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Jofursloft

Balancing Advisors
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Everything posted by Jofursloft

  1. More realistic build order? You reach P3 minute 16:30 You have 12 fields that is an esageration With 10 barracks you will finish your resources in 1 minute He didn't get armor and fight upgrades That is Alpha21 Please explain me @chrstgtr what is more realistic in this video (and also more effective) respect to my one.
  2. Your win ratio and consequent rating changes only in a 1v1 rated game, not for a team game, even if rated. So maybe he is only a great @#&#&%$, not a quitter to ban from lobby (I understand anyway if you banned him from game, you did well
  3. It is absolutely too late. In fact, I specified that you CAN'T obtain 300 population in 15 minutes (without extra berries, treasures or hunt) making soldiers to counter a rush: that's completely impossible. I made that video just for fun, maybe it's useful for a team game, but surely that strat is a complete suicide in a 1v1 match
  4. What's your problem in registering? Just don't create a name with the "@" starting symbol
  5. Swordmen are a good investment, but, in my opinion, just to garanteer a good counter against siege weapons. This why they are usually quite weak in the frontal fight (except skiritai that are already level 3). Spears cavs are good in the early game for a good rush, but useless in a frontal fight (because they die very fast against spears and slingers). You can use them in late game to run in circle near the enemy army to make him lose shoots, or to kill women on fields.
  6. Seleucs are really far to be in the "league". This for multiple reasons: Seleucs have 150 wood houses, and that slows you a bit in the early game, and also makes you weaker to rush (you use wood to build houses and not men without slowing down your eco a lot) Seleucs have only skirmishers as ranged infantry unit Seleucs have worse heroes Seleucs have P1 buildings costs The cost of the skirmishers is different (ptolemies allows you to make less fields) Sorry, I decided to change the phrase after, and I forgot to delete the point 5
  7. Celts are without any doubt the best civilizations in 0ad (with ptolemies). Why? Here are the answers: Every building gives a population limit boost (very useful in P1) Buildings are really fast to build Houses cost 75 wood They can train slingers and they don't need stone for other building that is not fort: this allows you to have more stone during the game (mace and ptolemies for example have stone cost for barracks) They have a boost Better gather rate for food Good heroes Rams, that are better than catapults for a 1v1 game Most buildings cost wood Slingers are a very good unit, but celts are not op only because they have slingers
  8. I decide to upload here this video to help noob/low/medium level players to obtain a very good population boom in a short time. Here you have a gaul boom with: 300 population in 14 minutes Will to fight at minute 15:30 All main militar upgrades within minute 15:30 (all armor upgrades, all ranged fight upgrades) Wonder (without upgrade unluckely) All main economy upgrades (all wood upgrades, all field upgrades, berry upgrade, 2° stone and metal upgrade) 4 Barracks total (maybe in late game you can make more) No team bonuses, as you can see in the screenshot I decided not to train more than 57 women and make some men at beginning to counter a possible small rush. At the end my army composition is 30 spearmen + 62 skirmishers + 62 slingers + 4 rams I'm sorry for the upload inconvenience, but I didn't notice my microphone was on so I had to delete some embarassing voices xd
  9. @Altrine I only ask you to wait cause I just made a video in which I reach 300 pop with gauls in 14 minutes with no team bonuses and less than 60 women. I need 30-60 minutes to upload it to youtube
  10. @Altrine There are many big differences: As Thankforpie said the heroes are different, cause Gauls have a very good hero for the fight (+25% damage for soldiers) and a good one for eco (+15 metal every enemy unit killed). On the other hand, britons too have two hero for the fight: Cunobellio (+0.8 life points every second for nearby units) and Caratacos (+15% speed and +1 armor for soldiers and engines). I personally think that Gauls heroes are better gauls have skirmishers instead of slingers at beginning, that are faster in moving. This causes less time to go to bring the wood to the storehouse. gauls have naked fanatics (very fast unit good for rush in early game trainable in P2), while Britons have war dogs (good to kill the alone enemy women, but weak in the frontal fight against the men) Britons have the Crannog, that is very useful in naval maps, while gauls not All eco and about all fight upgrades are the same for EVERY civilization in 0ad You made a mistake: Gauls are better for the late game, because they are faster in booming and they have better heroes. Britons, instead, are better in early game, for a rush for example (I said they are op in late game respect to other civilizations)
  11. Impossible to archieve it a few women
  12. https://www.youtube.com/watch?v=VYhu8jha0js This is the one I already did. If you want I can make others with other civilizations. In this one for example I make some mistakes like do only skirmishers, but they are things that are really little, and the boom would be pretty the same
  13. True, Ptolemies or Gauls are a really faster civ than britons in booming
  14. Hi Amadeus, I would like to share my opinion about the strategy you propose: I don't agree at all with this: britons have one of the strongest army composition in game: mass pikes + slingers + rams Set rally point to wood it's much better, then you train 3 women to go on berries (total is 7 women on berries and 6 on wood) Mistake: the dog is a very important unit. You can use him to scout much the enemy base and also to slow enemy economy. If you keep going/run away from enemy berries you produce a bigger damage in economy for the player (1 women is practically nothing) This will make you waste wood for an unuseful building: 1) berries are already in cc range, so you don't need to protect them so much (the women take a little time to run away) 2) a tower deals not much damage if not garrisoned, and remember that the men are taking wood, not berries I would say that 9 fields are too many for your strategy game: they are good if you project a long game with more than 400/500 unit for player lost. If you want a quite early game don't make more than 8 fields (if upgraded they can be more than enough for all your game) 3-4 barracks are useful for a long game. If you want this type of strategy use just 1-2 barracks or you will finish your resources too fast I would leave at least 20 to mantain a good wood economy This is your project: if you are talking about the third part of the game (14-15 mins) calculate that a good player can have something like 250 pop + fort, and he can counter you very very easily Maybe the attrition war is what will make you win with a strong civilization like britons xd Slinger attack: 9.5 every 1 second. Skirmisher attack: 16 every 1.25 seconds If you don't consider dancing, that is very useful Never fight combats where your opponent has more upgrades than you. The number of soldiers is not what makes you win (a player can win a 2v1 even with dancing Also, you forgot the most important thing to say: fight and do economy with upgrades. If you have upgrades and the enemy not you can win a fight with really less soldiers than the enemy CONCLUSION: If you like to attack in the early game to win, I wouldn't advise you to attack around minute 14-15, cause the enemy can have P3 full pop. Maybe try to use a strategy (that I usually copy from borg- xd) for a 8-9 minute heavy attack with britons. This because there are many ways to counter your strategy
  15. Well, the only thing I personally think about talking about a civ emblem is in the 1924 fild "Die Nibelungen" directed by Fritz Lang. I personally have no idea if the emblems that are present in this mute film are really based on history, but all the scenes are very very treated and there is a large study on them (I can confirm having seen it).
  16. Yeah, that strategy would have been good for a player not around Feldfeld level
  17. Marmara 150 pop + Wonder (40 mins) + 13 Relics (5 mins) 2018-09-25_0004.zip
  18. Here are the replays of the first 5 matches: - Mainland: Feldfeld won - African Plains: borg- won - Lake: Feldfeld won - Rivers: borg- won - Oasis: Feldfeld won Feldfeld vs borg-.zip
  19. Can someone send me the list of the exclamations that the units say when selected or when you order them to go to one place or to attack? (for example "Aggredia" when a roman soldier has to attack the enemy)
  20. This unfortunately was the same problem I met when I was a 1300 to 1600 player. Like 30% of the rated 1v1 games I played are not in my rating cause of some leavers. The only one thing to do in these cases is to report them so the moderators will ban them. Anyway, remember that we are talking about a low ranked band of people. When you will start playing against 1500+ players there will be less problems about it. I personally don't like it. It happens me many times to lose connection during the match, and it wouldn't be fair to ban me from lobby 5 mins for this reason. It would be more fair to give the victory (and the points) to one of the two player after a certain amount of time. In rated chess, for example, if you lose connection you have two minutes to rejoin, then you lose the game and the points
  21. Why didn't that orange city part become mine? All buildings were into my territory. Only when I destroy the western house with rams it began to decay
  22. It can happen sometimes, just order to the unit to go in the opposite direction: that unblocks it
  23. And if the player is only a poor man that lost connection for real? It would be unfair
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