Jump to content

Search the Community

Showing results for tags 'gameplay'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


First Name


Last Name


Skype ID

Found 14 results

  1. Americas Ancient Empires Mod DD v 2.0(Or some better name xD) Gameplay: It is very similar to 0 A.D., with some changes listed here: A new resource water. Civilizations have different ranges for their units There is no cavalry or stable. Each culture has its own animals. The boats are classified in this way: Canoe, Median Canoe, Large Canoe. Current Civilization are: I decided to remake everything, there no added civilizations( I don't lik
  2. Today I started creating a gameplay mod for the current (svn) development version of 0 A.D. “Empires Ascendant”. Although there are already multiple gameplay mods, and the aim of improving gameplay for the next alpha is not unique, this one has a different approach: each change has its own patch on https://code.wildfiregames.com/, to make it easier for the team to discuss, play-test, review, and implement them. Open gameplay balance patches available on phabricator (can also be found with https://code.wildfiregames.com/search/query/fksZuv18waI4/#R ): D497: Allow hunting aggressive a
  3. I think the game should have a Deathmatch mode. I'm just not sure if it should be reminiscent of the Age series Deathmatch or something "unique." I honestly think it should be mostly based on the Age series model with a couple unique flairs. So, I think once you choose Deathmatch you should then be able to choose which Phase everyone starts at. The most popular would probably be "Post-City Phase" with everything auto-researched already. The only difference would be that any paired techs would not be auto-researched yet, the player having to choose which one they want. Since it's Deathmat
  4. @wowgetoffyourcellphone Have you planned on adding gold as other resource and add unique gold mines, theres mercenary camp in your gameplay features but what about gold mines and mini factions near them for 3 purposes: slavery market, trading post, or enemies to capture the gold mine (maybe slaves as a loot resources from destroying houses). i apologize if I'm not very explicit I'm using phone browser.
  5. I am playing 0 A.D. for quite a while now. I like the game a lot. One thing I do not like is, maps often times look pretty at the beginning, but over time the look and feel of maps decline because of massive deforestation. The maps start to look very empty. Furthermore, deforestation seems to have been an issue for the Roman empire: - https://en.wikipedia.org/wiki/Deforestation_during_the_Roman_period#Consequences_of_deforestation - https://www.researchgate.net/publication/45407393_Ancient_Deforestation_Revisited There are games in which trees grow slowly over time and are
  6. I would like to see a weather simulation in 0 A.D. It would be nice to have weather events such as rain, dark clouds, bright sun, snow and desert winds. This would produces an entirely different feeling in maps. However, weather simulations can become annoying if they influence the map or game play to much.
  7. There are few problem that I want to discuss:- 1. We knew that Darius, Alexander or Romans all were successful because of their superior infantry. But, in 0ad gameplay we can constantly observe that skirmishers and slingers are the determining force rather than infantry. If someone make 30 skirmishers and employs them to kill 30 spearmen or swordsmen then he/she will loss only a few troops whereas the infantry side may lose all of his/her troops. But in reality it won't happens. I think the main problem of ranged unit lies in the idea of unlimited ammunition. A skirmishers can throw j
  8. When I start the Millennium A.D mod I can see all the 0 A.D. factions. It would be nice if all 0 A.D. factions could be disabled and only the Millennium A.D. factions are visible. In my opinion it would be nice if Millennium A.D becomes a standalone game in the future. So, that other people can create mods for Millennium A.D.
  9. (tl;dr in the end.) Hey! I just bring this discussion to the forum and to the players. That has been discussed before, the last time I recall, here. I think that a game that can be win with an only strategy is not fun. (who haves more ranged cav.) I know that everybody have is perfect game in mind, the devs can't please everybody. But, some of us love discussing this kind of things and give our opinion, so a little more of spam about game design won't hurt, if it's polite. Some arguments of the devs patch discussion: I think that you can still be a com
  10. In 2010-2012 I played Age Of Mythology on an out-dated machine and I managed to get good at playing the different factions. I am familiar with RTS but I suck at 0 AD. I installed the game (not from source this time) and I managed to advance into the 2nd age, then I was gathering resources and building more stuff when I was attacked, which stalled my progress to the point that I decided to quit. What is the best way to defend? Should I prioritise the blacksmith upgrades, guard towers or should I build a specific mixture of infantry? Different games have different rules. In Command & Co
  11. 0 A.D Mod Introduction to Antiquorum Antiquorum is a large-scale modification for the game focusing mainly on historical authenticity and completely reworking the games unit roster and balance throughout the phases. These additions add a whole new aspect to the game and would allow more variation in game battle compositions as well as overall strategies for certain civilisations. Currently, I'm working on this onerous task alone, but if you are interested in helping out you can contact me. Feedback and constructive criticism are welcome as well! Gameplay Changes The mod will
  12. If you're going to produce locked battalions from the barracks etc to reduce lag then embedding a priest, Archer or champion in the battalion is possible. For a basic battalions take your spear men (Or what ever) into blender clone them 10 times in two rows of five. Run the animation to check they look right. No clipping allowed. Add some loiter changes to one of the clones to add interest. Add a single hit box/ bounding box and center of rotation. Export as a new unit. Add a single damage bar. If it falls to 10% have that group unit despawn and spawn 3 or four lone spearmen. Who k
  13. I usually don't play as sparta, but: 1) As I said in the balancing topic some time ago, maybe the translation of Ekdromos Skiritai, Skiritai Commando, should be renamed: commando reminds to some kind of modern special ops unit. I propose Skiritai runner. Sources 1, 2. The explanation of why Mythos gave that name is here. 2) Maybe it could given to them spartan pikeman champs with a Cleomenes reforms tech to train them in barracks and in fortress (researched in the second building). They won't be benefited from agoge, so in late game you could have some more champs. 3) Give them
  14. Disclaimer : It is important that existing balance changes are not only rated by reading, but by testing. Means: Install and play the balance branch and install and play SVN/A17. The aim of this thread is creating a place where all ideas are merged together so we don't forget any. Also this is the place to vote for those ideas. I'll update this thread as thing goes, and moderate it. What we need for now is the list of all players, so we have a numeric idea on how many people play the balance branch. Please comment below to give me your names. Also we are thinking of launching a tournament so t
×
×
  • Create New...