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Diptangshu

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About Diptangshu

  • Rank
    Discens

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  • First Name
    Diptangshu
  • Last Name
    Pal

Profile Information

  • Gender
    Male
  • Location
    Chinsurah, West Bengal, India
  • Interests
    Especially in real-time strategy games and Archery tradition and various siege weapons.

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  1. It's not my idea. The 0ad team has given Persians Ram an 10% additional Crush attack to their Rams.
  2. It was a well discussed topic. But, I want to remind some of the inequality amongst civilizations... 1. Building Time:- As we know, Gauls and Britons have a lowered building time for their weak structures. But conversely this gave them advantage in games. As per history, their knowledge of architecture wasn't well and scientific as like that of others(Romans, Carthaginians, Persians or Greeks). So, it's obvious that their building would be rubble. But, this deduction in 20% building time make them more efficient. Again, most of their structures has a population bonus. But
  3. As we know, cavalry archers, camel archers and elephant archers (especially, as it shows 2 men riding on it) holds the unique ability to shoo arrows while running. Again, such simultaneous action would lead to a reduced accuracy and damage. But at least that kind of feature would bring the reality to the gameplay.
  4. There are Carthaginian and Iberian priestess and Mauryan Maiden Guard also...
  5. There are few problem that I want to discuss:- 1. We knew that Darius, Alexander or Romans all were successful because of their superior infantry. But, in 0ad gameplay we can constantly observe that skirmishers and slingers are the determining force rather than infantry. If someone make 30 skirmishers and employs them to kill 30 spearmen or swordsmen then he/she will loss only a few troops whereas the infantry side may lose all of his/her troops. But in reality it won't happens. I think the main problem of ranged unit lies in the idea of unlimited ammunition. A skirmishers can throw j
  6. There are few problem that I want to discuss:- 1. We knew that Darius, Alexander or Romans all were successful because of their superior infantry. But, in 0ad gameplay we can constantly observe that skirmishers and slingers are the determining force rather than infantry. If someone make 30 skirmishers and employs them to kill 30 spearmen or swordsmen then he/she will loss only a few troops whereas the infantry side may lose all of his/her troops. But in reality it won't happens. I think the main problem of ranged unit lies in the idea of unlimited ammunition. A skirmishers can throw j
  7. Yeah, what to do being a Ubuntu user? I can't find a way to upgrade 0ad!
  8. But, atleast include Han, if Kushites can make then I think it will not be a problem for Han to be included. If, anyone think minutely, there isn't a single civ for Sino-Tibetan people. They have a rich culture and rich history (and it's also profusely mentioned in the mod---Rise of The East, and now in Terra Magna) but the authority haven't minded to include it in game. So, it's my earnest request to include Han in A24 if possible for the authority. Thanking you...
  9. As, Sundiata earlier suggested Xinognu is a good name, I also appreciate the name Xšayaṛša, as it highlights something more than the Greek-Roman antiquity. But, I would prefer any Eastern Asian names from Han, Xinognu or any other Asian civs... It would be better for both the future prospect and also for the newly come contributer from Asia to contribute more in this game... And, perhaps Nescio was right about the decision. He suggested that we should not add any American or Oceanian civs because there were probably no interaction with rest of the world (I mean Eurasian cont
  10. But, what about the endings of some civilizations like Carthaginian or Persians or Greek civilizations which ended in bloody battles. There will not be a glorious end. So, how is it possible to put an end to a civilization. Actually I want to say that no empire lasted forever. It should faced a deadly end. So, how the final campaign match would be possible?
  11. Yes, you're right... It's not so much advantageous for Carthaginians, may be it wouldn't be a problem if we add a feature that counts the number of Civic Centers and according to it gives the player an opportunity to have more than 2 embassies. Like, if the anonymous player has 2 Civic Center then he can build 1 or 2 more additional embassies.(i.e. for each 1 or 2 Civic Centers he/she can build 1 additional embassy). I also consider the same thing for Kushites, as they also have embassy. On the other hand, according to the link---https://historum.com/threads/military-equipment-and-th
  12. Again, there is more... Chandragupta Maurya--- He has practically no aura Again, Elephant based heroes has no need to give them inspired technology aura for garrisoned buildings. It's really seems to be a misnomer or a fake aura for such units. As per my knowledge, only Mauryans, Kushites, Persians have access to elephant stables (in which Mauryans are the only implemented civilization for alpha23). Again, Carthaginian heroes lack a proper useful aura. Only Maharbal has a cavalry attack based aura whereas Roman heroes are quite helpful and give a lot of advantages to the player
  13. Okay, it's true but elephants still need some kind of modifications. Again, unfortunately it costs 400 wood and 250 stone to construct a catapult but a battering ram can be constructed at a much cheaper resources. So, it always seems that in battle, who ever has rams , has the mere advantage (i.e. face to face open battlefield). So, I think catapults should cost equal amount of resources like the rams(may be in the amount of woods).
  14. But, it's true that elephants can run at a speed of 40-50 kmph when they are agitated but a battering ram can only move at a speed of 4-5 kmph(maximum). Again, it also can't change direction so easily (may be a special bonus of speed for each unit garrisoned inside the ram). So, how the speed of a ram and a elephant are equal?
  15. Yes, it's a genuine problem for organic siege based civilizations. In fact, I know that whenever a elephant rushes, no one can stop it forcefully but in game, it always take a turn in response to a obstruction. Again, elephants can also cause a trample damage for nearby units (even the allies or own units), but this feature haven't been still implemented. So, it always seems to be disadvantageous to use Carthaginians, Kushites, Mauryans, Ptolemies, Seleucids. As, they have only Elephants for close sieging... Again, as the main topic of this discussion suggest that the excessive speed of a
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