill the "king" and you would spawn with a "king" of a certain class. In late-game you could still build heroes.
  9. Can't garrison all heroes. The elephant can only be garrisoned in an elephant stable ;P. Option makes that hero player SOL, lol.
  10. Regicide nomad w/ team communication is so important. You can knock out good players by ganking and win early if other team doesn't communicate. If both teams communicate its a whole messy game that's just juicy.
  11. Gaul+Roman+Iberian+Carth == Guaranteed win usually (Roman military build bonus). Can beat ptol. Gaul+Roman+Iberian+Seleucid == Nice S(ele)^2 push. Can beat ptol. (Also, see Kush+Roman+Iberian+Sele). Start with skrim p1. Gaul+Roman+Iberian+Mauryas == Nice cav rushing by maury (Skrim cav cheaper due to iberians). Can beat ptol with appropriate rush. Allies have cheap temple upgrades which is awesome. Gauls permit easy catchup with upgrades to still be viable if you rushed. Gaul+Roman+Iberian+Ptol == Best traditional civ bundle. Ptol hard to kill but killable (see above) Gaul+Roman+Iberian+Sparta == another good one. Sparta starts with Skrim p1, continues with spear and skiritai p2. I think Gaul/Rome/Iber have best team bonuses. They enable Ptol-like civs such as Ptol/Sparta/Sele be max pop and kicking with wtf within 14 mins, or less, if Ptol-like civs are not rushed. Kush is a nice civ to have if you are in an elephant-heavy team (e.g., a team of at least two of 2 of Ptol, Maury, Sele, and Carth but usually Carth doesn't go eles).
  12. @Yekaterina ... the reason I started reusing Akazid (older than Dizaka) is because of nonstop gank hits IG. I know when I play there's a 60% chance of getting rushed. If I'm Mauryas or Carthage 90% of rush and 70% of a double gank. I can guarantee like clockwork even which players will scout map and rush me. For some games it is justifiable (b/c I'm Carthage). I've started to now just play unconventional civs (Seleucids, Kushites, Macedonians) as they keep ganks off me. Additionally, bc of ganking, I'd be great if fog of war could hide terrain inflence, civ anonimity until explored, and player name could be hidden for matches.
  13. It's fine when no enemies around. When enemies are around it is not fine to be dying without fighting. When enemies are in range there should be an option to attack enemy over capturing buildings. Currently, if you are capturing a building and an enemy comes into range you have to click H to reset targets.
  14. What the eles experience is exactly what normal units experience except they default to capturing buildings. It's annoying when enemies know this and pull armies in so that while you're dealing with eco your army tries to capture buildings but dies to army that pulled back in.
  15. I think that's a reasonable idea but just specific to farmsteads/storehouses. That is, it doesn't address expansions using barracks, etc. People should have to scout to be able to spy.
  16. Camels (probably archers too) can kill elephants by standing at their maximum shooting distance. Specifically, the elephants will not charge the camel when camel remains out of range but continues shooting an elephant. Just saw this happen in a game with @Player of 0AD with his camels when watching a replay. Tested in a single player game and this is the case.
  17. @Stan` can possibly rename ya to Da'Player of 0AD and you just remove profile pic. Than I can welcome you to team purple D. Will send membership brochures asap.
  18. I circle my enemies at least once by 4/5 min. If I'm rushing at least around min 2. That way I can plan attack and retreat routes. This only addresses p2 and p3, when rushing really doesn't happen. Most rushing happens in <9 min. Anything after that is harassing and a full on attack. This. The battles of the buldges. This is why, some players who are higher ranked, actually build their farmstead in such a way that there is no territory expansion to see this. Being covert > overt.
  19. This. You can monitor enemy berry expansions for by just looking at territory expansion by berry patches. If expansion exists there likely is a grainery and to rush.
  20. Yea, but we have palisades and rome/maury wooden walls ;P. Those walls should be burnable and more prone to fire dmg, imho. But I agree, if there is a dmg type there should be a defense for that dmg type.
  21. Also, make iber fire dmg not double/triple/quadrupe stack on units. I think it is fine for buildings to be able to take them down though. If I'm on fire and run through a fire I'm not on fire 2x. There should be such strategies. That's what adds to uniqueness to the civs. They shouldn't be cookie cutter civs. The diversity in teamgames is the fun part. If players want to determine who is better do mirror civs. Iber/Rome will always have a struggle dealing with a Mace/Rome player who opens up with 14-16 spear cav to rush around minute 5/5.5. Always, irrelevant of your skill and preparation. However, skrimishers are stronger than spear cav. How is that? So the conclusion from that is you are a better Macedonian player than dakeyras. Generally, all civs have the same openings. I saw the replay and dakeyras didn't mirror strategy. He tried a different strategy over you. His strategy failed. Yours succeeded. That makes your strategy the better opener vs Dakeyras than his strategy vs you.
  22. Well, if anyone plays well on any civ most strategies, if not all, won't work on them too. As long as there are counter strategies then it is fine imo. How someone plays is a subjective issue. There are players who are master Ptol players but if you put them on Mauryas (e.g., Rauls) they confuse their right hand with their left hand. Or master Iber players (e.g., breakfastburrito) who only play a handful of civs. Or me who doesn't touch Iber much as I just dislike them where I prefer Gauls/Mauryas/Carthage and Sele in right environments but put me on Brits/Athens/Romans and I start playing like a tard.
  23. Wasn't thinking about stacking. It used to be that team bonus excludes the civ giving the team bonus ... Don't forget with Sele you have champion elephant for +20% dmg and +20% speed. Can mow through a lot of territory that way. Every 4 eles basically you have 1 free ele just because of champion.
  24. So Rome (production speed) / Gauls (forge upgrade costs) / Mauryas (temple upgrades), etc? Whoa.
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