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Found 10 results

  1. “Oh Great God, swift one. Who comes to him who calls. Watch my sister for me, the woman born in the same womb as me. Do for her as I have done for you. Spontaneous miracles that cannot be denied. Elevate her children and make them prosper, even as you did for me.” -From Taharqa’s prayer to Amun, at his temple in Kawa- "At the Height of his power, King Taharqa leads his queens through the crowds during a festival at the temple complex of Nubia's Jebel Barkal, it's pinnacle gleaming with gold. Accompanied by a sacred ship bearing an image of the god Amun, Taharqa is robed
  2. Hi everyone! We have decided to begin work on creating a mythological mod for 0 ad. The first version will include two factions, which two factions will be in the first release will be decided by a poll. This is a Council of Modders project, anyone is welcome to join or contribute. Here is a link to the discord channel, that we created for the mod https://discord.gg/AjZeHA6 https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D. that is the github link. A mythology mod for 0 ad (DEVS and contributors): Asterix (Base code, github merging, planning) Angen (
  3. Today I started creating a gameplay mod for the current (svn) development version of 0 A.D. “Empires Ascendant”. Although there are already multiple gameplay mods, and the aim of improving gameplay for the next alpha is not unique, this one has a different approach: each change has its own patch on https://code.wildfiregames.com/, to make it easier for the team to discuss, play-test, review, and implement them. Open gameplay balance patches available on phabricator (can also be found with https://code.wildfiregames.com/search/query/fksZuv18waI4/#R ): D497: Allow hunting aggressive a
  4. Hello 0.A.D. Community, I've been developing a mod for 0 A.D, and i'm wondering if anyone would be interested in seeing a mod which focuses on the time frame during the 13th - 14th century. This period would offer many forms of weapons, armors, and factions to choose from. The gameplay will be more focused on a faster gameplay, large scale battles, and castle/city development. Here is what i have worked on at the moment. Here are some pics from which i get my inspiration for the mod! https://www.pinterest.ca/pin/486388828480294447 Please let me know if this is a mod that
  5. Hi all, Now is the time to use the power of the 0 A.D. community to develop the next 1v1 event. This thread is the main place for you to share, and vote for, all of your valuable ideas for the style, duration, score system, rules, streaming, commentating, drawing of lots, level of players, awards, etc. anything. Let's all work together to make it better. Event Period: Late October 4 weeks + 1 week optional on Sundays at 17.00 UTC Here are the rules: -Single elimination, 8 Players, 3 rounds -The best players have priority to play. You need to be in the room ea
  6. Here's a list of Civilizations I would make without altering the unit costs or heath.1.) Imperial Rome2.) Byzantine Empire 3.) Holy Roman Empire 4.) Medieval Briton 5.) Medieval France6.) Mongol Empire 7.) Norse 8.) Aztec Empire9.) Ancient Chinese10.) Ancient Japanese11.) Samurai Era Japanese12.) Templar13.) Caliphate of Cordoba14.) Egyptian Empire 15.) Spanish Empire16.) Zulu Empire But I do not know how to mod that well but I will try my hardest so I would need help with files and programs I would need. I could go on for day's about content i would add like this. I'm home 24/7 so I coul
  7. Hi guys! I would like to ask a question concerning engine features. How hard would implementing LODS (level of detail) be? Would it require changes to the engine itself or can it be added in another manner? Do you have a rough estimate of the amount of work and time that would be required to implement it? Finally would it help increase the performance of the game? (I know most of the lag is caused by the pathfinder and ai).
  8. Because the documentation of the AIs are not so much, i want to create a litte tutorial with the first steps to develop a new AI while i develop my own AI. Execuse me for my english, I am from Germany and my english is not the best. At first you must create the following directory structur in the directory <Install Path>/binaries/data/mods, if it does not exists. <Module Name> simulation ai <Your AI Name> In this directory you add a new file data.json with the following text: { "name": "<AI N
  9. Hi, 0 A.D.'s players. I wanna create an internal policy in 0 A.D. (uprisings, index of prosperity.The centres of colonial towns can be controlled by the bot-vassal. First, the simplest: units consume wood and eat 1 per 2 secounds or more). Should I start developing?
  10. If i want to develop an new AI, how must i do this? I have seen your little documentation at http://trac.wildfiregames.com, but how can i add the AI to the game? I added an directory simulation/ai/myAI in the directory mods and added a data.json, but why does the game not load the AI, if i want to create a new game? EDIT: It works!
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