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Jofursloft last won the day on October 21 2018

Jofursloft had the most liked content!

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  1. Dancing with patrol is clearly a bug, so it must be fixed. Only infantry units should dance (manually obviously), because in real life it's impossible for a horse. In my opinion, manual dancing should be reviewed too. Maybe it should be possible to dodge some arrows but not a 100 archers army...
  2. Select your units and while attacking press "Ctrl"
  3. I love it. When will this mod be avaible? Are you also going to implement new maps or they will be default 0ad ones?
  4. Please balance units in order to obtain better attacks for melee soldiers, so it's avoided to have only ranged units armies . Maybe for an interesting (and faster) game set better attacks for melee units respect to default 0ad (like 6+ damage at least, arriving to even 16-20 for a maceman, maybe). I'm anyway loving this mod
  5. I wasn't into the enemy base, the enemy just sent me the two rams followed by some sword cavs and pikemen. The sieges so weren't focusing in killing rams
  6. The current problem for siege towers in my opinion is that they are easily killed by rams, catas or sword units. This is what makes them not so useful in the battle. I personally thing that, if the speed has to be decreased, the damage should be increased or noone will even train them. For example, 2 rams from another player could easily kill 7 siege towers in a game I did, that is quite exagerated. You mean that they are slowed because they have to defend with shields from the shots? Ships can't pass a ford. In a low height water map it would be impossible to kill the enemy t
  7. But how can enemy units kill him? I don't think archers have the precision and the range to do it, but maybe I'm wrong
  8. A mass of slingers is not what makes you win a 1v1 game or a team game. There are too many variables to explain in a comment, but I don't personally think that the best civilizations are op only because they have slingers.
  9. This number is really really variable, so I don't think it can be usefull during the gameplay. For example, every second I change something in the number of people gathering res, so it would be in my opinion a total mess stat. Maybe it can be more interesting a stat that makes an average of how many resources of one type you collect per second, but also this is too variable
  10. Boudica Valihrant borg Phyzic camelius chrstgtr Feldfeld RolandSC2 Emperior faction02 (And I didn't want to put myself on the list)
  11. I personally think that instead of a nerf for celts there should be an improvement of the other civilizations
  12. Yes. Something like 12 walls on the same place are OP because behind you can put a large quantity of catapults to destroy attacking bolts for example, while the enemy takes a lot of time to destroy them and your units a really low time to build them I appreciate a lot the question mark man anyway XD
  13. When there are some people that are not correct as you in placing defenses for their base... ...
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