Jump to content

Jofursloft

Balancing Advisors
  • Posts

    205
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Jofursloft

  1. I use them a lot mostly in tgs when I play with kush/maury. Mixing them with regular spearmen is soo good They can be used for P2 rushes too
  2. Take 1 camel and he won't deal any damage to a woodline with 40 units working. Take 15 of them and they will be both annoying and lethal if microed well (they can kill a skirmisher in 1 shot and a spearmen in 2-3 seconds). In P2 if the enemy is booming (unless he is an archer civ) he has no units to counter them, and doing melee cavarly as counter takes at least 2 mins (stables+training time), so it's a good way to slow down the opponent
  3. I think archer cavalry is a good unit. It is not supposed to deal a lot of damage: it's mostly and annoying unit which purpose is to keep the enemy idle and harass his wood/mineral eco. In my opinion it's not a unit that can win a battle, so while you train some of these archers to slow the enemy eco down you should train a strong army in the back (skirms, slings, sword cavs, or any units that deal much damage). In the 1v1 I showed in the video Vali had only archer and spearmen infantry in his base, which is why when I attacked him with merchenary units mixed to slingers and spearmen he had no counter to that. If he began to train skirmishers and maybe waited to have 10/15 cav archers before attacking me he could probably survive better my P2 attack.
  4. Hi everyone, I just uploaded a new video on my channel of you are interested. It's a commentary of an interesting 1v1 I had with @ValihrAnt two days ago (we both experimented not common civilization strategies) :))
  5. This felt pretty easy honestly. Only "cheat": I paused at the beginning to have an immediate start and to check the woodlines and berries of my territory. I realized at the end of the game that I didn't set "teams locked", but the AI remained allies for the whole time and I didn't make alliances with them. I will try 1v6 too. 1v5.zip
  6. Idk if someone can be interested in this, but here is my personal ranking (very few players) of the players that particularly impressed me in the past 3 months (from july 2021 to october 2021). Valihrant vinme, Feldfeld, Lorenz11 chrstgtr, Berhudar, borg- Letswaveabook, dakeyras
  7. The ONLY way to counter a good carthage player is 1) making palizades around fields 2) playing in a biome that has a lot of wood so it allows you to have only 2 woodlines. Rushing with cavs is so easy (when you have more than 15 cavs), but defending it is so hard.
  8. How can you have large enough groups on biomes such as Aegean Anatolian, Arctic, Autumn, Nubia, Sahara, Steppe when playing in a 1v1 on a small map? They have a very weak base if you have at least 30+ soldiers to attack it. When you send your army, the carthage player will likely see it coming, so he will just retire his troups moving them around his territory, building towers, garrisoning in them and barracks, slowly damaging your army thanks to the range of archers (who can be kept near to the cc if we are talking about P1 and P2). In order to damage the carthage player you need then to have a big army, and when you move it away from your territory you 1) renounce to develop your eco 2) become extremely vulnerable to a sword cav rushes (that can rush immediately after your army passed your territory border and still be able to return to the base in order to support the defense against the counter rush)
  9. The problem I mostly encountered with sword cav is that in order to survive I must have at least 20+ soldiers in the rushed woodline. The more the sword cavs, the more units I need to counter them (if 20 sword cavs mixed sword and jav attack me I need to have like 30 units to defend). This becomes a serious problem when it comes to 1v1 matches. Except from subalpine, india and savanna biome, in the other biomes I need to keep active 3-4 woodlines when I pass 150 pop (otherwise I exhaust the woodline too fast) and obv I cannot keep an army of 30+ soldiers to defend every woodline. The extreme rapidity with which the cavs move allows to the enemy to kill any group of less than 20 units in your territory, and if you move reinforcements the cavs can run away easily. This becomes really annoying because rushing with sword+jav cavs is so easy, while defending it is so hard. I think that the solution you propose is not really a solution because in this kind of fights most of the units basically don't even survive to the rush (while a lot of sword cav merch arrive to r3). I think a solution could be eliminating the auto-ranking r2 and making it an upgrade which can be researched in P3 or that requires other previous upgrades (something similar to a bonus that was present in the previous alphas and that allowed to mace barracks to train automatically r2 pikes). And, obviously, nerfing cavs in general.
  10. That's definitely the case of mauryan Maiden Guards. That units (champions!) don't absolutely make sense and I think should be reviewed. Another big problem (in my opinion) is about heroes. Boudica and Cleopatra have a insane and totally unrealistic damage attack and amount of HP.
  11. I really like the idea but 1 metal per second is huge. It means that if you have 20 mercenaries that's 1200 metal per minute! Maybe 0,3/4 could be a good cost.
  12. That's why I say we should also add female traders, female crossbowers and archers, female healers (and male healers for ibers). If this is realistic, why not implementing it? I mean, this is not a necessity, it's just something is nice to do because it's realistic (as much as any change who is done in making the graphics of the game better)
  13. "Just in case", which means that is something you would avoid because men have a terrible gather rate. A not-trained man who works in the fields 12 hours per day and has a poor diet is far from being as strong as a man who is trained for a fight.
  14. Police brutality is something completely different from the corona topic. I abhor that as much as you do. There are ton of cases of police brutality towards criminals (happens in every country). Even though we all think that doing something against the law (as what robbers or drug dealers do) is something reprehensible, police has not the right to do justice by itself. But this is another topic.
  15. Absolutely agree, also because we don't actually know if all the men that we see in the game are actually men or they fell themselves to be women. What I'm saying is that we should just make this a bit more inclusive (that in this case means also more realistic), just because having only women and not men farming fields doesn't make sense (as much as having only men at fighting makes sense).
  16. I partially agree. Male gatherers make absolute sense. Female soldiers don't really make sense because women have factually not enough strenght to maneuver a pike or throw a heavy javelin in a long distance. This doesn't mean that nowadays there cannot be women who are stronger than the average of men, but we also have to consider the culture of that time (women basically as not for few cases didn't receive a proper phisical training) and the nutrition of the time. Only if we talk about archers/crossbowers/slingers I agree there could be also female soldiers. It's obvious there will always be people who complain about something, but I think that 0ad should be a bit more realistic in this sense. The main thing I find to be a problem is that in a lot of games when I pass minute 13 I begin to kill all my women who are working on the woodline and replace that with men (and that yes, I find it to be a bit too much).
  17. Even when Obi left the lobby I could still see his match opened. When I tried to join it said me "Service unavailable".
  18. Use formations (the most compact and linear ones) to organise the troops. After the units begin to fight, disable the formation and let them do their job. While fighting, ranged units will automatically dispose in a "circular" position (which is the best way to damage the enemy units).
  19. Not all actually. The map is designed to have 2 teams of 3 players: only the player in the middle of each team have defence towers from the beginning because he is positioned between two enemies. Otherwise, he could be double rushed easily and die early.
  20. You are right, I didn't think about that. Yet, I think that is a problem that mainly affects team games. For what concerns 1v1 games it's really rare to see a P3 sword cav attack. Usually if you have many cavs you won't need to go P3 because the enemy will surrender before (as in a recent 1v1 against @Lorenz11 where I surrended before he went P3). If the enemy survives, it's probable that he will make enough spearmen to rend that +20% bonus practically unuseful.
  21. Gaul one because of its 10% attack bonus British, Maurian and Athenian one have the same stats. I find them to be only slightly op because they can be easily countered by spearmen of their same rank (I would nerf them with a 10% damage not more). Too strong because they are trained to be immediately rank 2. Insane op (unless they fight against many rank 2/3 spearmen), just nerf them.
  22. The only difference is that merch are automatically trained rank 2 (and I think it makes sense). If you see stats of merch and not merch sword cavs are the same. An army of "normal" sword cavs is exactly as op as an army of merch sword cavs if they rank up. The problem is not about ranking, the problem is about sword cavs themselves.
  23. Absolutely agree, they are insane strong. In the chat he is talking about me: in that match I faced a fort+cc without an army to defend it. I also had 2 eles (1 died soon) which helped me to take down the cc and weaken the fort. Then my ele died and I faced another full garrisoned fort: my sword cav (about 40) + jav cavs (about 40) + some arch + spearmen were able to take it down in about 30 secs. The fact is that I faced the fort alone, there wasn't an army to protect it. The army was already dead. Take into account my army was composed by 100+ soldiers. it's possible to take down a fort even with full infantry if you have enough. This said, my doubt is: if we make units less strong against buildings how is it possible to take down a turtle city with a lor of forts? If I send rams there are swords garrisoned, if I send eles there is an army ready to kill them, if I send catas they are just too slow to be effective in a match where I had to be as fast as possible. I think this would just encourage turtling. Anyway, I still think sword cavs are too op, so just lower their hp or damage, but don't make units (cavs or infantry) less effective against buildings.
×
×
  • Create New...