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Showing results for tags 'range unit'.
There are few problem that I want to discuss:- 1. We knew that Darius, Alexander or Romans all were successful because of their superior infantry. But, in 0ad gameplay we can constantly observe that skirmishers and slingers are the determining force rather than infantry. If someone make 30 skirmishers and employs them to kill 30 spearmen or swordsmen then he/she will loss only a few troops whereas the infantry side may lose all of his/her troops. But in reality it won't happens. I think the main problem of ranged unit lies in the idea of unlimited ammunition. A skirmishers can throw j
Roman spear cavarly (melee) fight against Athenian cavarly skirmisher (ranged) like total war game's range units, range unit switch to (very weak) swordsman automatically when enemy melee unit nears. but in 0.a.d, range unit(jevelinest, slinger, archer) can be range attack no matter enemy unit nears. i think there shouid some kind of aura for range unit that cannot attack range attack when enemy unit in the aura players shouid fallback their range unit when enemy unit nears what do you think about it??